lime

joined 10 months ago
[–] lime@feddit.nu 1 points 1 hour ago

no.

the discoverer, humphry davy, was english. the name is originally the english "alum" and the latin "ium", which was criticized because names were traditionally constructed from latin roots. european scientists suggested "aluminium", for "element created from alum", but the year after that, when davy published a chemistry book, he spelled it "aluminum". this took hold in britain, but the rest of europe used "aluminium" so they standardized.

a few years later, when the word first appeared in an american dictionary, only the "num" spelling was added. scientists kept using "-ium" but the general populace went on the dictionary definition until it won out. the "american" spelling was only accepted by american scientists about 110 years after the element was discovered.

[–] lime@feddit.nu 3 points 3 hours ago (2 children)

i thought the original name was alumium?

[–] lime@feddit.nu 2 points 3 hours ago

the countries were always separate within the union, it was a federation. they had their own flags and languages.

[–] lime@feddit.nu 1 points 3 hours ago

only when asked.

[–] lime@feddit.nu 4 points 7 hours ago* (last edited 7 hours ago) (1 children)

the second map, with surplus/deficit, is interesting. australia is one of the worst offenders per capita but the land is also one of the biggest carbon sinks apparently.

[–] lime@feddit.nu 4 points 13 hours ago
[–] lime@feddit.nu 12 points 13 hours ago* (last edited 13 hours ago)

it's not lying, because it doesn't know truth. it just knows that text like that is statistically likely to be followed by text like this. any assumptions made by the prompt (e.g. there is an old railway line) are just taken at face value.

also, since there has indeed been a railway connection between them, just not direct, that may have been part of the assumption.

[–] lime@feddit.nu 22 points 13 hours ago

perfect working height for unscrewing part of the diff

[–] lime@feddit.nu 1 points 20 hours ago

all you had to do was not be vague, and you're still doing it.

[–] lime@feddit.nu 5 points 1 day ago

Cube rule is Spaceballs. Salad theory is Meet the Spartans.

oh god it is

[–] lime@feddit.nu 17 points 1 day ago

not the same image, but op's image is an ai upscale of the one you linked. the tells are

  1. the background is red instead of white
  2. the pattern on the sleeves is similar, but different.
  3. the original is flipped horizontally, and the upscale doesn't know that, so it tries to "fix" the numbers of the pocketwatch, turning the flipped "IX" into... "N"
[–] lime@feddit.nu 7 points 1 day ago

that was my first impression, and my immediate reaction was "that can't possibly be it". i'm going to hope against hope that an explanation is forthcoming.

 

i love all these little diorama creators that have popped up recently, they make it very easy to create a city that looks good. But they only hold my interest for so long. i'm looking for something with more meat on it. Any recommendations?

as an example, i remember the first time i managed to keep a city of over a million people going in Sim City 4. at this point money was tight, so the building aspect took a back seat to actually managing the city. balancing the budget, fixing congestion, and so on. it was great fun and a very different challenge than i thought i was in for.

most citybuilders these days seem more focused on the building than the older ones. for example, when i got to the point in Cities Skylines where i thought i was entering the "management" phase, i unlocked a building that just removed an aspect of the game. it was like the game thought that planning the electric grid or schools was a chore that got in the way of building a city, and as a reward it removed those chores.

basically, i'm looking for a game where rather than physically growing the city through placing individual buildings, i help the city grow. like transport tycoon, except the city is the focus rather than the interconnections.

a key part of this, i think, is time. a city that is frozen in time and where clicking with a tool just builds things, like C:S or SC2013, doesn't make for interesting growth. a city designed around historical limitations feels more like something that needs to be managed. a game where buildings and roads take time to complete and modify requires more forethought.

workers and resources comes pretty close but the central planning aspect means that i still need to micromanage the buildings. if it was all about zoning, with special buildings being unlocked by the request system in older sim cities ("x seeks permission to build a stink generator downwind of your residential area") i would enjoy it more.

 

I have two monitors, one 1440x3440 and one 1080x1920 to its right. Every boot, the desktop on my left monitor moves over and displays on top of the right one. Killing and restarting plasmashell moves it to where it should be, but i'd love to fix this without adding that to my .xsession. Thing is, i'm not versed enough in the KDE internals to know where this issue even stems from.

I'm running EndeavourOS with Plasma 6.1.5 on X11. I haven't tried wayland since Plasma 6 switched to it and then promptly flickered itself into a crash.

Edit: This machine runs the amdgpu-pro driver, and has done since before plasma 6 released. i didn't have this problem on plasma 5.

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