kazerniel

joined 2 years ago
[–] kazerniel@lemmy.world 4 points 1 day ago (1 children)

My annoyance with the Oblivion remaster is more that, from what I've read, this "body type A/B" change does not make a material difference inside the game, as NPCs still refer to your character as male/female. As a trans person my opinion is, either meaningfully rework how gender is handled in the game or just leave it alone, players know what to expect when playing an older game. This UI-level change actually just muddles player expectations.

[–] kazerniel@lemmy.world 4 points 1 day ago

sorry to say, but by awarding them, you're part of the problem by rewarding bad behaviour :|

(I hate the award system, it made the troll reviews problem so much worse)

[–] kazerniel@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

hah I ran into this with a tactical RPG. I even got a comment along the lines that I should change my review "because the game is great, I just can't appreciate it". I admit this was the first (and probably last) tactical RPG I've tried, but still my experiences were valid impressions as a newcomer of the genre 🤷

[–] kazerniel@lemmy.world 4 points 1 day ago* (last edited 1 day ago)

or as I see in the case of GW2, the game has always been "woke", but a handful of players manage to not run into any of the LGBT NPCs for hundreds of hours, then freak out when they do 😅

[–] kazerniel@lemmy.world 6 points 1 day ago

I'm like this with Genshin. I've played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn't recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I'll keep playing it myself 🤷

[–] kazerniel@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

I think Valve severely escalated the problem when they introduced the award system. Now people are extra motivated to cash in a quick laugh, or provoke outrage for the Clown awards. What boggles my mind the most is that hundreds of people give awards to the same copypaste comments that appear under every major game. I sometimes try to report the reviews of the spammiest accounts, but Valve is really hands-off with their moderation. At the end of the day they profit from the points system, and as always, user experience takes a firm second seat to profits :/

[–] kazerniel@lemmy.world 3 points 2 days ago

idk I always managed to recycle bottles with the caps on before, these tethered caps are a pain in the arse, so I rip them off of bottles I reuse :|

I wish we didn't need them because people acted like adults...

[–] kazerniel@lemmy.world 49 points 2 days ago* (last edited 2 days ago) (3 children)

Haha yea I always check out the negative reviews first - either they quickly show that I'd be wasting my time with the game, or the negatives they highlight are actually neutral or positive for me, either way I generally find them better value/time than positive reviews. (Especially when a significant portion of positive reviews are memes, award-begging copypasta, or "best game ever" with no further details.)

[–] kazerniel@lemmy.world 6 points 2 days ago* (last edited 2 days ago)

https://en.wikipedia.org/wiki/Gender_neutrality_in_genderless_languages

English, Persian, Tagalog, Turkish, Hungarian, Finnish, Swahili, Armenian, Georgian of the more well-known languages

[–] kazerniel@lemmy.world 1 points 5 days ago* (last edited 5 days ago)

Oh I forgot about Oxenfree. Yeah, the story and voice acting were quite good, but the game had so many annoying design/UI decisions that it left me frustrated more than anything else :c

[–] kazerniel@lemmy.world 3 points 5 days ago

Gone Home - when I finished the game I was legitimately sad that I couldn't spend more time with the people whose lives I got to know so intimately from their environments. And yes, they didn't feel like characters anymore, they felt like actual people. That's one of the highest praises I can give to a game's storytelling.

[–] kazerniel@lemmy.world 41 points 1 week ago* (last edited 1 week ago)

It's a reference to this quote:

“John Steinbeck once said that socialism never took root in America because the poor see themselves not as an exploited proletariat but as temporarily embarrassed millionaires.” ― Ronald Wright, A Short History of Progress (source)

Edit: apparently the original John Steinbeck quote was:

"I guess the trouble was that we didn't have any self-admitted proletarians. Everyone was a temporarily embarrassed capitalist."

 

Of the 73,257 NFT collections we identified, an eye-watering 69,795 of them have a market cap of 0 Ether (ETH).

This statistic effectively means that 95% of people holding NFT collections are currently holding onto worthless investments. Having looked into those figures, we would estimate that 95% to include over 23 million people who’s investments are now worthless.

 

I admittedly don't know much about its historical background, but I found this a fascinating read about the legacy of the nineties' Bosnian war that is still acutely felt throughout the region.

 

Following ChthonVII's idea, I'm mirroring my probably only interesting post on the subreddit :D


Finally got around to watch the 2-hours long GW1 segment of the recent Extra Life 2022 ArenaNet livestream. The devs had a lot of interesting insights and amusing anecdotes, so I made a bunch of clips - sharing them here in case someone else haven't had the time to watch the whole thing.

The participants were:

  • Bobby Stein - writing team lead

  • Darrin Claypool - level designer

  • Colin Johanson - game designer

The clips in order of appearance:

A few more bits that were too short to worth clipping:

  • Early in development there were no professions, you could slot any skill.

  • They spent 4-5 months working on Sorrow's Furnace compared to their usual couple of weeks per zone.

  • GW1 development team was around 70-80 at launch, and peaked around 100 with EotN. (GW2 had 350 developers at launch.)

Twitch only allows max. 1 min long clips, so sometimes I had to cut off an interesting follow-up - if you want to see how a clip continued, click Watch Full Video.

PS.: For the story of the hideous leopard-print couch go to this timestamp in the VoD :D

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