hedgehog

joined 2 years ago
[–] hedgehog@ttrpg.network 2 points 1 day ago

Per OP, the second post is directing to something different. It’s duplicated visually but not an actual duplicate.

[–] hedgehog@ttrpg.network 2 points 1 day ago (1 children)

To be clear, I’m measuring the relative humidity of the air in the drybox at room temp (72 degrees Fahrenheit / 22 degrees Celsius), not of the filament directly. You can use a hygrometer to do this. I mostly use the hygrometer that comes bundled with my dryboxes (I use the PolyDryer and have several extra PolyDryer Boxes, but there are much cheaper options available) but you can buy a hygrometer for a few bucks or get a bluetooth / wifi / connected one for $15-$20 or so.

If you put filament into a sealed box, it’ll generally - depending on the material - end up in equilibrium with the air. So the measurement you get right away will just show the humidity of the room, but if the filament and desiccant are both dry, it’ll drop; if the desiccant is dry and the filament is wet, it’ll still drop, but not as low.

Note also that what counts as “wet” varies by material. For example, from what I’ve read, PLA can absorb up to 1% or so of its mass as moisture, PETG up to 0.2%, Nylon up to 7-8%… silica gel desiccant beads up to 40%. So when I say they’ll be in equilibrium, I’m referring to the percentage of what that material is capable of absorbing. It isn’t a linear relationship as far as I know, but if it were, that would mean that: if the humidity of the air is 10% and the max moisture the material could retain is 1%, then the material is currently retaining 0.1% moisture by mass. If my room’s humidity is kept at 40%, it’ll absorb moisture until it’s at 0.4% moisture by mass.

That said, this doesn’t measure it perfectly, since while most filament materials absorb moisture from the air when the humidity is higher, they don’t release it as easily. Heating it both allows the air to hold more moisture and allows the filament (and desiccant) to release more moisture.

[–] hedgehog@ttrpg.network 3 points 1 day ago (1 children)

The above post says it has support for Ollama, so I don’t think this is the case… but the instructions in the Readme do make it seem like it’s dependent on OpenAI.

[–] hedgehog@ttrpg.network 4 points 2 days ago (4 children)

What have you done to clean the bed? From the link to the textured sheet, you should be cleaning it between every print - after it cools - with 90% IPA, and if you still have adhesion issues, you should clean it with warm water and a couple drops of dish soap.

Has the TPU been dried? I don’t normally print with TPU but my understanding is that it needs to be lower humidity than PLA; I use dryboxes for PLA and target a humidity of 15% or lower and don’t use them if they raise above 20%. The recommendation I saw for TPU was to dry it for 7 hours at 70 degrees Celsius, to target 10% humidity (or at least under 20%) and to print directly from a drybox. Note that compared to other filaments, TPU can’t recover as well from having absorbed moisture - if the filament has gotten too wet, it’ll become too brittle if you dry it out as much as is needed. At that point you would need to start with a fresh roll, which would ideally go into a dryer and then drybox immediately.

You should be able to set different settings for the initial layer to avoid stringing, i.e., slower speeds and longer retraction distance. It’s a bit more complicated but you can also configure the speed for a specific range of layers to be slower - i.e., setting it to slow down again once you get to the top of the print. For an example of that, see https://forum.prusa3d.com/forum/prusaslicer/bed-flinger-slower-y-movement-as-function-of-z/

What’s the max speed you’re printing at? My understanding is that everything other than travel should all be the same speed at a given layer, and no higher than 25 mm/s. And with a bed slinger I wouldn’t recommend a much higher travel, either.

In addition to a brim, have you tried adding supports?

[–] hedgehog@ttrpg.network 1 points 2 days ago

stuck with the GPL forever

If you accept a patch and don’t have the ability to relicense it, you can remove it and re-license the new codebase. You can even re-implement changes made by the patch in many cases, whether those changes are bug fixes or new features.

If you re-implement the change, you do need to ensure this is done in a way that doesn’t cause it to become a derivative work, but it’s much easier if you have copyright to 99% of a work already and only need to re-implement 1% or so. If you’ve received substantial community contributions and the community is opposed to relicensing, it will be much harder to do so.

A clean room implementation - where the person rewriting the code doesn’t look at the original code, and is only given a description of the functionality - which can include a detailed description of the algorithm - is the most defensible way to perform such a rewrite and relicense, but it’s not the only option.

You should generally consult an attorney when relicensing and shouldn’t just do it casually. But a single patch certainly doesn’t mean you’re locked in forever.

[–] hedgehog@ttrpg.network 1 points 5 days ago

16 GB of RAM, though? Is it even optimized for the Ryzen 9950X3D?

And a 4 TB SSD - not even necessarily NVME?

Doesn’t seem high powered to me.

[–] hedgehog@ttrpg.network 3 points 1 week ago (2 children)

Are you saying that NAT isn’t effectively a firewall or that a NAT firewall isn’t effectively a firewall?

[–] hedgehog@ttrpg.network 3 points 1 week ago (3 children)

Is there a way to use symlinks instead? I’d think it would be possible, even with Docker - it would just require the torrent directory to be mounted read-only in the same location in every Docker container that had symlinks to files on it.

[–] hedgehog@ttrpg.network 9 points 1 week ago

I didn’t see a link - it’s !trans_joy@lemmy.blahaj.zone for anyone who’s looking for it.

[–] hedgehog@ttrpg.network 1 points 1 week ago

If they do the form correctly, then it’s just an extra step for you to confirm. One flow I’ve seen that would accomplish this is:

  1. You enter your address into a form that can be auto-filled
  2. You submit the address
  3. If the address validates, the site saves the form and shows you the address in a more readable format. You can click Edit to make changes.
  4. If the address doesn’t validate, the site displays a modal asking you to confirm the address. If another address they were able to look up looks similar, it suggests you use that instead. It’s one click to continue editing, to use the suggested address, or to use what you originally entered.

That said, if you’re regularly seeing the wrong address pop up it may be worth submitting a request to get your address added to the database they use. That process will differ depending on your location and the address verification service(s) used by the sites that are causing issues. If you’re in the US, a first step is to confirm that the USPS database has your address listed correctly, as their database is used by some downstream address verification services like “Melissa.” I believe that requires a visit to your local post office, but you may be able to fix it by calling your region’s USPS Address Management System office.

[–] hedgehog@ttrpg.network 6 points 1 week ago

It’s more likely that this is being done to either:

  • Evade hiring restrictions
  • Interview on someone else’s behalf
[–] hedgehog@ttrpg.network 1 points 1 week ago

Depending on setup this can be true with Jellyfin, too. I have a domain registered, use dynamic DNS, and have Traefik direct a subdomain to my Jellyfin server. My mobile clients are configured using that. My local clients use the local static IP.

If my internet goes down, my mobile clients can’t connect, even on the LAN.

 

cross-posted from: https://lemmy.world/post/19716272

Meta fed its AI on almost everything you’ve posted publicly since 2007

 

The video teaser yesterday about this was already DMCAed by Nintendo, so I don’t think this video will be up long.

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