hypercubie4

joined 1 week ago
[–] hypercubie4@lemmygrad.ml 4 points 1 day ago* (last edited 1 day ago)

just broke my 200+ hour factorio streak and started playing Minecraft with my sibling. haven’t put any serious effort into it since 1.8 beta

kinda fun discovering all of the new things and gawking at the eye-candy shader pack I installed.

going to organically learn how to traverse the deep dark soon (yes I know about the warden, kinda), wish me luck!

[–] hypercubie4@lemmygrad.ml 1 points 4 days ago

that they all love breast milk?

[–] hypercubie4@lemmygrad.ml 2 points 5 days ago (2 children)

yeah… the company for my choice isn’t much better; halo infinite. I won’t consistently get 300 fps, but it doesn’t need all the upscaling crutches to make it run and look nice. I get 100fps and I’m quite happy with that.

[–] hypercubie4@lemmygrad.ml 2 points 5 days ago (4 children)

to me, it's a bit too much of a generalization to say that poor optimizations are a product of laziness, but at this rate i am being pedantic. we both know something needs to change, and that framegen/upscale is certainly not the answer; even if we are on different pages of this issue, we both know what a good game looks like.

[–] hypercubie4@lemmygrad.ml 1 points 5 days ago (6 children)

i guess i should have added that, crunch never left, it's just changed with the landscape. i agree that the cause of poorer optimizations stem from UE5 + mentioned "features."

but i wouldn't go so far as to say a modern day game dev as a worker is lazy, perhaps the leads and above in a AAA studio are, absolutely. but someone who directly works on a game? that's not an UE5 problem, moreso an industry problem.

[–] hypercubie4@lemmygrad.ml 1 points 5 days ago (8 children)

.... when they are forced to crunch, optimizations are frequently out of the question, especially on launch.

I mean, that specifically made them lazier...

[–] hypercubie4@lemmygrad.ml 1 points 5 days ago

that's not what I said!

[–] hypercubie4@lemmygrad.ml 2 points 5 days ago

my memory isn't great, so trying to remember all the terminal commands is pretty tough for me (personal issue).

but also, flatpaks can be frustrating to work with. for example, i've been trying to run a DAW set up on my PC, and getting it to read a MIDI keyboard, or run most plugins (flatpak or not) is a headache. i have even tried messing with flatseal, but even that can break applications, and as an end user, even the flatseal GUI is hard to wrap my head around. perhaps another personal issue.

not as bad, but modding games can be rough in a similar way. i think it's sandboxing or bwrap that can cause issues with mod managers, which often forces me to manually add/install files to the desired game, and pray that i didn't add the wrong file to the wrong folder. unmodded games are a breeze to play, however.

but other than that, i'm pretty happy! i'll take these issues over my previous windows issues any day.

[–] hypercubie4@lemmygrad.ml 4 points 5 days ago

not just use, people still pay for this shit

[–] hypercubie4@lemmygrad.ml 0 points 5 days ago (11 children)

crunch makes them lazier? i'm not sure if i agree.

[–] hypercubie4@lemmygrad.ml 8 points 6 days ago* (last edited 6 days ago) (14 children)

I agree, in that most games that I play (not using UE5); I just set the basic settings I want, and get above 90fps.

messing with the settings (to get above 60fps) in an UE5 engine game is a chore, and most times frame gen barely works, upscaling looks like shit too.

but imo devs didn’t get lazier, UE5 + upscale/framegen made it easier for them to not have to optimize a game, and then (more often than not) when they are forced to crunch, optimizations are frequently out of the question, especially on launch.

[–] hypercubie4@lemmygrad.ml 7 points 6 days ago (1 children)

can I get a source for further reading? I’m having trouble finding it.

 
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