I'm fairness, incomplete chunks is all that exists of Star Citizen.
Well, that and a whaling operation on the scale of Victorian England's.
I'm fairness, incomplete chunks is all that exists of Star Citizen.
Well, that and a whaling operation on the scale of Victorian England's.
I'm willing to be surprised by it, but I'm not optimistic for Starfield. What I've seen of it so far looks mainly like they grafted chunks of No Man's Sky onto a Bethesda Fallout game and are trying hard to pitch it as The Next Big Thing. Frankly, I'd much rather have the next mainline Elder Scrolls game instead, but at this rate I'm going to be 40 before I get to play a sequel to a game that came out in my 20s.
Honestly, I remember playing full 3D titles on friends' PS1s back in the day and thinking they'd given me eye cancer, even with the fuzz of an old CRT TV working in their favor. I don't think I would want to play them now without a boatload of emulator graphic enhancements to deal with all the wonky 3D projection and unfiltered low-res texture mess of OG PlayStation games.
In the AEC field we have Bluebeam as a de facto industry standard for PDFs, and it's vastly superior to Acrobat in every way for our typical use cases. I imagine it's a bit harder in other industries, though.
This article from Jane's lists their strength in 2021 at 45,000, which would imply a ~20% casualty rate.
Along the lines of @AnonStoleMyPants -- the trouble with longtermism and effective altruism generally is that, unlike more established religion, it's become en vogue specifically amongst the billionaire class, specifically because it's essentially just a permission structure for them to hoard stacks of cash and prioritize the hypothetical needs of their preferred utopian vision of the future over the actual needs of the present. Religions tend to have a mechanism (tithing, zakat, mitzvah, dana, etc.) for redistributing wealth from the well-off members of the faith towards the needy in an immediate way. Said mechanism may often be suborned by the religious elite or unenforced by some sects, but at least it's there.
Unlike those religions, effective altruism specifically encourages wealthy people to keep their wealth to themselves, so that they can use their billionaire galaxy brains to more effectively direct that capital towards long-term good. If, as they see it, Mars colonies tomorrow will help more people than healthcare or UBI or solar farms will today, then they have not just a desire, but a moral obligation to spend their money designing Mars rockets instead of paying more taxes or building green infrastructure. And if having a longtermist in charge of said Mars colony will more effectively safeguard the future of those colonists, then by golly, they have a moral obligation to become the autocratic monarch of Mars! All the dirty poors desperate for help today aren't worth the resources relative to the net good possible by securing that utopian future they imagine.
When kiddo's down in the home office with me his favorite thing is to play with my simrig. He'll point to the wheel and ask "Dwive? Dwive?" and then when I set him up he'll happily saw away at the wheel for a half an hour at the time -- usually right into a wall, but I can't expect perfect apexes from a 20-month-old, can I? 😅
I'm in a similar boat with family obligations -- our almost-two-year-old has no respect for bedtime! 😅 -- but I make time once a week to play a rotating collection of co-op survival games with college friends, and occasionally find time to work on making mods for racing sims. I used to autocross and would love to go club racing again at some point, but there's just no time or budget for it at the moment.
I have no issue at all with utility bots (AutoMod-style assistants, summarizers, unit conversion aids, RemindMe!, etc.) and honestly, novelty comment bots don't bother me much either as long as they're not drowning out actual conversation. I'm less tolerant of bots posting links and content, though.
I'm fond of Cheeto Benito myself.
Alternately, frog vent the bug hole?
About $500 of the ~$600 million they've raised is mine, dating from the original crowdfunding campaigns and the first year or two of development. I still check in every year or two to see if they're any closer to having a complete game, and every time I do, I come away with the sense that they've put vastly more effort into developing and selling spaceship JPEGs than they have into making the game those spaceships are supposed to be used in.