[-] Riversedgeknight1@lemmy.world 1 points 14 hours ago* (last edited 14 hours ago)

When crippled and free running you run as fast as they do. To run any faster, you want to have that ring of haste. When enemies move as fast as you, you can do a half circle around a 1 block obstacle (like grass) and they will lose track of you. Glyph of flow or haste also help, as will ethereal chains or timekeepers hourglass. Or just stealth, which gives you the bonus move speed even if not free running, just level the appropriate ability. Plus, free running stacks with haste or stamina potions, so use that to your advantage.

[-] Riversedgeknight1@lemmy.world 2 points 15 hours ago

They only have to change their name if it's trademarked, which Pixel Dungeon isn't.

[-] Riversedgeknight1@lemmy.world 2 points 17 hours ago

Whenever I play duelist I find myself going champion just so I can always use a daggers ability. I'll be fighting yog with a t2 dagger in my offhand just for the ability lol

[-] Riversedgeknight1@lemmy.world 2 points 17 hours ago

The idea behind freerunner is that you run from fight to fight with enough time in between each encounter for your ability to recharge, so you pretty much always move at 2x speed with bonus evasion in combat. I would recommend focusing on throwables only if you have a ring of sharpshooting or upgraded boomerangs, as that makes you a menace at range. For this, you play similarly to a sniper build, with tele grab. Rings of haste and evasion also work nicely with freerunner. Tbh freerunner isn't as good as assassin unless you already have the rings I mentioned above or a ranged build with a crossbow or something, so you have items that synergise with your ability.

[-] Riversedgeknight1@lemmy.world 4 points 4 days ago

With warlock+RoW I don't think there is a limit to how many you can get, that could be a fun challenge

1

Quick question. Armor augments sacrifice evasion for blocking power or visa versa. Glyph of Stone removes all evasion chance in exchange for blocking power. If you were to augment armor with Glyph of Stone, would you get more damage reduction from augmenting for defense, evasion, or neither?

[-] Riversedgeknight1@lemmy.world 4 points 3 weeks ago

Tengus interaction with charm is weird. He stops throwing shurikens at you, but will still use other abilities as normal (cause they aren't direct attacks, I guess?). This makes affection very helpful for the first phase and not as helpful for the second.

[-] Riversedgeknight1@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

I would get to an alchemy pot to see what trinkets I get. Then imbue your staff with one of the wands you have and use at least 4 SoU on it. What wand you imbue is dependant on your play style/trinket. If you have 14str I would just try on the chainmail and hope it isn't cursed, it might be upgraded which would help. With a decent staff, 2 heal pots, and 2 blink stones from that teleport scroll, you should be able to kill tengu.

[-] Riversedgeknight1@lemmy.world 4 points 4 weeks ago

Someone clearly hasn't read the effect description of 'focused'. It is pretty clear that it will block an attack even if the attack is otherwise guaranteed to hit, which includes surprise attacks and duelist abilities.

[-] Riversedgeknight1@lemmy.world 5 points 1 month ago

The rogue has a t3 ability that allows him to use his cloak even when it is unequipped, at the cost of a slower recharge time. Fully upgraded this reduces the charge speed of the cloak by only 25%, and otherwise the cloak maintains full functionality. What you are asking for is literally in the game, you just need to beat tengu.

12
Clear existing data (lemmy.world)

Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?

2

One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

[-] Riversedgeknight1@lemmy.world 4 points 2 months ago* (last edited 2 months ago)

With bandits, which also pathfind away from you, they have a slightly reduced movement speed so that you can catch up every 6 turns or so. I feel something similar should be implemented with the trickster. It would preserve the challenge of the boss and its core mechanics, but make it beatable without requiring specific items to counter.

18
Anti-Challenges? (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by Riversedgeknight1@lemmy.world to c/pixeldungeon@lemmy.world

I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

[-] Riversedgeknight1@lemmy.world 6 points 2 months ago

Further evidence that ethereal chains are the best.

[-] Riversedgeknight1@lemmy.world 7 points 2 months ago

Yeah, this game is really just a learning curve. Took me 80+ runs to get a w, and now without challenges I win about 30% of the time. I've been struggling to get a win with 6 challenges though.

10
Recent Patch (lemmy.world)

Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

4

Sadly I have no receipts, but I have noticed instances of enemies that are asleep spawning on the same tile that traps are on. Is this intentional? Additionally, I was in a fire trap room in the sewers and a rat ran at me, I one shot it with ranger bow, and when it dropped coins on death it triggered a fire trap it was on. I don't believe it spawned there, so I don't think it triggered the trap when it ran over it. Has this happened to anyone else?

11
Pie Usefullness? (lemmy.world)

On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?

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Riversedgeknight1

joined 3 months ago