bignose

joined 1 year ago
[–] bignose@ttrpg.network 2 points 1 week ago

My mind was blown by how good the world of GURPS Reign of Steel, one of many great worldbooks from David L. Pulver.

Clearly an alternate conception of the Terminator universe, but instead of a single Skynet we get over a dozen demigod AIs who have divided the Earth between them, and each have widely varying attitudes to humanity and plans for what to do with us (all bad). This of course makes for (compared to Terminator) a richer world with more opportunities to move between different regions to keep the campaign interesting with the same characters.

[–] bignose@ttrpg.network 1 points 1 week ago* (last edited 1 week ago) (1 children)

The original GURPS Illuminati was rough, but a fun book of inspiration for wild conspiratorial world-girdling secret society weirdness.

When Kenneth Hite started working for SJ Games, he produced a great collection of well-researched and well-written alternate-history weirdness:

  • I find GURPS Cabal to be a masterpiece. If you want World of Darkness but less emo goth and more crossed with Kabalah and Illuminati and multi-planar divine power.
  • There's great value in each of GURPS Alternate Earths and GURPS Alternate Earths 2. A few pages fleshes out each entire rich alternate world history, each one well enough to build an entire campaign.
  • He ran a regular column, Suppressed Transmission, in the SJ Games magazine. There is a Suppressed Transmission anthology that is well worth dipping into.
[–] bignose@ttrpg.network 2 points 1 week ago* (last edited 1 week ago)

I have a lot of love for the World of Darkness adaptations:

They not only brought a much more coherent game system (the original White Wolf system was famously bad), but also brought that GURPS worldbook rigour to the “research” that went into describing the world, the factions, the story hooks, the background, etc.

Like so many other GURPS worldbooks, I thoroughly enjoyed reading them often but never got into a game using them.

 

CGE faced an immediate online backlash after unveiling Codenames: Back to Hogwarts on social media site BlueSky on July 23, with the announcement receiving hundreds of responses attacking the decision before the Codenames account locked comments, and switched off the function allowing users to share the post alongside their own remarks.

The continued online criticism intensified two days later when CGE released a short statement attempting to justify its decision to release the game – which was panned for going out of its way to avoid mentioning Harry Potter or JK Rowling by name.

That statement also immediately came under fire online for its attempt to separate the art from the artist, while failing to address that Rowling – a dollar billionaire thanks to Harry Potter – has used financial proceeds from her creation to directly fund organisations attempting to strip trans people of their rights.