When I first heard about trinkets I was intrigued: they sounded like a fun way to inject some extra variation and challenge into a run and make it feel different from other runs with the same class. Now having played with them a bit they feel a lot more situational than I thought.
In many cases they seem like I’m just spending resources to make the game more challenging and the rewards from it aren’t commensurate. Since my mindset shifts into “survival mode” after I leave the character select screen and start the game, I generally avoid even creating most of the trinkets.
However I have seen a few cases now where beginners go into trinkets with gusto and it ends up costing them the run. This is leading me to suspect that trinkets may have a “beginner trap” effect where the lure of additional rewards is not being properly offset by an informed assessment of the risks. Of course, my view of this is only anecdotal!
So I have a question for everyone: how do you see trinkets fitting with your experience in the game?
I think one danger for any roguelike — when developed over a long period of time with a stable long term community — is for development to lean too far in a direction that favours providing new challenges to experienced players. Perhaps the most infamous example of that is NetHack, a game with a sheer cliff of a learning curve. I don’t think SPD is in much danger of that any time soon. Having said that, I do still worry about beginners because of their role in growing and maintaining the health of the community for the game.
Thoughts, anyone? Evan: can you share any insights from your analytics? I am particularly concerned about mimic tooth, wondrous resin, and chaotic censer. Do beginners use these trinkets differently from experienced players? Do they impact beginners’ success rate differently from experienced players?
I would normally agree with you on the “get good” sentiment being obnoxious to deal with but…. nature doesn’t fuck around. People who go into the wilderness unprepared can and do die.
It’s not just bears and starvation that can kill you. You can get sick, get infections, get poisoned, get frostbite, hypothermia, heat stroke, and many other afflictions that will either ruin your trip, ruin your life, or kill you if you’re unlucky enough. Even just something as simple as scraping your knee on a rock can give you a staph infection that costs you your leg, a risk that can be averted just by wearing a pair of jeans when walking in the woods.
But besides all that: camping is way more enjoyable when you do some basic research, make a plan, and do the basic preparations you need for the plan to be successful. If you’re not willing to do that then you probably shouldn’t go camping in the first place!