Th4tGuyII

joined 2 years ago
[–] Th4tGuyII@kbin.social 47 points 1 year ago

While it certainly is a bit of a captain obvious moment that exposure to far-right echo chambers helped radicalise vulnerable people into the far-right, but I can see the merit in having empirical evidence supporting what we see (as OP said) - it is a lot easier to dismiss an andecdote than statistical evidence

[–] Th4tGuyII@kbin.social 11 points 1 year ago (1 children)

Damn, you definitely didn't catch their pretty side

[–] Th4tGuyII@kbin.social 11 points 1 year ago* (last edited 1 year ago)

Of course they would be the ones trying to protect groomers - I'd love to see the day when Republicans reach self-awareness en-masse, but I expect to die long, long before that day arrives

[–] Th4tGuyII@kbin.social 40 points 1 year ago (1 children)

Well that's certainly one way of generating the money you need to pay off your lawsuits.
Let humanity burn so that you can pretend to be Mr. Monopoly a little longer

[–] Th4tGuyII@kbin.social 14 points 1 year ago* (last edited 1 year ago)

If Microsoft stopped killing all their smaller studios that make these kind of games, they might actually have some of those

Edit:
Microsoft after killing all their small studios

[–] Th4tGuyII@kbin.social 1 points 1 year ago

Exactly. If my graphics card is going to be chugging, I'd rather it be because of the sheer amount of stuff to interact with in an area, rather than a beautiful but vapid landscape

[–] Th4tGuyII@kbin.social 0 points 1 year ago

Honestly I'd still argue there's diminishing returns on this front as well.
I play plenty of older titles, and I wouldn't say I notice that much of a difference - though that is my very subjective opinion

[–] Th4tGuyII@kbin.social 1 points 1 year ago

Of course there are, and I do - but the focus of the article, and thus the thread was on the AAA gaming space and its obsession with graphics.
Smaller studios and Indies already figured out the whole "you don't need to be able to see every fibre of a character's hair in order for a game to be good" thing

[–] Th4tGuyII@kbin.social 6 points 1 year ago (3 children)

I would definitely like to have duck more often. I only rarely get it for myself as a treat but god damn is it the best bird going.

[–] Th4tGuyII@kbin.social 57 points 1 year ago (12 children)

Honestly, I have to agree with the article - while you could say graphics have improved in the last decade, it's nowhere near as much as the difference as the decade before that.

I'd easily argue that the average AAA game from a decade ago looks just as good on a 1080/1440p display as the average AAA game today - and I'd still bet the difference wouldn't be that noticeable for 4K either.

And what do we gain for that diminishing return on graphics?
Singleplayer games are being made smaller, or vapid "open worlds", and cost more due to more resources going to design teams rather than the rest of the game.
Meanwhile multiplayer games get less frequent and smaller updates, and that gets padded out with aggressive micro-transactions.

I hate that "realistic" graphics has become such an over-hyped selling point in games that it's consuming AAA gaming in its entirety.

I would love for AAA games to go back to being reasonably priced with plainer looking graphics, so that resources can actually be put into making them more than just glorified tech demos.

[–] Th4tGuyII@kbin.social 118 points 1 year ago (6 children)

Go figure. Conservative judge does everything she can to delay the trial, and then postpones it, making sure no new judge will be able to catch up with the case in time for the election.

It's fucked up how overtly horrid and traitorous conservatives are nowadays - the founding fathers put too much faith in people when they made that constitution.

[–] Th4tGuyII@kbin.social 1 points 1 year ago (1 children)

Good resellers do, but I think my point still stands - why risk any of that when Microsoft doesn't get your money either way?
MAS/Massgrave works effectively, is open source, is well-documented, and literally free.

view more: ‹ prev next ›