I have found the same with my save game. One general question: if I click "leave to desktop", will this save bevor I quit the game or do I have only the last autosave?
Can you please tell me how to do that?
Additionally, how does the shredder working? I haven't attached a assembly line to it, but normally I can put manually pieces in to the stations. But this isn't possible with the shredder...
From my point of view, this is all relatively unstable and not really well thought out, far from being reliable. I have spent the last 2 weeks trying to convert my Crossbowser bookmark backend (https://codeberg.org/Offerel/SyncMarks-Webapp) into a functioning PWA. Very disappointing. Don't ask me how many nerves I've lost in the process. At least you can now use the WebApp as a PWA. The share_target also works if it was installed via Chrome or Samsung Internet. It also works offline. These functions are even retained if you subsequently uninstall Chrome/Samsung Internet. The WebApp then asks which browser wants to take over the functions. This also works with Chromite or Firefox. Strange but what the heck. At least you can now share any URLs with the backend. This also works offline, even if this is more of an Edge case for bookmarks.
I can give it a try, but I would prefer a more "native" approach. I don't like this flatpack/snap concept. But yes, it's an alternative.
Please don't laugh, this probably doesn't really fall into that category, but I wanted to keep it simple: Ark - Survival Evolved, Counter Strike but also games like Space Engineers. Ark causes relatively few problems. Space Engineers, on the other hand, does. Unlike Ark, it currently runs with very few FPS and often crashes or doesn't start at all. In general, I play more when I have time in the evening for 1 or 2 hours, comfortably on the sofa. So the laptop is more suitable.
Ohhh nice. I will try that one. Have used only a simple battle mixer and the good old sl-1200 mk2 for several years. Maybe it's time to try some digital mixer. Nice that there is something for Linux... Thx for the link.
It will use your current profile with settings automatically
The speed looks fine for me on the Laptop itself:
/dev/sda:
Timing cached reads: 28080 MB in 1.98 seconds = 14161.28 MB/sec
Timing buffered disk reads: 448 MB in 3.02 seconds = 148.55 MB/sec
/dev/sda:
Timing O_DIRECT cached reads: 604 MB in 2.00 seconds = 301.42 MB/sec
Timing O_DIRECT disk reads: 454 MB in 3.02 seconds = 150.36 MB/sec
On the Pi itself i get:
/dev/sda:
Timing cached reads: 1974 MB in 2.00 seconds = 988.54 MB/sec
Timing buffered disk reads: 196 MB in 3.02 seconds = 64.91 MB/sec
/dev/sda:
Timing O_DIRECT cached reads: 122 MB in 2.01 seconds = 60.64 MB/sec
Timing O_DIRECT disk reads: 194 MB in 3.03 seconds = 64.03 MB/sec
This also much above the speed, i got, when i transfer files via SFTP/SCP.
I have tested also iperf and got:
0.0000-10.2100 sec 113 MBytes 93.1 Mbits/sec
It seems like this is really somewhere limiting to 100MBit.
Not really. There is only a Switch with GBit and standard FritzBox 7590 as a Router. The Switch is connected to the Router on the WAN Port as it should be (if i remember right) and the RPi4 to one of the Switch ports. The Laptop is directly connected to the router. The cable is a standard GBit cable. There should be nothing with 100MBit.
Not really. In my case i start it from within Steam Library and not from commandline, but i have tried the --force -q dotnet48 shortcut also, with no positive result. Yesterday, I could play the game for more than 3 hours, but today, starting it the same way, it crashes after loading 1% of the save game.
I'm starting it now in a parallel installed Windows, where the save game location is shared between both OS (-appdata "/path/to/folder" -skipintro
). Maybe i find a better way and must not boot to Windows. Since i start this really seldom, it has to download a lot of Updates before i can continue.
No blank Vanilla, but all DLC's
Many THX. That's exactly what I have searched for. I was confused by frame_timing.