So that architecture wouldn't hold the same technical responsibility and it would take less effort to make it look nice!
Why did we stop making stuff sick like this?
Cradle by Will Wight because the characters are endearing and believable and tangibly grow as people while they grow in the magic system which while we're at it is very satisfying variation on Chinese martial arts "magic" systems, the power scaling is nuts.
The world is deep and interesting and you get a lot of insight into it from other characters perspectives
It's 12 books and everything builds from everything you've read naturally. The themes speak to me, etc.
It's nuts how a difference of hundreds of millions of people doesn't actually feel like a ton more people or provide any better quality except in some niche spots
Blender for the texture painting
Material Maker for turning those textures into game engine ready materials. It's also capable generating textures using noise and other patterns. Examples
Super cool! Might be nice to have a helper node you could add to scenes that just lets you trigger orchestrations from pure signals or more easily from animation players, so you could stay out of the script editor completely for the really simple stuff.
My deck's the talk of the town
I like gdfxr a lot, even placeholder sounds can help you work on sound timing and mixing and give you a way better sense of how things are feeling. As a bonus for some cases the sounds you can generate are perfectly fine for final usage.
This is awesome! Just started using hterrain on 3.5 but this might be what pushes me to move to 4.x completely.
The import workflow is especially exciting, gonna try using world machine as a starting point and then sculpting out/texturing the details.
Since it doesn't have holes I'm wondering what the best way to have a cave/well would be. Door to another instance? portal?
It's also how quickly we went from conversation to shut down that gets me. Maybe there's more stuff I haven't seen but 4 days from post to shutdown is a pretty damn tight timetable.
Listen, these are serious claims against the Godot foundation, the core team, and W4. If they're true, I could maybe see shutting down the forum as protest. But this can also seem like the forum owner trying to hush the community and control the conversation.
If we consider some mismanagement without any outright wrongdoing, closing the forum stops us from talking about these issues which doesn't make much sense. There's also chatter about passing ownership of the forum in the middle of the thread, which makes me wonder why they'd close the forum at all.
I'm learning c++ via exercism because I'd like to use it for game development and other high performance use cases, and because it's a good pip for the resume.
In fact, I mostly did this because so many job listings mention it, haven't even come up with a high-scale game dev problem to solve.
I'll probably continue because I find it interesting and no amount of practice is bad, but my question is how is everyone letting this affect their outlook on c++ in their career vs side projects, etc. Really, I'm having a hard time imagining why it was important for this to be said in this way instead of just changing internal policies and job listings.