SeaOfTranquility

joined 2 years ago
[–] SeaOfTranquility@beehaw.org 41 points 2 years ago* (last edited 2 years ago)

Those are just technical details. Misinformation about the IDF-Hamas war is so insane, you can't even look at "reputable" mainstream media outlets without getting ahistorical analysis, zionism or antisemitism. We are witnessing ethnic cleansing and cruel war crimes here because all the parties who had the possibility to prevent this decided not to. Instead of focussing on the historical context and the steps necessary to deescalate this conflict, the media is focussing on the question of which acts of violence are justified and which aren't.

[–] SeaOfTranquility@beehaw.org 2 points 2 years ago

This song would be great if only there weren't any Machine Gun Kelly passages in it.

[–] SeaOfTranquility@beehaw.org 4 points 2 years ago

Very exciting to see! I wonder why the throttling is so imprecise in this test-hop. I would've assumed that having small nozzles and a compact design like this would make it easier to control. This is all just speculation, ofc. but maybe the engines are made to perform better with heavier loads than this proof of concept design. Hopefully, Everyday astronaut will visit them again one day to ask more questions about all the progress they've made.

[–] SeaOfTranquility@beehaw.org 11 points 2 years ago* (last edited 2 years ago)

Mike Lindell is trying really hard to convince us that we are all taking part in a Mockumentary, and he's just a paid actor who is doing a comedic bit. The only thing that's missing for me in this video is the intro from The Office and the camera panning to Jim every now and then, who looks like he's trying hard not to laugh.

[–] SeaOfTranquility@beehaw.org 5 points 2 years ago* (last edited 2 years ago)

I think every school in the USA needs a geostationary satellite with a high-powered laser so that any school shooter can be vaporized at the speed of light. Without high-precision orbital strike capability, the USA won't be able to solve their gun problem... I mean, what else could you possibly do to combat gun violence.... 🤔

[–] SeaOfTranquility@beehaw.org 2 points 2 years ago

I'm glad you liked the idea of the world building twist, and I think I agree with everything else you said as well. Thanks for the feedback!

[–] SeaOfTranquility@beehaw.org 1 points 2 years ago

This sounds a bit like hamster simulator, which we used in high school in our “programming” class, the site is in German, but you might the idea. But I can absolutely see how you can make this more compelling.

Deutsch wäre jetzt kein Problem für mich und ich glaube, ich erinnere mich sogar daran, das auch mal im IT Unterricht gehabt zu haben. Leider war die Lehrerin damals 'ne Katastrophe und ich hab’ das meiste von damals wohl schon ausgeblendet 😅

[–] SeaOfTranquility@beehaw.org 1 points 2 years ago* (last edited 2 years ago)

Thanks for the suggestion! I'll look into it when I find some time.

[–] SeaOfTranquility@beehaw.org 2 points 2 years ago (1 children)

Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.

Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.

I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I'd want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.

[–] SeaOfTranquility@beehaw.org 2 points 2 years ago (1 children)

I haven't played any of these games before, but if a find enough time, I'll look into them. Thanks for the suggestions!

[–] SeaOfTranquility@beehaw.org 3 points 2 years ago* (last edited 2 years ago)

Building something in-game and extending the world with coding is an interesting perspective. I haven't thought about it this way before. Instead, I always thought about solving programming tasks and, therefore, solving some issue in-game. I'd have to think about this more and see if I could incorporate that idea. Thanks for the suggestion!

[–] SeaOfTranquility@beehaw.org 1 points 2 years ago* (last edited 2 years ago) (1 children)

I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.

Unfortunately, I haven't played any of these games, but I have scrolled through that category myself to see what's out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn't really communicate well, that the way I envision my game differs a bit from these approaches. I don't actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.

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