chonglibloodsport

joined 2 years ago
[–] chonglibloodsport@lemmy.world 9 points 13 hours ago* (last edited 13 hours ago)

I would normally agree with you on the “get good” sentiment being obnoxious to deal with but…. nature doesn’t fuck around. People who go into the wilderness unprepared can and do die.

It’s not just bears and starvation that can kill you. You can get sick, get infections, get poisoned, get frostbite, hypothermia, heat stroke, and many other afflictions that will either ruin your trip, ruin your life, or kill you if you’re unlucky enough. Even just something as simple as scraping your knee on a rock can give you a staph infection that costs you your leg, a risk that can be averted just by wearing a pair of jeans when walking in the woods.

But besides all that: camping is way more enjoyable when you do some basic research, make a plan, and do the basic preparations you need for the plan to be successful. If you’re not willing to do that then you probably shouldn’t go camping in the first place!

Maybe? But probably not indefinitely.

Yes! And you can mix and match with regular habaneros to tune your own spice level until it’s perfect. You can basically achieve any spice level between zero and full habanero by combining in different ratios!

I’m not sure! What you can do though is use habanadas together with a habanero as a way of diluting the heat. If it’s a saucy dish you can just cook with a small piece of one as needed, then use nadas for the main pepper flavour.

If it’s something like a stir fry then just cut the pepper, remove the seeds, then stir fry with half or two halves of the seeded pepper, then remove or otherwise don’t eat it. It’s common in Chinese dishes to include a very hot pepper that you’re not supposed to eat which just imparts a bit of its heat to the dish (because it’s not chopped up or crushed it doesn’t release too much heat unless really cooked a lot).

[–] chonglibloodsport@lemmy.world 4 points 1 day ago (2 children)

A quick warning for people interested: do not make a sourdough starter unless you intend to bake bread at least once a week. A sourdough starter is basically a pet that eats flour every day. If you don’t bake bread regularly then you’re going to be wasting tons of flour feeding this thing that you don’t even use!

I made that mistake and wasted a ton of flour before finally giving up because I really didn’t have the time for it. It’s not just about using some starter to mix a dough and then letting it rise and then bake. You gotta do bulk rise, stretch and fold, proof, shape, and bake. The timing can vary specific to your starter, the temperature of the dough/room, the dough hydration, and more. This means monitoring the rise and proof to make sure you don’t under/over rise. It takes a lot of practice. It’s a legit hobby to learn how to bake really good bread.

[–] chonglibloodsport@lemmy.world 17 points 1 day ago (4 children)

Really confused on the purpose for this. Pepper growers have a petty good handle on how to dial up/down the heat level of peppers (stress tends to increase the heat). We also have people breeding tons of new varieties of peppers with different shapes, colours, flavours, textures, and heat levels.

Check this out:

These are habanada peppers. A variation on the habanero, they have no heat at all! Similar flavour but zero capsaicin, just like a sweet bell pepper.

C sort of implies B or A. If he causes them then he doesn’t prevent them because either he can’t or he doesn’t want to. It would be kind of weird if he caused a terrible thing and then prevented it before it happened.

Thanks! I’m glad you’re doing better now too!

[–] chonglibloodsport@lemmy.world 1 points 2 days ago (2 children)

My dad moved a lot actually. He lived all over the country. He moved to be close to his parents (my grandparents) who helped raise me.

I’m sorry you experienced the hardships you did. Are you saying you’d rather do a 10 year prison sentence in Norway instead of the poverty you experienced on the street? That’s pretty unfathomable to me.

Anyway, I never said anything about it being “free and easy.” Life is hard. But being in prison is neither free nor easy, even in a fancy Norwegian prison.

[–] chonglibloodsport@lemmy.world 9 points 2 days ago (1 children)

I am a Canadian man but not young. I’m baffled by the trend towards social conservatism by young men. They idolize Andrew Tate and abuse their female teachers. It’s pretty awful. It’s like the whole incel movement took over young boys’ minds.

[–] chonglibloodsport@lemmy.world 4 points 2 days ago* (last edited 2 days ago) (1 children)

Yeah I don’t get it. I’m trying to convince people that it’s better to be free than in prison and they’re not buying it?! What?

I think people create prisons for themselves in their own minds. I’m saying choose the situation you’re in. You’ll be much happier for it! Some people don’t want to be happy though. And they’ll resent you for even suggesting it!

[–] chonglibloodsport@lemmy.world 3 points 3 days ago (4 children)

Is that the poverty only experienced by a true Scotsman?

I’ve never had to live on the street, if that’s what you’re asking. I was raised by a single father. We had as many as 4 roommates at various times, including alcoholics and drug addicts. I’ve had to call the police on some of them. I’ve had to stay at my grandparents’ while my dad drove across the country as a salesman just to pay the bills.

I dropped out of high school at age 16 and only managed to go back and finish in my 30s. I got into university and graduated with a degree, thanks to generous government loans and grants. Now I got my first job post-graduation working in a mail room at age 41.

Was my life easy? No. But I wasn’t living in a slum in central Africa drinking contaminated water and suffering from Guinea worm disease. I think anyone in North America who grew up in a working class home is a long, long way from that kind of poverty.

 

When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.

In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.

However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!

So I have a question for everyone: how do you see trinkets fitting with your experience in the game?

I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.

Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?

 

Currently Unstable Spellbook draws random scrolls from a list of 10 eligible scrolls with replacement. My suggestion is to change this so that scrolls are drawn without replacement.

This idea came to me after someone on Reddit claimed to have drawn a bunch of strings (a string of 4 and a string of 6) of the same scroll in a row, all within the same game. Generally when this happens it gets people out of the game and has them thinking there’s something wrong with how scrolls are chosen.

My suggestion, to draw the scrolls without replacement, would make longer strings of duplicates like this impossible. It would also make the Unstable Spellbook more strategic in its use because you could keep track of which scrolls you get and then be able to make plans for potential upcoming scrolls. To make this less tedious, you might consider allowing the player to see some of the potential upcoming scrolls, similar to how some versions of Tetris show you the upcoming pieces (though not necessarily in exact order like Tetris).

Some further notes and thoughts:

  • Identify, remove curse, and magic mapping are all half as common as the other scrolls. This could be handled by having a deck of 17 scrolls, with 7 duplicates for the more common types but only 1 copy of each of the 3 above.
  • If you do go with a deck type system, maybe the player could keep adding more scrolls (beyond the needed for each upgrade) to bias the deck in their favour. This would make the Unstable Spellbook into a kind of deck-builder minigame, like Slay the Spire!
  • Another idea might be to remove the popup choice for upgrading scrolls you draw, in favour of allowing the player to add both regular and exotic scrolls separately, giving them separate distributions within the deck. This loss of control would represent a small tactical nerf to the usage of the book which would partially offset the strategic buff caused by letting the player know and have more control over the distribution of scrolls they get from the artifact.

Anyway, thoughts, opinions, suggestions? I personally love the Unstable Spellbook in its current form but I have talked to others who don’t like it at all. My thoughts around this suggestion are to attempt to bridge this gap and make the item feel less random while still preserving its random flavour. The tradeoff is that this suggestion would make the item a bit more complex, though I don’t see think it’s an unreasonable amount of added complexity.

Alchemy is quite a complex system in the game and many players don’t engage with it at all. Even at the most tricked-out “deck builder” version of this suggestion, it’s still quite a lot less complex than alchemy because the choices are much more straightforward: want to see more of a scroll? Add another copy to the spellbook!

 

I love the variety and strategy trinkets are bringing to the game in 2.4! They do add to early game inventory pressure, which for me is the most frustrating part of the game (juggling a full inventory, throwing stuff down pits, running back and forth).

If trinkets were stored in the velvet pouch instead of the main inventory it would at least keep inventory pressure the same as it is now, without adding to it.

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