Where’s your data?
chonglibloodsport
I’ve heard “you love cooking? You should open a restaurant!” so many times and it’s such a horrible cliché!
Even if customers weren’t assholes, it would still suck. There’s no better way to kill your enjoyment of something than to do it for money!
The data is not nearly as clear as you’ve implied. It’s much more clear that there was a lot of violence in the early subsistence agricultural period and much less violence in the period immediately prior to that. This is consistent with theories of food storage raiding and warfare between agricultural villages and their nomadic neighbours. It’s also consistent with the emergence of the warrior caste as a specialization made possible by long term food storage, not a nomadic lifestyle.
But anyway, my critique was never intended to be a solution. I don’t deal in solutions, except when I’m doing math. The real world has very few solutions and very many problems with only tradeoffs between opposing interests.
What I’ve heard of Hunter-gatherer lifestyles comes from first hand accounts of people living the lifestyle, both historically (in the North American colonial period) and in the modern day (anthropologists living in Hunter-gatherer villages).
That’s always been a valid line of critique. Pursue it far enough back and you end up arguing that agriculture was a mistake and that we should return to the nomadic hunter-gatherer lifestyle.
From what I’ve heard of the lives of hunter-gatherers (lives of leisure, culture, community, and song), it’s hard for me to think of much of a counter-argument apart from modern medicine and especially maternal health care. Everything else comes with tradeoffs.
Accidentally? I thought he had a large batch of spoiled milk powder and was looking for a way to use it up.
Love the Where’s Waldo style of this one!
If they gave everyone $3/day, the price of necessities like food and rent would go up accordingly.
They are for marketing but not in the obvious way. Achievements really exist to tell game developers what parts of their game people are actually playing. Sure, some obscure achievements may be very hard to get and thus not tell them anything useful, but a lot of games have super basic checkpoint “achievements” like “start the game for the first time” or “play through the first level.”
With enough of these, a game developer can tell what parts of their game were entertaining and engaging and what parts were not. Sometimes this information can be used to decide how to improve the game. Other times it may only be useful as a lesson for future games (by that developer) to learn from.
And classic cars with carburetors and naturally aspirated engines will be illegal too.
Oil is the thing you want to carry when you’re though-hiking and you want max calories/lb of weight carried. Obviously you can’t eat only oil but you can use it to make oil-heavy dishes such as spaghetti aglio e olio.

If you’re a fifth of the way through, then you missed this part:
Pinker’s book doesn’t support your argument because it never attempted to do so. It’s answering a completely different question.
Talking about Hunter-gatherers when they were warring for survival against agriculturists (a 10,000+ year gradual annihilation of Hunter-gatherers leading to the present day, where they’re on the brink of extinction) doesn’t tell you anything about what they were like for the hundreds of thousands of years prior.