sorry to say, but by awarding them, you're part of the problem by rewarding bad behaviour :|
(I hate the award system, it made the troll reviews problem so much worse)
sorry to say, but by awarding them, you're part of the problem by rewarding bad behaviour :|
(I hate the award system, it made the troll reviews problem so much worse)
hah I ran into this with a tactical RPG. I even got a comment along the lines that I should change my review "because the game is great, I just can't appreciate it". I admit this was the first (and probably last) tactical RPG I've tried, but still my experiences were valid impressions as a newcomer of the genre 🤷
or as I see in the case of GW2, the game has always been "woke", but a handful of players manage to not run into any of the LGBT NPCs for hundreds of hours, then freak out when they do 😅
I'm like this with Genshin. I've played it for almost 2k hours, love the exploration gameplay, environment graphics and music, but the monetisation system is extremely predatory, and the character designs and writing are bullshit, so overall I still wouldn't recommend it to others, or only with heavy caveats. But it really scratches my exploration itch, so I'll keep playing it myself 🤷
I think Valve severely escalated the problem when they introduced the award system. Now people are extra motivated to cash in a quick laugh, or provoke outrage for the Clown awards. What boggles my mind the most is that hundreds of people give awards to the same copypaste comments that appear under every major game. I sometimes try to report the reviews of the spammiest accounts, but Valve is really hands-off with their moderation. At the end of the day they profit from the points system, and as always, user experience takes a firm second seat to profits :/
idk I always managed to recycle bottles with the caps on before, these tethered caps are a pain in the arse, so I rip them off of bottles I reuse :|
I wish we didn't need them because people acted like adults...
Haha yea I always check out the negative reviews first - either they quickly show that I'd be wasting my time with the game, or the negatives they highlight are actually neutral or positive for me, either way I generally find them better value/time than positive reviews. (Especially when a significant portion of positive reviews are memes, award-begging copypasta, or "best game ever" with no further details.)
https://en.wikipedia.org/wiki/Gender_neutrality_in_genderless_languages
English, Persian, Tagalog, Turkish, Hungarian, Finnish, Swahili, Armenian, Georgian of the more well-known languages
Oh I forgot about Oxenfree. Yeah, the story and voice acting were quite good, but the game had so many annoying design/UI decisions that it left me frustrated more than anything else :c
Gone Home - when I finished the game I was legitimately sad that I couldn't spend more time with the people whose lives I got to know so intimately from their environments. And yes, they didn't feel like characters anymore, they felt like actual people. That's one of the highest praises I can give to a game's storytelling.
It's a reference to this quote:
“John Steinbeck once said that socialism never took root in America because the poor see themselves not as an exploited proletariat but as temporarily embarrassed millionaires.” ― Ronald Wright, A Short History of Progress (source)
Edit: apparently the original John Steinbeck quote was:
"I guess the trouble was that we didn't have any self-admitted proletarians. Everyone was a temporarily embarrassed capitalist."
My annoyance with the Oblivion remaster is more that, from what I've read, this "body type A/B" change does not make a material difference inside the game, as NPCs still refer to your character as male/female. As a trans person my opinion is, either meaningfully rework how gender is handled in the game or just leave it alone, players know what to expect when playing an older game. This UI-level change actually just muddles player expectations.