[-] nemmybun@hexbear.net 12 points 13 hours ago
[-] nemmybun@hexbear.net 15 points 14 hours ago

Talking with someone about concerts and I realized I now regret not going to more stuff pre-covid. Now it's too risky and too expensive madeline-sadeline

[-] nemmybun@hexbear.net 4 points 18 hours ago

Same for me with WoW. FF14 is a better game imo but that also means higher addiction potential lol

[-] nemmybun@hexbear.net 12 points 19 hours ago

I was in a dark mood last night and I avoided the mega so I wouldn't spread my miasma. Sad I missed the posting last night though

[-] nemmybun@hexbear.net 4 points 20 hours ago

I love FF14 but I banned myself from playing it because MMOs do terrible things to me

[-] nemmybun@hexbear.net 6 points 1 day ago

You might like Annihilation

[-] nemmybun@hexbear.net 7 points 2 days ago

I don't wear it anymore but when I did, I use one spritz on each wrist and touch my wrists to other pulse points (just behind ears and neck for me). Body heat will enhance the potency of the fragrance so a little bit goes a long way when done like this

[-] nemmybun@hexbear.net 10 points 2 days ago

kombucha-disgust That sounds awful

[-] nemmybun@hexbear.net 8 points 2 days ago

My partner is like that, especially with scents, so we use only scent-free products for everything and try to keep perfume exposure to a minimum. It's had the side effect of making me sensitive to smell too

[-] nemmybun@hexbear.net 8 points 2 days ago

Ugh yeah. That's the worst. It gives me a headache every time

[-] nemmybun@hexbear.net 25 points 2 days ago

I can't stand when people bathe themselves in cologne/perfume. You don't need that much! I shouldn't be able to smell you from another room, and the smell shouldn't linger in rooms you haven't even been in!

223

Now in it's own post as requested so everyone outside the mega can enjoy too. Here's to another year!

75
submitted 3 weeks ago* (last edited 3 weeks ago) by nemmybun@hexbear.net to c/news@hexbear.net
65
submitted 1 month ago* (last edited 1 month ago) by nemmybun@hexbear.net to c/gamedev@hexbear.net

A little over 2 weeks ago, I had once again started working with Godot, determined to finally learn the software so I can bring my many game ideas to life. And then I stumbled and failed as I usually do as my ideas were lofty and my skillset meager. I think it was the Mark Brown video that finally made the (obvious in retrospect) idea sink in that there was no way I can do the more complex games I wanted to make without first having made a bunch of simpler projects to nail down the fundamentals. So instead of trying to follow a grand plan, I just opened up a old tutorial I did and started adding stuff purely by vibes. And it fucking worked because after 2 weeks of intense hyperfocus I was able to put together an actual game that works (so far) and has most of the basics of the genre! Sure it's only 5 minutes long and full of stolen assets but I'm still very pleased with the outcome.

I started with the GDQuest Vampire Survivors tutorial and first decided to change out the graphics and give it a theme. What would be an amusing communist theme? Stalin crushing hordes of fascists. I decided to use Metal Slug assets for most of the characters and weapons (which had the bonus of getting a lot of practice in with animation because holy shit those spritesheets are huge). After I changed the graphics, I gave the solider a death animation instead of just disappearing. I thought the same death every time was boring since the soldiers had so many death animations in Metal Slug, so I made a system for randomly choosing a death scene each time. Then I got nostalgic for cheat codes from old games so I figured out how to add a text input box and made some effects for code matches. Every time I got bored or frustrated with an element I was working on I would come back and add another cheat, sometimes even it was just a bit.

And it sort of fed into itself after that. I went back to the soldier. I wanted an leveling system, so first I needed gems to fall from defeated enemies. Those gave XP which needed to be tracked, then I needed to trigger a level up screen where random options can be chosen. It started with a basic screen where 3 upgrades could be chosen. Then I added dummied weapons into the mix. At first the options could be infinitely chosen, but I was able to limit each option to 5 levels, which each level being a unique upgrade.

I got bored of working on that so I went back to enemies. I made 2 new variations: ones that I thought could have interesting attacks (though I never got around to adding an attack for the pirate variant). Since I didn't want them to appear at the start, I made a game timer and assigned a difficulty counter that increased every minute that changed the enemy loadout and spawning ratios. With all this game info to be tracked I created a UI to track important info. Then I made a boss with multiple attacks, 2 phases, adds, and a custom health bar.

I was creating larger challenges but with my hero only shooting a simple gun, it was time to add weapons. I added 7 in total. An 8th was originally planned for parity with the 8 upgrades, but I never got around to fully implementing it lol.

Then it was just some polishing left, so I added a title screen, credits, game over screen, music, and any sound effects I didn't get around to adding yet. Oh and options, so volume levels and fullscreen mode could be adjusted. And then any last passes for animation adjustments, bugfixes, sound balancing, etc.

I probably did more that I mentioned because it all starts to blur together towards the end. It's still a little janky in areas and I'm sure a lot of my methods and solutions are inefficient but in the end, it still seems to work and that's good enough for a learning project

Here's some screenshots!

Title screen:

Swarmed by enemies:

Using the "gorbachev" cheat:

Level up overlay:

Boss fight:

I have a packed exe that I can put up on a file sharing site if that's allowed here and anyone expresses interest in trying it out

Links to the game:

Windows version

Linux version

82
submitted 2 months ago by nemmybun@hexbear.net to c/gamedev@hexbear.net

Brain hurty but I'm gonna keep at it

36
submitted 2 months ago* (last edited 2 months ago) by nemmybun@hexbear.net to c/mutual_aid@hexbear.net

Hi all, I've completely run out of money and I have a couple needs coming up soon. I need to pay my phone bill and my partner needs to send off time-sensitive documents for their disability claim soon. I think I should be able to get by with $30.

1
Who is she? (hexbear.net)
submitted 8 months ago by nemmybun@hexbear.net to c/polyamory@hexbear.net
1
submitted 8 months ago by nemmybun@hexbear.net to c/polyamory@hexbear.net
1
Tis the season (hexbear.net)
submitted 8 months ago by nemmybun@hexbear.net to c/polyamory@hexbear.net
1
We happy (hexbear.net)
submitted 8 months ago by nemmybun@hexbear.net to c/polyamory@hexbear.net
1
Not a chance (hexbear.net)
submitted 8 months ago by nemmybun@hexbear.net to c/polyamory@hexbear.net
62
1
A bright future (hexbear.net)
submitted 8 months ago by nemmybun@hexbear.net to c/polyamory@hexbear.net
view more: next ›

nemmybun

joined 2 years ago
MODERATOR OF