iusearchbtw

joined 2 years ago
[–] iusearchbtw 8 points 1 year ago

Same publisher (New Blood), but not the same devs. Dusk is by David Szymanski, Ultrakill is by Hakita.

[–] iusearchbtw 5 points 1 year ago

Take a look at Haunted PS1, the games they published or that are in their compilations are usually close to that era of visuals.

For individual games you have stuff like, Anodyne 2, Cavern of Dreams, Zortch, Worlds, Lunistice, Hypnagogia, and many more. Like someone else said, there are plenty of indie games imitating or taking inspiration from the graphics of the late 90s and early 2000s.

[–] iusearchbtw 4 points 1 year ago (1 children)

I don't play AAA games (and haven't played an ND game since Jak 3) so I don't have a horse in the Naughty Dog race, but Druckmann's take on "fun" was a valid one. A work of art can be engaging and emotionally impactful even if it isn't "fun", and sometimes evaluating a game based on whether testers are, in their own opinion, "having fun" is counterproductive. Is Papers, Please fun? Is Kentucky Route Zero? Is To The Moon? Hell, what would a tester say if you asked them if they were having fun after spending an hour with Disco Elysium?

Either way, you can hate the game and its plot, but to call TLOU2 shovelware is genuinely deranged. When's the last time you played an actual shovelware release?

[–] iusearchbtw 11 points 1 year ago (3 children)

I've heard TLOU called many things, but shovelware is a new one.

[–] iusearchbtw 20 points 1 year ago (1 children)

I don't know about Mac, but on Windows the Mullvad app doesn't auto update. If you want to do it Windows style you can look for deb files (which are like installers) or AppImages (which are like standalone executables).

Most pieces of software give terminal instructions for Linux because different people might use different package manager frontends, but literally every Linux user has a terminal. It might seem daunting at first, but giving users commands to run in their terminal is a lot more simple than trying to walk them through repo management through the GUI, or just telling them to figure it out themselves.

[–] iusearchbtw 21 points 1 year ago (31 children)

The instructions on that page make it so that every time you run a system update, mullvad automatically updates as well. If you're happy doing the updating yourself, you can download the deb file from here: https://github.com/mullvad/mullvadvpn-app/releases

[–] iusearchbtw 3 points 1 year ago (1 children)

ble.sh, for making regular bash a lot more user friendly with a single source.

[–] iusearchbtw 1 points 1 year ago

If you're feeling adventurous, Blender has a video editing component.

[–] iusearchbtw 22 points 1 year ago (4 children)
[–] iusearchbtw 1 points 1 year ago

To be fair there are like fifty sharks and a trillion cows. The numbers are in the cows' favour.

[–] iusearchbtw 1 points 1 year ago* (last edited 1 year ago)
 

cross-posted from: https://lemmy.sdf.org/post/3014161

Awesomenauts developer Ronimo Games has reportedly filed for bankruptcy.

As reported by Game Developer, quoting Dutch outlet Emerce, the Utrecht-based studio reportedly filed for bankruptcy on August 22 at the Central Netherlands Court.

An employee confirmed the bankruptcy on the developer's Discord server.

"We got hit by a series of unfortunate events while working on our last project, and weren't able to recover despite our best efforts," they wrote.

"What this means for Awesomenauts (and Blightbound) multiplayer is as of yet uncertain: the process is still ongoing, and it all depends on where it ends up. For what it's worth, myself and others at Ronimo would love to see both games live for a while longer."

GamesIndustry.biz reached out to Ronimo Games for clarification.

Former employee and independent developer Jeroen D. Stout, who worked as a programmer on Blightbound, also responded to the news on X (formerly known as Twitter).

"I will miss all the good people with whom I worked for the last four years," Stout wrote. "My work the last few months was super interesting and we were getting somewhere good, so it's unfortunate it ended here."

 

Awesomenauts developer Ronimo Games has reportedly filed for bankruptcy.

As reported by Game Developer, quoting Dutch outlet Emerce, the Utrecht-based studio reportedly filed for bankruptcy on August 22 at the Central Netherlands Court.

An employee confirmed the bankruptcy on the developer's Discord server.

"We got hit by a series of unfortunate events while working on our last project, and weren't able to recover despite our best efforts," they wrote.

"What this means for Awesomenauts (and Blightbound) multiplayer is as of yet uncertain: the process is still ongoing, and it all depends on where it ends up. For what it's worth, myself and others at Ronimo would love to see both games live for a while longer."

GamesIndustry.biz reached out to Ronimo Games for clarification.

Former employee and independent developer Jeroen D. Stout, who worked as a programmer on Blightbound, also responded to the news on X (formerly known as Twitter).

"I will miss all the good people with whom I worked for the last four years," Stout wrote. "My work the last few months was super interesting and we were getting somewhere good, so it's unfortunate it ended here."

 

cross-posted from: https://lemmy.sdf.org/post/2944272

Smaller subscription deals and the underperformance of certain titles have had a severe impact on Devolver and TinyBuild, says stockbroking firm Goodbody.

Both companies floated at the peak of the games business in 2021 and have seen their share prices plummet over the past two years. Devolver has seen its share price drop 92% since its peak in January 2022, while TinyBuild's has fallen 95%

"We have seen from Devolver and TinyBuild that subscription is under pressure at the moment," says Patrick O'Donnell, technology and video gaming analyst at Goodbody.

"The cheques coming from Sony and Microsoft are just not as big as they were. And that creates problems if you're concentrated on that side of the market.

"TinyBuild, of all of them, was most exposed. Devolver was exposed, but not quite as much."

 

Smaller subscription deals and the underperformance of certain titles have had a severe impact on Devolver and TinyBuild, says stockbroking firm Goodbody.

Both companies floated at the peak of the games business in 2021 and have seen their share prices plummet over the past two years. Devolver has seen its share price drop 92% since its peak in January 2022, while TinyBuild's has fallen 95%

"We have seen from Devolver and TinyBuild that subscription is under pressure at the moment," says Patrick O'Donnell, technology and video gaming analyst at Goodbody.

"The cheques coming from Sony and Microsoft are just not as big as they were. And that creates problems if you're concentrated on that side of the market.

"TinyBuild, of all of them, was most exposed. Devolver was exposed, but not quite as much."

 

cross-posted from: https://lemmy.sdf.org/post/2277558

On PC, the game is 139.84 GB. On console, it's 100.19 GB for Standard or 117.07 GB for the Premium Edition

 

On PC, the game is 139.84 GB. On console, it's 100.19 GB for Standard or 117.07 GB for the Premium Edition

 

It looks like SDF's Mastodon instance (v4.0.2) is vulnerable, and requires patching to either 4.1.3 or 4.0.5. I don't want to back-seat admin, but I know the SDF crew have a lot on their plate. Are they aware of this vulnerability?

EDIT: The instance has now been updated to v4.0.5!

 

I use Mullvad, and yesterday I started getting a 502 Bad Gateway error whenever I tried to visit the site when connected using Wireguard. Oddly enough, OpenVPN works fine. Are the admins intentionally trying to block VPN access, or did Mullvad's Wireguard servers get caught up in some sort of filter?

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