I really liked Broken Age's interface, but that game is pretty in every aspect. A simple collapsible inventory and conversation options that will just use the item you're talking about without additional clicks. Lets you focus on puzzles, story, and art.
eldrichhydralisk
In the original FF7 I beat Emerald and Ruby Weapon without doing the chocobo breeding minigame to get Knights of the Round. Yuffie, her ultimate weapon Conformer, and a really excessive number of counterattack materia does wonders.
Plan 9 From Outer Space redefined bad movies for me. It's inexcusably bad. Many bad movies are really just doing the best they can with the skills of the cast and crew. But the filmmakers of Plan 9 From Outer Space just keep making decisions that are so much worse than they have to be. It's amazing to watch.
I have a regular group of family and friends I've been playing with for years. And if we're short on people who want to play a particular game, it's pretty much guaranteed that someone in the group has another friend who's willing to join for that run. I haven't had to go group hunting for a very long time. Doesn't really help anyone else LFG I suppose, but I can say it's really nice when you have a solid long-term group.
Still no fix for the Fury Against Fate quest? Guess it'll just keep taunting me in the quest list...
Edit: Thanks for the suggestions! Unfortunately, none of these fixes worked for me. I've wasted enough time trying to work around this big, so I'm just going to wait until Blizzard actually patches the darn quest.
I tend to run long term games in crunchy systems that require a fair amount of build time to make a good characters, so I don't think this would work well at my table as-is. But there are some really neat ideas in this process I might find useful!
I already start my games with a similar "here's the first scene" prompt: during Session Zero I'll tell the players what the opening scene will be, and I ask them to tell me why their characters showed up to that situation. Just like in your "make it up live" technique, it works really great to make sure you get characters who actually fit in with the game.
I like the approach you take to asking (sometimes leading) questions about the character concept, and I may keep those in mind for the next time I start a new game. Usually my group does very independent character generation, but that back-and-forth at the concept stage could be really useful.
I'm also fond of those mini-scenes with a few of the characters in the past, though that's harder to fit in my high investment types of games. Though I did once convince half my Shadowrun group to include my character somewhere in their backstories, so it can be done!
I'm not really interested in most microtransactions, but I don't mind battle passes in games I intend to spend a lot of time playing. It gives me something to do in game that feels rewarding, helps make the seasons feel different, and throws a couple of bucks at something I enjoy doing to keep that thing being made. And unlike a subscription fee I can buy in or avoid it season by season without any cancellation drama.
I'm really fond of using Azgaar's Fantasy Map Generator to come up with the "rough draft" of my world map, which I can then edit to fit what I want to do in the campaign. And it uses Watabou's City Generator to make individual maps for each settlement. I get a lot of great inspiration from looking at these generated maps and trying to figure out why things are laid out the way they are.
Also, showing my players the maps tends to get a lot of good ideas from them on how to fill in the blanks! When they encounter a city they tend to look around and ask if they can head to X district and find Y things there, which often leads places I wasn't expecting but works really well.
Hit the menu in the upper right and go to Settings. Scroll down past the languages and there's a "type" selector that determines which feed you see by default.
The Sam and Max games scratch that itch for me. If I'm in a funk and don't have the energy to play a new thing, I can fire up one of those games and have a laugh for a while without even thinking about whether I'm going to finish this particular playthrough. They're the very best kind of absurd in everything from the art to the dialog to the puzzle solutions!
The 7th Guest VR is really exciting to me. Honestly, VR is a good place for adventure games and horror, so doing both could be really cool! I'm just hoping they get the music right...
Donut County is only $3.89. It's a short, funny, cute puzzle game where you make everything fall in a hole. Really good.
Digimon Story Cyber Sleuth is $12.49 and a much better 80hr RPG then it has any right to be. And I never even touched the second game in the collection!