codemichael

joined 2 years ago
[–] codemichael@lemmy.world 3 points 3 months ago

I was starting to think along these lines, but you've got some great examples here. Thanks.

[–] codemichael@lemmy.world 6 points 3 months ago (1 children)

The latest Duck Tales, that might be the first episode.

[–] codemichael@lemmy.world 3 points 3 months ago

Thanks for the detail.

Nov and Dec are going to be read, re-read, and watch videos to get prepped. I'll makes notes along the way to help with Factions and NPCs.

[–] codemichael@lemmy.world 3 points 3 months ago (2 children)

Sorry you didn't have a great experience, but thank you for sharing it. It's a useful perspective to keep in mind, thank you.

[–] codemichael@lemmy.world 14 points 3 months ago

Daily driving it. B+ for a beta. I love tiling, and this one doesn’t require config hell to keep up. Very performant, and very feature light, for now.

[–] codemichael@lemmy.world 3 points 3 months ago

What I like to do is to postpone crew creation until after the first score

That's a very interesting suggestion. I can see some wisdom in it, but I am likely going to do things by-the-book on this first go around. I could see adopting that once I've had a chance to experience some of the dynamics first hand. That said I will crack the whip on moving them past prep quickly.

I also work hard at first to get the players to contribute to the story.

Yeah, I expect this is a challenge I focus a lot on. I ran Dungeon World for a while and this was a big challenge for players.

Having them come up with devil’s bargains for each other is always a good start

I like this suggestion. Will definitely try it.

I always have a bunch of possible scores prepared, but they are just index cards with a single sentence summary on them and then three (3) obstacles.

Thanks for sharing, nice to hear some practical examples of what people are doing.

[–] codemichael@lemmy.world 2 points 3 months ago

do not advertised it as a rule light game it’s not.

Thanks, seems like good advice. I have two players who will be brand new to this, setting expectation will be important.

In general I keep a large macro clock the plot thicken/alarm level when I’m getting rid of short term idea to materialise time lost letting NPC move in the background

I'm planning on setting a "game clock" since the goal is to have an ending for this particular game due to scheduling.

While I am less happy with the downtime phase...

I'm assuming downtime is where a lot of character roleplay will occur with this group so I'll do what I can to provide some interesting opportunities around that.

Remember, as the player are stuck in the city, their action matter, treat it like a political game, they’ll quickly need to find allies

Good point

[–] codemichael@lemmy.world 2 points 3 months ago

Thanks for the recommendation.

[–] codemichael@lemmy.world 2 points 3 months ago (2 children)

How did you find the different games compared? I am definitely eyeballing the other Forged in the Dark games.

[–] codemichael@lemmy.world 3 points 3 months ago

Thanks for the feedback.

preparing some interesting but open ended antagonists/allies is the best call

Good to hear. This aligns with my thinking.

[–] codemichael@lemmy.world 3 points 3 months ago (2 children)

Thanks for the feedback.

The game is built to play on the fly with very minimal prep

I've heard this repeated, but I'm wondering how that plays out in practice. As a GM I assume that the prep I will need to do is more about understanding the setting and the npcs that will be encountered during the session. The goal being that I would be better able to react on-the-fly to what is happening. My "make up enjoyable bullshit" muscles require exercise to maintain.

If I'm off, or missing something I would love to correct my understanding.

 

I agreed to run a game of Blades in the Dark starting in Feb. I've not run or played it before, but I have plenty of GMing experience. The plan is to do a limited game, once or twice a month for about six months (so somewhere around nine to twelve sessions in total).

It seems like the most important thing will be getting as much of the lore in my head as I can between now and then so that I can respond to the evolving gameplay, rather than plan out any kind of storyline.

If anyone is interested in sharing their dos and don't, or other experience, my player will appreciate it.

[–] codemichael@lemmy.world 19 points 4 months ago (1 children)

BTRFS snapshots world be my first guess. ‘sudo btrfs subvolume list /‘

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