fasterandworse

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Another video / audio / thread from me

This time it's about products that are marketed with purposes they can't be optimised for.


In the production of a tech product an "edge case" is seen as a hindrance to delivering on the core purpose of the product.

For marketing an "edge case" can be seen as an opportunity to exploit a purpose that the product was not designed for and will never be optimised to satisfy.

When a general purpose product uses an edge case as the subject of its marketing it ignores the other aspects of the product which, for that niche purpose, will be on a spectrum from irrelevance to interference.

A product capable of servicing a niche purpose is not the same as a product designed to specifically satisfy that niche purpose.

Only the latter will be developed with continual effort to further satisfy the purpose as effectively as possible.

The more general purpose a product is, the more perceived edge cases it has.

Every edge case is a candidate for edge-case marketing which exploits the virtues of serving that niche in order to sell the entire product along with everything else it includes.

[–] fasterandworse@awful.systems 6 points 5 days ago (3 children)

how much is templated now? reckon it'll be 3hrs every time?

I get where you're coming from but we're talking about two completely separate layers of abstraction.

If you define data as a material, which you can, then software is going to be a very good means for working with data. It'll be the best!

But for that to happen you have to have decided that data is the key to whatever purpose you are aiming to satisfy. You're saying that all purposes are a matter of data manipulation.

I don't actually say that software cannot be a product, I say that it can't be categorised as a product in itself. As in, it doesn't make sense to have "furniture products, exercise products, data products, surveillance products, and SOFTWARE products" - that doesn't mean something made out of software can't be a product.

BTW I'm not claiming this is novel, in fact I know it's not. I'm also not taking it personal, feedback is why I post this shit.

[–] fasterandworse@awful.systems 5 points 1 week ago (2 children)

I don't know what part of my post you are responding to

 

I didn't think this is techtakesworthy, nor is it a sneer, more a airing of perspective, as wanky as that sounds

The gist: Software, or generally computation, can be categorised as a type of building material rather than a type of product in itself.

This framing opens up the view that design within the software industry begins with an assumption that software was the best means for the supposed purpose.

Foundationally, design is the deliberation over the best means to satisfy a given purpose. In reality most design projects begin with limitations to the means available.

Regardless, the knowledge that software is one of many possible means should not be ignored.

To accept "software is eating the world" as a positive movement is to skip the most important choice of any design process. The means that best satisfies the given purpose at that point in time.

The same ignorance of that choice led to plastic eating the world as well.

The means for satisfying a purpose are not limited to building materials. It can be any effort that influences a situation rather than building a thing, physical or virtual.

The goal is to have as open a design process as possible to allow for the most appropriate means to be discovered.

Also audio available here: https://pnc.st/s/faster-and-worse/63b3904b/software-as-material

thanks! I'm glad it sparked this response

and every step of the way, I can customize what I’m doing to fit my own needs.

Is a key thing here, hey. It's also important to be able to pull things in as you need them and be aware of how those things put a load on your computer. So then it's important to be able to take them out 100% as well.

I know this is kind of how stuff works but it's the kinda that is the thing for me. One of the design goals of my project is that 100% of what is running is 100% of what is needed at that time

Just to add, this video doesn't say much about the actual idea in detail. I have plenty more to say about that. It is more philosophical groundwork to lead into an upcoming video about the thing itself

 

vid: https://www.youtube.com/watch?v=hbw1GlyzNu4

audio only/podcast version: https://pnc.st/s/faster-and-worse/6d394145/do-less-products

I talk about an idea I've been throwing around for a while for a "typewriter OS" which boots an old laptop into text editor (as a starting project to hopefully lead to a [insert single purpose] OS)

It's a difficult thing to pitch because it's very easy to say "that's just X running Y" type of answers. But it's something I see as a ground up build by design.

Anyway, sharing to see if it piques anyone's interest

[–] fasterandworse@awful.systems 10 points 1 week ago

I hate how much firefox has been growing to this point of being the best, by a smaller and smaller margin, of a fucking shit bunch

[–] fasterandworse@awful.systems 2 points 2 weeks ago

This is great, thanks for sharing

[–] fasterandworse@awful.systems 6 points 2 weeks ago (1 children)

It's probably more sensible for me to try writing short bits too, instead of faffing around with videos

[–] fasterandworse@awful.systems 7 points 2 weeks ago

really, thanks for listening! It's fun making them and nice to know they are being listened to

[–] fasterandworse@awful.systems 8 points 2 weeks ago (2 children)

holy shit, I really don't know if this is real or a joke

[–] fasterandworse@awful.systems 7 points 2 weeks ago (7 children)

thanks! It might be uncommon because it's a real pain in the ass to keep it short. Every time I make one I stress about how easily my point can be misunderstood because there are so few details. Good way to practice the art of moving on

[–] fasterandworse@awful.systems 4 points 3 weeks ago (2 children)
 

I just published this on our new WriteFreely instance. It's a write-directly-into-the-cms-and-hit-publish job that took an hour. It's about the difference between the purpose of a thing and the purpose of the ux designers who work on that thing.

P.S. I skim proof read it. So expect weird gibberish (ha)

 

invidious link https://inv.nadeko.net/watch?v=OkfzjmY9cF8

He has sample photos starting around 12 minute mark - the colour tone he's getting is amazing

Example:

Colour photo of piled up old computers and computer peripherals from the grey/beige era. The colours are muted but not completely desaturated. It resembles film more than the average post-processed digital photo

 

I just want to share a little piece of this provocation, but would like to know how compelling it sounds? I've been sitting on it for a while and starting to think its probably not earning that much space in words. The overarching point is that anyone who complains about constraints imposed on them as being constraints in general either isn't making something purposeful enough to concretely challenge the constraints or isn't actually designing because they haven't done the hard work of understanding the constraints between them and their purpose. Anyway, this is a snippet from a longer piece which leads to a point that the scumbags didn't take over, but instead the environment evolved to create the perfect habitat for scumbags who want to make money from providing as little value as possible:

The constraints of taking up space

Software was once sold on physical media packaged in boxes that were displayed with price tags on shelves alongside competing products in brick and mortar stores.

Limited shelf space stifled software makers into making products innovative enough to earn that shelf space.

The box that packaged the product stifled software makers into having a concrete purpose for their product which would compel more interest than the boxes beside it.

The price tag stifled software makers into ensuring that the product does everything it says on the box.

The installation media stifled software makers into making sure their product was complete and would function.

The need to install that software, completely, on the buyer’s computer stifled the software makers further into delivering on the promises of their product.

The pre-broadband era stifled software makers into ensuring that any updates justified the time and effort it would take to get the bits down the pipe.

But then…

Connectivity speeds increased, and always-on broadband connectivity became widespread. Boxes and installation media were replaced by online purchases and software downloads.

Automatic updates reduced the importance of version numbers. Major releases which marked a haul of improvements significant enough to consider it a new product became less significant. The concept of completeness in software was being replaced by iterative improvements. A constant state of becoming.

The Web matured with advancements in CSS and Javascript. Web sites made way for Web apps. Installation via downloads was replaced by Software-as-a-service. It’s all on a web server, not taking up any space on your computer’s internal storage.

Software as a service instead of a product replaced the up-front price tag with the subscription model.

…and here we are. All of the aspects of software products that take up space, whether that be in a store, in your home, on your hard disk, or in your bank account, are gone.

 

Authors have expressed their shock after the news that academic publisher Taylor & Francis, which owns Routledge, had sold access to its authors’ research as part of an Artificial Intelligence (AI) partnership with Microsoft—a deal worth almost £8m ($10m) in its first year.

On top of it all, that is such a low-ball number from Microsoft

The agreement with Microsoft was included in a trading update by the publisher’s parent company in May this year. However, academics published by the group claim they have not been told about the AI deal, were not given the opportunity to opt out and are receiving no extra payment for the use of their research by the tech company.

56
A Rant about Front-end Development (blog.frankmtaylor.com)
submitted 8 months ago* (last edited 8 months ago) by fasterandworse@awful.systems to c/techtakes@awful.systems
 

A masterful rant about the shit state of the web from a front-end dev perspective

There’s a disconcerting number of front-end developers out there who act like it wasn’t possible to generate HTML on a server prior to 2010. They talk about SSR only in the context of Node.js and seem to have no clue that people started working on this problem when season 5 of Seinfeld was on air2.

Server-side rendering was not invented with Node. What Node brought to the table was the convenience of writing your shitty div soup in the very same language that was invented in 10 days for the sole purpose of pissing off Java devs everywhere.

Server-side rendering means it’s rendered on the fucking server. You can do that with PHP, ASP, JSP, Ruby, Python, Perl, CGI, and hell, R. You can server-side render a page in Lua if you want.

8
submitted 9 months ago* (last edited 9 months ago) by fasterandworse@awful.systems to c/morewrite@awful.systems
 

I just read Naomi Klein's No Logo, and despite being so late to that party It's not hard to imagine how big an impact it had in its time at identifying the brand being the product more than the things the businesses made (*sold).

Because I'm always trying to make connections that might not be there, I can't help think we're at a stage where "Brand" is being replaced by "UX" in a world of tech where you can't really wear brands on your shoulders.

We're inside the bubble so we talk in terms of brands (i.e. openAI) and personalities (sama), which are part of brand really, but outside of the bubble the UX is what gets people talking.

When you think about Slack doing their AI dataset shit, you can really see how much their product is a product of UX, or fashion, that could easily be replaced by a similar collection of existing properties.

As I write this, I already wonder if UX is just another facet of brand or if it's a seperate entity.

Anyway, I'm writing this out as a "is this a thing?" question. WDYR?

 

This is not so much about a particular post but rather to document Jakob Nielsen's relentless generative AI boosting.

His weekly updates are so saturated with AI subject matter and every image is AI generated they are unreadable and I can only assume the text is AI generated as well. It really doesn't matter if it isn't, in fact, because he's demonstrating in real-time how damaging the AI aesthetic is to a brand.

He also seems to be mentioning his 40 years of expertise a lot more, which might be a reaction to some negative feedback. I want to dig deeper, but I don't like the feeling that I'll have to read generated stuff carefully.

His latest newsletter triggered this post because he links to a terrible AI generated song he made (with the line "Jakob Nielsen with UX fame, forty-one years, still in the game") and spends most of the newsletter talking about the process.

https://www.youtube.com/watch?v=bYt12jr5yUY

 

replaced with essay of lament by creator.

My only hot take: a thing being x amount of good for y amount of people is not justification enough for it to exist despite it being z amount of bad for var amount of people.

 

I don’t really have much to say… it kind of speaks for itself. I do appreciate the table of contents so you don’t get lost in the short paragraphs though

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