i don’t think unreal is under the same pressure for three reasons:
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they already have a reasonable revenue sharing model. they make a lot more per licensee than unity does because they take a cut of your sales rather than charging a per-engineer license for the dev kit.
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epic’s headcount is not nearly as horrendously bloated, even before the recent layoffs.
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the company is still privately held with Tim Sweeney the majority owner.
points 1 and 2 mean epic is actually profitable, and has been for decades at this point. meanwhile, the publicly traded unity has struggled to break even for most of its existence
A lot of cheap kitchen scales are also just crap. Talk to your local drug dealer about what brand of scale might be right for you.