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submitted 8 hours ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Catacomb 3-D, a groundbreaking title from 1991, is set to receive an exclusive PC release. This highly anticipated re-release features three physical versions available at various price points: The Shallow Grave Edition, The Stone Tomb Edition, and the Ancient Vault Edition.

The Shallow Grave Edition includes a USB stick with the game, a Making Of video, and a History of Catacomb 3-D PDF written by David L. Craddock. Additionally, you'll receive Catacomb-themed pins, stickers, a poster, and a cinch bag for a total cost of €69.95.

The Stone Tomb Edition ups the ante with a genuine floppy disk alongside all the items from the Shallow Grave Edition. The Ancient Vault Edition, priced at €154.95, adds to the collection by including everything mentioned and a Catacomb 3-D t-shirt and an additional 5.25” floppy disk.

This release is significant as Catacomb 3-D contributed foundational elements that later influenced games like Wolfenstein 3D and Doom, setting standards in the first-person-shooter genre with innovative features such as the on-screen character face changing when taking damage.

What other classic games do you think have significantly impacted modern gaming franchises?

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submitted 8 hours ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Prince of Persia, the timeless classic from Jordan Mechner, has been given an impressive new life in the form of an unofficial port to the long-retired Commodore Plus/4 computer system. The announcement comes via IndieRetroNews, revealing a new port developed by Csabo, TCFS, and Unreal that showcases the game in a way that few could have imagined for the Commodore machine.

Originally released for the Apple II in 1989, Prince of Persia has since become an iconic franchise spanning multiple games, movies, and other media. With ports to myriad platforms over the years, one might think the Commodore Plus/4 would be a distant dream until now. The latest attempt from Csabo, TCFS, and Unreal has an ambitious colour palette expansion that truly breathes new life into the game.

To experience this remarkable achievement firsthand, head over to plus4world.powweb.com and download the port. It's a testament to the enduring legacy of Prince of Persia that even on hardware long since retired from active use, its spirit continues to thrive.

How do you see the future of retro gaming ports evolving? Will we see more classic titles receive such meticulous revivals on platforms like the Commodore Plus/4?

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FreeDOS, now 30 years old, will soon run Windows

After serving the tech community for over three decades, FreeDOS, a free operating system that serves as an alternative to Microsoft's DOS and other prompt-based systems, is set to expand its capabilities. According to Jim Hall, the founder of FreeDOS, future releases of this open-source project will include full compatibility with Windows 3.x series (Windows 3.1 and 3.11), providing a nostalgic computing experience for retro enthusiasts.

In a conversation with Ars Technica, Mr. Hall explained that while many people might not be interested in using FreeDOS on modern hardware, fans still appreciate its unique command prompt interface. This interest has remained relatively constant over the years as new users explore FreeDOS as their first foray into text-based operating systems.

As technology evolves, so does the challenge of running FreeDOS on newer PC systems due to the transition from BIOS to UEFI firmware. The project recommends utilizing virtual machines or emulators like DOSBox, PCem, and 86Box to achieve a full MS-DOS compatibility experience. This allows users to run legacy applications and games without requiring hardware that is powerful enough for today's advanced software.

With the latest FreeDOS version (1.3) released in 2022, development continues with an emphasis on bug fixes and utility updates, preparing for the addition of Windows 3.x compatibility as part of its ongoing evolution.

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Hey there, I have been dancing around some games for the Steam Sale. I know it's goofy as they're pocket change, but I really like to have a curated and minimal library of games. So the three I have been dancing around are the three listed. And figured there'd be no better place to ask than here. I like to play some retro games quite a bit. Some because I played them when I was younger. Some because they just sort of click with my adult brain. Most games nowadays move too fast, or are too intense for me. And I can't really vibe with a lot of them. I know Steam has this refund option, and in the end if that's the way I go (and give the lot a try) - so be it. But I really am interested in other's thoughts. So please feel free to give them here.

Arcanum - Is this game actually playable when it's turn-based? VtM is one of my favorite games of all time, and it's pretty much why I am interested in this game. I am worried that this game might be too difficult to play if not in real-time. Likewise, I am worried there might not be a quest log - which makes things a bit rougher for an idiot like me who has trouble translating short-term to long-term memory. I am open to following a guide, but enjoy just playing a game more. I know at least one of you has have to have played this, give me the 411.

Sword of the Samurai - I have played The Wind and The Wilting Blossom like a crackhead. I'm mixed, and grew up with Japanese-esq stuff around the house. Some how the aesthetic just calms me right down. Like a baby being swaddled. This game looks quite interesting. I know that it can be somewhat formulaic from the Youtube videos I watched. But there's some real shine in there. I am just worried that ultimately it becomes quite redundant and is low in replayability. Let me know of your love/hate relationship with this game.

Challenge of the Five Realms - There is something about this that really calls to me. I saw some gameplay on Youtube and it looks rough. But funny. Not just funny, interesting. I saw someone say they were grumpy it was on-rails. I don't really mind that. Even if I got one good go out of it, I'd be open to it. I am just not sure how the game's systems translate to modern times. So if you've played this, please tell me your opinion on it.

Okay, big thanks to people if any respond!

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submitted 2 days ago by misk@sopuli.xyz to c/retrogaming@lemmy.world
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submitted 2 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Atari Unveils Expanded Retro Game Compilation for 50th Anniversary

Atari is set to release a new addition to its popular 50th anniversary game compilation, featuring 39 more retro classics. This expansion aims to provide gaming enthusiasts with an in-depth look into the golden age of video games and the console wars.

What's Included

  • First Timeline: "The Wider World of Atari" - This section features 19 playable games plus eight new video segments, offering a candid look at behind-the-scenes stories. Expect to discover insights on cult classics like Berzerk and the creation of Breakout.
  • Second Timeline: "The First Console War" - Dedicated to the rivalry between Atari's 2600 and Mattel's Intellivision system. This timeline includes six video segments and 20 playable games, representing both sides with a mix of sports titles for each console.

Release Details

  • The Expanded Edition will launch on October 25th across Xbox, PlayStation, Nintendo Switch, and PC platforms.
  • A premium physical version priced at $49.99 will also be available, complete with extras such as a Steelbook case, miniature arcade marquees, and an Al Alcorn replica card from Syzygy Co.

Is this something you'll be looking to buy? How about that physical edition?

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Miyoo Mini+ (midwest.social)

Finally got it all set up just how I want it, sorta. Thinking of getting some button mods to make it more unique ◾️

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submitted 1 day ago* (last edited 1 day ago) by buru5@lemmy.world to c/retrogaming@lemmy.world

cross-posted from: https://lemmy.world/post/17152252

On Computer Games Monthly is back w/ the 2nd issue of the #fediverse’s only free unofficial gaming-slash-creative-writing magazine.

Inside you will find articles written by some of Mastodon's wackiest residents; nostalgic ramblings, societal critiques, personal stories, and fictional tales using #videogames as the delivery mechanism.

Issue #2 covers games released in and around December 2000 and features the following titles:

Dark Cloud

Pokemon Crystal

The Bouncer

Rollercoaster Tycoon

Guilty Gear X

Phantasy Star Online

Mobile Suit Gundam: Journey to Jaburo

----BONUS CHAO MINIGAME---- There is a small minigame in this issue; 16 bonus chao (yes, chao from the Sonic series) have been placed throughout the magazine. If you find them all: send me an email/message and I'll place you on the illustrious BONUS CHAO CHAMPION list on the archive!

https://archive.org/details/on-computer-games-monthly-december-2000-magazine

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submitted 2 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Street Fighter, a classic game series that's been part of many gaming lives, is getting a movie release! The much-anticipated film will hit the theaters on March 20, 2026.

As for what we know about the plot and cast, there are no details yet. However, Capcom is involved in its production alongside Sony, suggesting it might stick close to the spirit of the games that have impacted us for years.

Have you seen the 1994 film with Jean-Claude Van Damme and Kylie Minogue? How do you think this new film will compare?

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submitted 2 days ago* (last edited 2 days ago) by wjrii@lemmy.world to c/retrogaming@lemmy.world

I figure it will be a good thing to throw onto a wish list for whatever holiday is coming next. In a perfect world, it would run a Linux-based OS, be moddable, have decent ergonomics for an adult, and kinda just generally not suck. Is a hundred bucks a reasonable price point? One hundred fifty? I grew up in the 8-bit and 16-bit eras but never completely stopped gaming, so I'd be interested in emulating somewhat newer stuff too. I normally just plug in a controller and find a desktop emulator, but portable could be fun, especially if it had potential for general SBC computing.

Edit: I think I have a better idea what I'm looking for now. The Anbernic devices seem to more or less match up with what I am looking for, so I'll start there with a more informed search. Thanks! Happy to get more suggestions and tips, though.

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submitted 3 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

A remarkable JavaScript development has brought back memories from the golden era of gaming. The game, Q1K3, manages to pack in two levels, five different enemy types, three weapons, audio, and more within a mere 13KB executable size! This achievement was part of JS13K Games - an annual HTML5 and JavaScript game development competition.

Developed by Dominic Szablewski, Q1K3 showcases the potential of JavaScript in creating immersive games despite its tiny size. The game offers a nostalgic experience with features like lighting effects, textures, sound effects, and music without compromising on space usage.

Experts praise this effort for demonstrating impressive level development, implementation of enemy AI, and remarkable graphics, considering the 13KB limit. It’s a testament to creativity and technical skill in game development.

The creator’s dedication has sparked discussions on improving games within limited space constraints. Interested gamers can play Q1K3 here: link.

What do you think? How might this inspire game creators?

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submitted 3 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Zelda II is now on the SNES!

A talented developer named Infidelity has ported Zelda II: The Adventure of Link from its original version to Nintendo's 16-bit platform.

Port status: Infidelity invites players to try out this adaptation, emphasizing that it is fully playable from start to end. He also advises them to review the included README file which details all known issues needing further refinement.

Are you a fan of the original Zelda II?

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The story of Go To Hell for the ZX Spectrum (retrovania-vgjunk.blogspot.com)
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submitted 3 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Saturn Classic Enriched:

The Sega Saturn classic game Radiant Silvergun has been given a significant fan-made update that brings its features closer to modern ports. Developed by Alex “trap15” Marshall, the patch took a year to produce and introduces elements from other versions like a Ikaruga-style chain scoring system for a more streamlined gaming experience.

Features Added:

  • Chain Scoring System: Inspired by Ikaruga's system, this feature is implemented in Xbox 360 ports and other recent releases of the game. It adds depth to gameplay with a scoring mechanism that encourages continuous enemy eliminations.

  • Special Scoring Mode: A mix of original and Ikaruga-based systems.

  • Two-Button Playstyle: Originally exclusive to the arcade version on Sega's ST-V Titan board, this mode simplifies the control scheme with only three weapons available.

Additional Enhancements:

In addition to these features, players now have the ability to access the Option+ menu immediately upon starting the game. This update makes the Saturn version of Radiant Silvergun one of the most feature-rich on the market compared to other ports, with one notable exception: it lacks the HD visuals seen in other versions.

Accessing the Patch:

The patch is available for download here, allowing fans to experience these enhancements firsthand and enjoy a more complete version of this Sega classic.


What are your thoughts on fan-made updates like this? Do you think they help in preserving classic games, or do they potentially diminish the original experience for some players?

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submitted 4 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Minecraft, a titan of the video game industry with over 300 million copies sold since its release in 2011, is set to expand its legacy by being ported to two iconic consoles from the past: the Sega Dreamcast and the Nintendo GameCube. This news was announced by A Flock of Meese, a developer known for indie game development efforts.

The port is an unofficial venture, not endorsed by Mojang or Microsoft, which holds the intellectual property rights. A Flock of Meese has been active in social media discussions, showcasing their dedication to recreating Minecraft's unique experience on these retro systems. They've emphasized an intention to replicate mechanics closely while adding a fresh touch through emergent gameplay features.

Background On The Port

  • This isn't the first time Minecraft has reached Sega consoles; fans also have access to ClassiCube, a fan-made sandbox game for Dreamcast based on Creative Mode from the original Minecraft.

Implications Of The Port

  • Bringing Minecraft's immersive crafting experience to the Dreamcast and GameCube promises a unique opportunity for fans of these consoles. The challenge here might be adapting the game's mechanics onto hardware significantly more limited than its current-gen platforms.

Thoughts And Discussion

  • What are your thoughts on this port? Do you believe it will breathe new life into these consoles or fall short due to hardware limitations?
  • Would you consider revisiting Minecraft on a retro console, or do you think it's better suited for modern hardware with enhanced visuals and capabilities?
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submitted 4 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world
  • Leaked a few days ago, the new handheld from ANBERNIC has been officially confirmed with its name: RG40XX H.

  • It features a4" IPS full-laminated display, 5G Wifi module, Bluetooth connectivity, HDMI out and Moonlight streaming capability. The exact CPU model is rumored to be Allwinner H700.

  • It has a rounded look compared to ANBERNIC's previous designs like the 353 series.

  • Available in three colours: black, grey, and blue, with LED joysticks that can select from over 16 million color options. This might not be practical, considering only about 25 different color settings would have been sufficient.

  • Expected to support emulation for games from PSP, Dreamcast, and N64 consoles, potentially at a price under $99. The official pricing has yet to be announced.

What do you think of ANBERNIC's decision to continue with their naming pattern or would you prefer them to adopt something more distinctive?

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I’m putting a lot of my old games on my steam deck by buying their PC ports whenever they go on sale.

It got me wondering, is anyone aware of games where it’s actually better to run the console version through an emulator than play the native PC version?

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Rage (Xbox360) (feddit.uk)

I've spent four hours playing Rage today via the Xbox Series backwards compatibility. (Is it emulation or real hardware?)

Anyway, for an Xbox360 game I think this looks really good and still holds up today. The speedy loading times certainly help as well.

I did try and play a while ago on the PS3. I don't know if Rage was pushing the PS3 to the limit, but as you turned around, you would catch models and textures loading in. Apparently you could alleviate this a bit by installing an SSD but you're still limited by the PS3's older SATA connection.

Having played this on my Series X, I don't know if the Xbox Series is almost void of this because of the modern hardware or if the Xbox360 version was actually the better machine with this game engine.

I completed Rage 2 a year or so ago when it was given away free on the Epic Game Store and loved it. The original game is essentially the same but on a much smaller scale. It's a balanced gameplay of driving and FPSs sections.

I LOL'd on my first encounter when I've if the bad guys shouted, "Where's that wanker!" 😆

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submitted 4 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

Promising New Action RPG: The Secret of the Four Winds is an upcoming action role-playing game (RPG) that's capturing attention as a unique addition to the retro gaming scene. Developed by Kai Magazine Software, known for its work on homebrew games for the Sega Genesis/Mega Drive, this new title combines elements from classic franchises like Final Fantasy, Snatcher, and Shadowrun into an immersive storyline.

Featuring slick animated cut-scenes and detailed environments, it's clear that the team has put considerable effort into creating a visually appealing experience.

A standout feature is the custom board included in the cartridge, which houses an audio enhancement chip capable of delivering music quality on par with a Sega CD/Mega-CD. This innovative solution allows players to enjoy CD-quality soundtracks without needing additional hardware, enhancing the gaming experience significantly.

However, it's worth noting that while the game supports both the Mk1 and Mk2 versions of the Genesis/Genius CD (the cartridge version), its compatibility with the Genesis 3 system is limited. Moreover, playing the game might require disconnecting the Sega CD if you're aiming for the full CD-quality audio experience.

You can pre-order now: The Secret of the Four Winds has been made available for pre-order, offering different regional variants to cater to a wide audience. For an enhanced collection experience, there's also a collector's edition that comes with additional goodies.

Is the enhanced audio one of the main draws of this game for you?

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submitted 5 days ago by ktec@lemmy.zip to c/retrogaming@lemmy.world

'SuperSega' FPGA Console: A Comprehensive Sega Experience

A team of dedicated Spanish Sega fans is working on creating an innovative console named 'SuperSega'. This console promises to offer a wide range of gaming experiences by replicating the performance and features of various classic Sega systems, including Mega Drive / Genesis, Master System, SC-3000, SG-1000, Saturn and Dreamcast. The use of a Virtex Ultrascale+ FPGA chip is aimed at providing accurate and efficient emulation across these consoles.

  • Emulation Features

    • WiFi and Bluetooth connectivity
    • SD card slot
    • CD / DVD reader / writer in the optical drive
    • Eight joystick ports for original Sega controllers,
    • USB ports
  • Team Behind 'SuperSega'

    • Alejandro Martin (Computer Engineer) and his team, including Tony Hernandez, Carlos Lopez, and Cristina Burgués are driving this project forward.
  • Current Status

    • The team is currently in the development phase, aiming to create a working prototype before launching any crowdfunding campaigns.
    • Burgués has stated that all Sega’s console games up to Saturn are almost in a playable state. A few Dreamcast games are also reportedly playable.
  • Skepticism and Anticipation

    • The response online is mixed, with many viewers questioning the feasibility of this ambitious project and its ultimate success.
    • Despite concerns, the 'SuperSega' FPGA console offers an exciting prospect for Sega fans who dream of owning a console that can cater to all their favorite classic systems in one.

Do you believe the 'SuperSega' FPGA console will become a reality or is it just another vapourware project?

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LEGO Racers- Intro (m.youtube.com)
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