Well, yeah, Quake 2 RTX was a free-to-play tech demo.
Asking to be paid for your job is OK, but injecting ads in ad-free opensource service, selling user data? This is just reddit-app-moment in my opinion
Tell me you've never paid for a service, without telling me you've never paid for a service
Sync does not sell user data. It uses only the basic prerequisites for an ad service Settings shortcut: Privacy > Privacy policy
If an independent developer, who has worked on an app for 10 years, and has had their work ruined by a greedy company, turns around and makes an app for an entirely new community, within a month of losing his main source of revenue, and it's as polished, smooth, and user-friendly as can be, doesn't deserve to put food on the table, then quite simply, you're incredibly misinformed.
"Everyone who disagrees with my narrow worldview is mentally unwell, and other stories for children on the internet"
Written by self-isolation With illustrations by social media Featuring a forward by my racist uncle who would sneak me beers at family picnics
You can change the font size for titles, selftext, and comments separately
LJ absolutely works on it full time, he doesn't have any other job, and I've been using Sync for about 6 years at this point
The developer works full time for the app, even when it was a Reddit client. If you guys can't view an ad every once in a while to support something you use daily, then delete your Lemmy account. Nobody eats for free.
It's a closed source project
It's not planned to be subscription-only
Go for a Steam Deck, the community and software openess makes it all worth it and it'll last longer than the Ally
I feel like an old man using an iPhone when a family member hands me once and asks me to fix something
Valve (as a developer) has always been about pushing boundaries, not making money.
Half-Life showed you can tell a story and create a world without cutscenes
Half-Life 2 showed the power of using physics in a game engine as a gameplay mechanic
Portal showed the versatility and accessibility of puzzle games as a mainstream genre
Team-Fortess 2 showed the openess of a casual, class-based shooter
CS:GO showed the interest in a competitive shooter
HL:Alyx pushed VR to its edges in showing an interesting world and gameplay without feeling like a tech-demo
You can beat a tomato off in many ways 😏