Sandra

joined 2 years ago
[–] Sandra@idiomdrottning.org 1 points 1 month ago

Holy Sword! One of the best one page dungeons of all time.

[–] Sandra@idiomdrottning.org 2 points 2 months ago (1 children)

Thank you! I really loved the songs she made for Mighty Nein and Vox Machina.

@Ultragramps@lemmy.blahaj.zone @criticalrole@lemmy.world

[–] Sandra@idiomdrottning.org -1 points 2 months ago (1 children)

So while I'm always happy when people are criticizing D&D Beyond in particular or proprietary platforms in general, in this particular case it's actually against the rules-as-intended to play a 2014 Oath of the Ancient in a 2024 paladin shell.

(All house ruling aside, of course, and heaven knows I love house ruling and how house ruling is an argument against D&D Beyond.)

2014 oaths that do not have a 2024 version are still legal in the 2024 shell, but for oaths that do have a 2024 version, you've got to play the 2024 version if your group is playing D&D 5.24.

The reason for this is that some of the updated subclasses have nerfs or that features from them have been moved to the shell or otherwise taxed. Or, even the ones that have been buffed have the same issue in some sorta bid for table balance.

I cannot pick the 2014 version of things I own if they’re in 2024 content I don’t own

The intent is that it should work like this:

I cannot pick the 2014 version of things regardless of ownership if they’re in 2024 content regardless of ownership.

If Beyond platform ownership enters the equation, the Beyond team has messed up.

(Again, the word "legal" is a little silly in a game like D&D which works best when groups can change any rule, mash up editions freely etc. So please don't shoot the messenger here. I don't agree with WotC's decision here. I just remember them announcing that this was how it was going to work, even at the table with all physical books and no Beyond.)

@JackbyDev@programming.dev @dndnext@ttrpg.network

 

Shaun running a drive for PCRF:

https://www.youtube.com/watch?v=Rc_agp6b6eQ

@breadtube@lemmy.world

[–] Sandra@idiomdrottning.org 2 points 2 months ago

@lovestha@mtgjudge.social

So in the end I am safe from Ghyrson shooting me with his autostubs? Then we played it right.♥︎

@halo@idiomdrottning.org @mtg@mtgzone.com @xgranade@wandering.shop

[–] Sandra@idiomdrottning.org 2 points 2 months ago (9 children)

Thank you! The issue is that Ghyrson and the goblins do their damage simultaneously (3+1-1=3, but if that's 2+1 I still get shot but if that's 3+0 I don't).

@xgranade@wandering.shop @mtg@mtgzone.com

 

Which damage gets prevented?

So in a game of @mtg@mtgzone.com the other day, my enemy attacked with Mons's Goblin Raiders and Ghyrson. Which would normally deal four damage total then two more from Ghyrson. But I had played a Bandage, preventing "the next" damage. If that next damage is the one from the Goblins, I don't get the extra Ghyrson damage, so that's why it matters.

There was no first strike in this particular situation.

[–] Sandra@idiomdrottning.org 3 points 4 months ago

It's still so awesome to me that a roleplaying group is in Rolling Stone magazine.

@Ultragramps@lemmy.blahaj.zone @criticalrole@lemmy.world

[–] Sandra@idiomdrottning.org 1 points 8 months ago (1 children)

It's also in print 💁🏻‍♀️ and there was that cute Japanese edition a few years back.

[–] Sandra@idiomdrottning.org 1 points 9 months ago

As I noted in my patch message and in the previous post, behavior gets a li'l weird when someone leaves mml-enable-flowed on (the default!) but forgets to turn on use-hard-newlines (not the default! And since it's buffer local, it needs to be turned on every single time, for example with a hook).

So with these two settings kept at their defaults, separate paragraphs will get flowed together with my patch! So I sent a new version of the patch to the same #71017 thread that'll auto-harden according to markdown semantics as a dwimmy fallback.

@emacs@lemmy.ml

12
Emacs RFC 2646 email flowing (idiomdrottning.org)
submitted 9 months ago* (last edited 9 months ago) by Sandra@idiomdrottning.org to c/emacs@lemmy.ml
 

Emacs RFC 2646 email flowing

Heck it Emacs!

A few months ago I fixed a bug in RFC 2646 handling where the last paragraph wouldn't get reflowed unless I remembered to add a hard newline (that is, a newline with the 'hard text property) after it, at EOT. I needed to hit one extra RET at the end. All other paragraphs would be wrapped, not just the last one.

(I even bugged @jas@fosstodon.org about it.)

But it still didn't always work and today I tried to get to the bottom of why, spending the entire day debugging it, finally realizing that... It's not even being called when there's only one paragraph in the email. I wasted so much time before realizing that! And then getting to the bottom of why that wasn't happening was the opposite of easy but it turnes out that Gnus by design doesn't call the fill-flowed-encode function when there aren't any hard newlines in the buffer. Which there aren't gonna be if it's a single-paragraph letter 🤦🏻‍♀️

Use-hard-newlines is beyond useless since that's always buffer-local and the text-reflowing is being done in a temp buffer. Instead since 2010 we're supposed to set mml-enable-flowed to true. But don't worry, fans of the messages-are-flowing package, I'm gonna send patches there to reflect that. I have a bunch of other changes to that package too since I've been using that a lot this summer.

This is all in bug#71017 (cursed palindrome!) for people who wanna dig in 👩🏻‍🏫

@emacs@lemmy.ml

[–] Sandra@idiomdrottning.org 1 points 10 months ago

There's also cook's utensil rules in XGE.

@dogsoahC@lemm.ee @dnd@lemmy.world

 

I'm looking for monster lists for Journeys through the Radiant Citadel.

Like, for each of the planes in there, here's a list of appropriate monsters. It's OK if they're fan made. It's not always clear to me exactly which real-world–culture is the basis of which plane (maybe that's in the book or maybe it's supposed to be vague), but that's fine, I think these settings look awesome, but one of the main thing missing to easily expand them are encounter tables, which I could throw together if I knew like "OK, on such-and-such plane there are owlbears and stirges" or something like that.

@dndnext@ttrpg.network

[–] Sandra@idiomdrottning.org 2 points 10 months ago
[–] Sandra@idiomdrottning.org 1 points 11 months ago

I like settings where the players can play parties from all kinds of factions. I've seen 'em roll up members of the same cult their last party faught against etc. This isn't a complete answer but just one more li'l contribution to the thought palette around this.

[–] Sandra@idiomdrottning.org 4 points 11 months ago

Democracy Now are being lauded in the video in case you missed that 🤷🏻‍♀️

 

SmplTrek note off timing?

Is there a way to set the default note off timing? (What some other sequencers call Gate Length.) Either as a device-wide setting, or for a project, for a track, for a scene or just for a clip. As it is I can only do it note-by-note.

All notes are half the length I'd want, and I have to go into them manually and crank up each one separately from 50% to 99%. I would love the sequencer if it weren't for this.

I have a workaround which is to import SMF's from any other seqencer (such as abc2midi on Linux or Atom 2 on iPad) and that works fine, using the SmplTrek more as an arranger/player than a sequencer, but since the SmplTrek step sequencer is so nice it'd be great to be able to use it directly instead.

(And another workaround is to get good and turn off quantization, that also works.)

Don't worry, I'm definitively keeping mine (as a drum machine, looper, and global tracks recorder, and as an audio interface) but I'm just a li'l frustrated with this one issue.

I know that I can make notes longer by pressing right arrow or turning the value know; I can make two eight notes followed by a quarter note for example.

But those notes will all be "staccato" since they've got a 50% gate length.

That's not always what I want especially for a midi or organ type track.

Here is an example. One track playing three notes twice, same instrument. Two fourth notes followed by a halfnote (and the halfnote sequenced by using the right arrow while holding the pad).

This is how the track looks

The first three notes are played staccato (e.g. "Note off timing" 50%, a.k.a. gate length as some other synths call it). The last three notes are played more fully, with note off timing manually set to 99% for each of the three notes.

Here is how the track sounds, first the staccato notes followed by the normal notes.

Many other sequencers, to get that staccato sound you'd set grid length to 1/4 but note length to 1/8. But on SmplTrek, it's one setting, called note length, and setting that to 1/4 as I did here results in notes with a shortened, only 50% duration.

Messing with the envelope release is no good for MIDI tracks.

So far my best workaround is to import SMF files that I've made with some other sequencer app and that's a shame since I'm so much faster and more creative with the SmplTrek's sequencer, but I just don't always want that staccato sound.

I don't wanna make a Facebook account just to post in the SmplTrek group on there. 😰

@synths@midwest.social

 

Yeah, I have a PPC laptop that this happened to a few years back, which felt way too soon. It's in perfect working condition except for the battery.

@activistPnk @permacomputing

 

Weird order of switch-to-buffer with packages that augment completing-read?

I'm using vertico, consult, consult embark, and orderless and it's OK but for switch-to-buffer specifically it kind of bugs me that the order isn't connected to the last-used-order (the order that list-all-buffers uses). I'm like "I just used that buffer three seconds ago and now I need to search for it?!"

Help please? 🙏🏻 ♥ @emacs@lemmy.ml

 

Why does replace-regexp backwards work so differently?

C-u - M-x replace-regexp \w+

The - prefix arg replaces backwards but it hits one char at a time, as if the plus sign weren't there. The same replacement forwards (without the prefix arg) does hit one word at a time. What's going on, @emacs@lemmy.ml?

 

Where I can buy ammo in New Atlantis?

@starfield

 

Thinking of packing light and only bringing a Dalmuti deck!

@boardgames

https://boardgamegeek.com/thread/3137192/looking-more-games-pairs-or-dalmuti-decks

 

Huh? Is there an @emacs setting to get format=flowed?

https://useplaintext.email/

 

Here are the emotes I wished existed on Arena:

• Hello
• Dang it, I made a misplay, but that's OK
• I like your style
• Noooo!
• Good game

I don't wanna say "Oops". That just sounds sarcastic.

@digital

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