eldrichhydralisk

joined 2 years ago
[–] eldrichhydralisk 5 points 11 months ago (1 children)

Which is exactly what the paper recommends! As long as you have something that isn't an LLM in the pipeline to vet the output and you're aware is the tech's limitations, they can be useful tools. But some of those limitations might be a more solid barrier than some sales departments would like us to believe.

[–] eldrichhydralisk 39 points 11 months ago (4 children)

For those of you who didn't read the paper, the argument they're making is similar to Godel's Incompleteness Theorem: no matter how you build your LLM, there will be a significant number of prompts that make that LLM hallucinate. If the proof holds up then hallucinations aren't a limitation of the training data or the structure of your particular model, they're a limitation of the very concept of an LLM. That doesn't make LLMs useless, but it does mean you shouldn't ever use one as a source of truth.

[–] eldrichhydralisk 1 points 1 year ago

I started up a new city in Cities Skylines 2. Trying to build a city mate up of little pit stops along the highway with no industrial zones at all. It's been an interesting experiment so far! The game does track the jobs generated by retail and city services, so if you balance it just right you can have enough work to attract residents and use the highway connections to just barely generate enough sales for the commercial zones to stay profitable. And the city as a whole is getting closer and closer to a positive balance in the budget, so I might just pull this off...

[–] eldrichhydralisk 7 points 1 year ago

Great video! I loved how, since the game has no choice acting, OneShortEye got a bunch of his friends to provide voice work for his game clips. Really makes it a more entertaining watch!

[–] eldrichhydralisk 9 points 1 year ago

First, try to understand what's actually being said here. Sometimes I call myself fat because I'm above my target weight. But in my case my self-esteem is just fine: I'm a former gym rat who knows where I am, what I need to do to get back in shape, and that I'm still okay if I don't get there. Saying "I'm fat" is a light jab at myself and a reminder to take steps toward my goals, nothing to worry about.

If your GF is calling herself fat more hurtfully (which is sadly common) the issue is not how fat she is or isn't. That's just a symptom. The issue is whatever negative feeling is prompting her to tear herself down. Arguing with her about whether she's actually fat won't help with that, and might even do more harm than good. Maybe ask her how she's doing, remind her that you love her just the way she is.

[–] eldrichhydralisk 2 points 1 year ago

I've got about 100 hours in and I really enjoy it. Performance isn't great and it's gotten a bit crashy now that my city is really big, but the game itself is a lot of fun.

[–] eldrichhydralisk 1 points 1 year ago

This whole situation is wild. Somerton wasn't accused of plagiarizing a video or two. He's been a serial plagiarist for the entire time he's been on YouTube, he's been called out for it before, his responses have been dismissive and manipulative, and Hbomberguy brought the receipts to prove it. It's a wild ride and even though Hbomberguy's video is really long, it's worth a watch if you care about the rights of writers to their works.

[–] eldrichhydralisk 1 points 1 year ago

The first good puzzle that comes to mind is the final act of Sam And Max Save The World episode 1. Sam is basically having a hypnotism duel with the bad guy and you have to figure out how to get the minions to do what you want without the bad guy being able to stop you. What I like about it is that the puzzle lets you play with various options, the options have some amusing outcomes, you're not forced to replay huge chunks of the game for guessing wrong, and the solution makes you feel clever for having noticed the trick to it.

On the flipside, there's the infamous rubber duck puzzle in The Longest Journey, which is so bad it actually made me quit playing the game after I looked up the solution. The puzzle depends on several sets of nonsense actions that have no connection to any objective, which then combine in a leap of moon logic to solve the puzzle in the most obtuse manner possible. There's no feedback or hints that make this in any way enjoyable to play around with, you just bang your head against the wall until randomly putting some stuff together that happens to work. The solution made me feel bad for trying to solve it at all.

So for me, a good puzzle is one where it's fun to try different things and the solution makes me think "of course that's how you do it!" A bad puzzle is one where I'm punished for trying things that seem reasonable and the solution feels like pushing random buttons because that's what the designer wanted me to do.

[–] eldrichhydralisk 5 points 1 year ago (1 children)

I find your resistance to offering thoughts on the things you share in a forum strange, because you seem friendly and well spoken. Just a quick sentence describing what this video was and why you wanted people to see it probably would have got you my upvote instead.

Joseph Anderson may have millions of views, but I'm not in those millions. I never heard of the guy until you posted this. So all I had to go on was that its something about Lies of P and it's 48 minutes long. That's a lot of time to spend on figuring out whether a random Internet post is worthwhile or not. Cute cat pictures can stand on their own, those only take a second to look at and tell if they're good or bad, but a long form video really needs some context before I can say whether I'm interested in seeing it or boosting it to other people. And if I don't have the context to say whether the post is good, I'll downvote it to make room for the posts that are definitely good.

[–] eldrichhydralisk 0 points 1 year ago (7 children)

I downvoted it for the total lack of context. The video title is opaque at best and clickbait at worst. Neither OP nor the video's creator offer any description of what this "critique" is supposed to be. Are we roasting the game? Are we defending the game? Are we trying to give a more fair and balanced treatment than others have? From the post, the video title, and the video description I have no idea what this is or why I should give it any of my time, so I consider it spam and I downvote.

Generally, when videos get posted to a forum like this I want to see OP chime in with why this video is worth our time. If you're posting it, you should already have watched it, so you're the first person in this community who can tell us what's good or bad about it. That's incredibly valuable! Even a one sentence blurb about what made you post this particular video here is a huge help to people looking for info about this topic, especially when the video is 48 minutes long.

[–] eldrichhydralisk 4 points 1 year ago

I put a couple hundred hours into the first one, and I agree with you 100%. There are some performance issues and we don't have the pile of assets and subsystems that come with years of DLCs and mods, but the fundamental city building experience is a ton of fun. 50 hours in to CS2 and I'm not quite done with my very first city yet!

[–] eldrichhydralisk 1 points 1 year ago

One important thing to remember is that sometimes more roads and bigger roads will make traffic slower.

If the only way into a neighborhood is a single high-capacity interchange, everyone uses that and everything is fine. But if there are lots of little side streets that could get into that neighborhood, suddenly you have hundreds of semis clogging up residential areas looking for a shortcut, so the residential traffic backs up behind that, which ends up blocking the big interchange we really wish the trucks would use instead, and now it's a huge mess.

Likewise, if you have a huge road with lots of little businesses on it (the dreaded "stroad") all those lanes make it hard for cars to actually get to where they want to go. So you have people who turn onto the road and suddenly need to cross four lanes to get to their destination, which slows down the cars just trying to get from A to B, so the whole road stops working. In that case, putting the commercial zones on a small side street with the big multi-lane road dedicated to long-distance travel with no zoning on it will work a lot better.

If you want to see some examples of really smart traffic handling and city design, check out City Planner Plays on YouTube. He builds really pretty cities that are also super functional.

 

cross-posted from: https://lemmy.sdf.org/post/979746

There's a Kickstarter out to produce vinyl records of an industrial rock cover of The 7th Guest and The 11th Hour soundtracks, with the blessing of the original composer! There's also a bunch of WIP preview tracks on the Kickstarter page if you want to hear what it's going to sound like when it's done.

 

cross-posted from: https://lemmy.sdf.org/post/979746

There's a Kickstarter out to produce vinyl records of an industrial rock cover of The 7th Guest and The 11th Hour soundtracks, with the blessing of the original composer! There's also a bunch of WIP preview tracks on the Kickstarter page if you want to hear what it's going to sound like when it's done.

 

cross-posted from: https://lemmy.sdf.org/post/979746

There's a Kickstarter out to produce vinyl records of an industrial rock cover of The 7th Guest and The 11th Hour soundtracks, with the blessing of the original composer! There's also a bunch of WIP preview tracks on the Kickstarter page if you want to hear what it's going to sound like when it's done.

 

There's a Kickstarter out to produce vinyl records of an industrial rock cover of The 7th Guest and The 11th Hour soundtracks, with the blessing of the original composer! There's also a bunch of WIP preview tracks on the Kickstarter page if you want to hear what it's going to sound like when it's done.

 

There's a Kickstarter going for an industrial rock reimagining of the 7th Guest and 11th Hour soundtracks, released on vinyl, with the blessing of The Fat Man himself! And there's a bunch of work-in-progress previews posted so you can get an idea of the sound they're going for. Seriously cool stuff!

 

cross-posted from: https://lemmy.sdf.org/post/448485

New Summoning Salt speedrun history video! It's the story of a really dominant runner in the Mario Kart 64 community and the new game-breaking tricks that threatened to change up the scene. It's a long video, but Summoning Salt is always worth it.

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submitted 2 years ago by eldrichhydralisk to c/gaming
 

cross-posted from: https://lemmy.sdf.org/post/448485

New Summoning Salt speedrun history video! It's the story of a really dominant runner in the Mario Kart 64 community and the new game-breaking tricks that threatened to change up the scene. It's a long video, but Summoning Salt is always worth it.

 

cross-posted from: https://lemmy.sdf.org/post/448494

cross-posted from: https://lemmy.sdf.org/post/448485

New Summoning Salt speedrun history video! It's the story of a really dominant runner in the Mario Kart 64 community and the new game-breaking tricks that threatened to change up the scene. It's a long video, but Summoning Salt is always worth it.

 

New Summoning Salt speedrun history video! It's the story of a really dominant runner in the Mario Kart 64 community and the new game-breaking tricks that threatened to change up the scene. It's a long video, but Summoning Salt is always worth it.

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submitted 2 years ago* (last edited 2 years ago) by eldrichhydralisk to c/adventuregames@lemm.ee
 

The Steam Summer Sale is on and there's plenty of threads asking for great deals and hidden gems. So let's jump on that bandwagon! Anybody spotted any good deals on adventure games in the Steam sale?

Here's a few cheap and good experiences I spotted:

Broken Age: $3.74

Sam and Max Hit the Road: $2.09

Space Quest Collection: $6.59

The 7th Guest 25th Anniversary Edition: $7.49

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