phase
In my domain (IT, with On-Call), there's a practice called "Wheel of Misfortunes" or "Game hour". This is in fact a short TTRPG session to simulate incident. This works very well. I am a paid DM 1h per week for my colleagues :)
Play your character like a stolen car.
It's even in the rules.
Look also to one heir of PbtA: Blades in the Dark.I'm biaised, I like mist of this game (including Deep Cut).
I would add that you can run kubectl apply on directories and/or have multiple yaml structure in the same taml file (separated with ---, it's a yaml standard).
Stop replacing TTRPG by DnD and I would be fine 😜
Support, pay, and get it :)
And what if the DM is a woman?
Could you test this? It wukd bring fact to the conversation instead of just doubt and workload.
I don't have any experience with bitwarden. The question is what do you want.
I like pass because I can host my password with git, a decentralised storage. I have to manage the key myself.
I don't like the concept of wargames. We don't need war to do this, nor conflict.
I see this more as an astronaut training: it has to be a solution, at least in the mind of the person proposing the situation. It also cultivates a spirit to always search for a way out of the invident.
One rule we adopted is that when the responder doesn't know, they have to say it. Once it said, they need to say outloud what do they search. Then the focus shifts to the audience, they have to find 3 different ways to respond to what the responder is searching (to know or to do). It is hard and so far it balances well the dynamic (it is OK to not know, it is important to recognise we don't know, and it is funny to share how we can hack our way through the system (the 3rd way is pretty hard and is in general a hack)).
I now realize that perhaps I could write a blog post on this.
For links, see my response to the other comment.