[-] blueshades@lemmy.world 2 points 1 year ago

This is great to hear, thanks :)

[-] blueshades@lemmy.world 2 points 1 year ago

Thanks I didn’t know that!

[-] blueshades@lemmy.world 1 points 1 year ago

Oh ok, I didn’t know that. I was so glad I was able to snatch my character names :D It does make sense though with only 16 players per lobby and having to interact to trade there isn’t much need for unique names.

8

Haven’t seen this asked in Q&As, but do we know how character names are going to work? Do names have to be unique across all realms? Or do we have a chance to grab any name for the new season? In this case what happens when you transfer to the permanent realm at the end of the season?

19
[-] blueshades@lemmy.world 47 points 1 year ago

It’s hard to predict but the extinguish part would come from bigger non-Threads instances implementing compatibility with Thread-only extensions (in the interest of their users, or for money) and fragmenting the community. Threads then becomes the defacto ActivityPub standard. Maybe some instances stay true to the standard but with extremely reduced communities because now they can’t see what other instances are publishing. So now you have to decide between your ideals and your social network. At best, you’re back to square 0.

[-] blueshades@lemmy.world 78 points 1 year ago

If they become so ubiquitous that all you see are Threads messages, all they have to do is start adding their own extensions to ActivityPub and degrade the experience of everyone who is not using their app.

[-] blueshades@lemmy.world 5 points 1 year ago

C’est rapide maintenant ! Ça fait du bien il faut le dire.

[-] blueshades@lemmy.world 7 points 1 year ago

Dis we try peeling institutionalised racism from the bottom?

[-] blueshades@lemmy.world 11 points 1 year ago

The Fediverse needs to encourage different instances. It’s the only way it can work. It has the technical framework to do it and for it to be transparent to the enduser but I feel like it’s not there yet.

For example I think users should be strongly encourages to chose regional instances instead of lemmy.world (I know know, ironic coming from me). It should be default and require the user to go out of their way to select a different instance. It should also be concisely explained that your instance doesn’t matter and that you can see any other federated instance. Yes, this is not always true but it doesn’t matter to someone just joining. Let them get here first and then they’ll naturally learn about the intricacies. Don’t scare them away at the gates.

[-] blueshades@lemmy.world 1 points 1 year ago

You should add the lemmy instance to your block list

3

It’s pretty small to be honest but it’s just so confusing to me. Why did they not bother voicing the conversations you have with NPCs by interacting with them? Everything else is voiced, even random NPC chatter in field areas. But this seemingly more “important” dialog isn’t. They actually even went to the trouble of voicing partial lines even! It’s just so weird.

Do you guys think it’s an artistic choice? Seems strange that it would be a budget constraint? Why not cut NPC chatter first in that case? Did they ever talk about this in their interviews?

[-] blueshades@lemmy.world 1 points 1 year ago

Does ActivityPub have something similar to flair/tags? Or in the works?

[-] blueshades@lemmy.world 0 points 1 year ago

Je pense que les réseaux sociaux auraient une ambiance sensiblement meilleure s’ils encourageaient la communication non-verbale dans les commentaires. Par exemple à travers un système d’emojis pour annoter certains passages, ou tout autre moyen qui permette de tisser un rapport émotionnel avec la personne avec laquelle on parle.

[-] blueshades@lemmy.world 2 points 1 year ago

I think I can add a little clarification here. It’s not that progress bars are impossible to implement, it’s specifically time-based progress bars that are impossible for the simple reason that you can’t predict how long the task is going to take in the user’s computer.

That being said it’s perfectly possible to implement task-based progress bars. If you have 100 resources to load before showing the next scene, the progress bar can advance 1% for every resource. Some games do that. But what the devs in the mentioned tweets are saying is that doesn’t always “feel” good. If you have 99 small resources and 1 huge resource, to the user it’s gonna feel like it’s “stuck” after flying through the initial 99%. So what they do is voluntarily make the first 99% go slower so the last 1% feels better (and other variations around that).

view more: next ›

blueshades

joined 1 year ago