[-] plethora@lemmy.world 4 points 1 month ago

Support for all of those systems is listed explicitly in the Kickstarter and the preview PDF.

[-] plethora@lemmy.world 4 points 4 months ago

Looks like evil Bob.

[-] plethora@lemmy.world 4 points 10 months ago

Wow, lovely shots!

15

National Novel Writing Month (NaNoWriMo) kicks off today!

I've got a couple hundred words in, mostly just hoping to write a bit every day. Anyone else participating? What are your goals?

Protip: If you're on Mastodon, you can follow a hashtag just like you can an account, and the #nanowrimo tag is pretty active today. :-)

[-] plethora@lemmy.world 6 points 11 months ago

Glad to help! I'm somebody who wishes more videos were blog posts so I totally get it. I tend to enjoy Matt Colville's videos, though.

There's a short summary at https://shop.mcdmproductions.com/collections/the-talent-and-psionics/products/the-talent, with a few excerpts from the PDF (in images, unfortunately), but I felt like in this case the video covered it better.

And yeah, I feel like strain could be so much fun to roleplay, compared to spell slots.

[-] plethora@lemmy.world 4 points 11 months ago

Has anybody tried this while it was in beta? I'm super curious about what the powers are, and what the strain dice rolls look like.

46
submitted 11 months ago by plethora@lemmy.world to c/dnd@lemmy.world

Lots of stuff here, but the basics of the class seem really exciting to play:

  • Use it to model characters like Jean Grey from X-Men or Eleven from Stranger Things.
  • No spell slots.
  • When you "manifest" your power, you roll a dice, and if you roll too low you take "strain".
  • Strain is cumulative, you get some choice in how it effects you, does things like give disadvantage on certain checks, reduces speed, prevents dodge/disengage action, etc.
  • Max strain increases with level. If you exceed max strain you die. But you know when you're at max strain and get to make the choice of whether or not to manifest your power and risk death.
  • Strain can clear on rests.
[-] plethora@lemmy.world 6 points 1 year ago

I don't understand this video style where I have to watch a video with words appearing on the screen and a cartoon character talking. Why is this not a blog post so I can just read it?

[-] plethora@lemmy.world 3 points 1 year ago

Typically I'd agree here, but I wonder if that would work when the rest of the party is also paying the consequences? An eight year old might be absolutely thrilled about this outcome...

[-] plethora@lemmy.world 3 points 1 year ago

If the problem is more the time-wasting and less about him doing anything unfair, perhaps the best way to handle this is the way some DMs handle shopping: do it offline.

First, explain to him that this is a collaborative/group game, and unfortunately we can't spend all of our game time on one character's individual adventure. If necessary, explain to him that he is not the main character, and that is not fair to everyone else who is trying to play if their game gets constantly stalled when they have things they want to do, too.

Next, tell him to keep notes of all the things he is hoping to gather and craft as the adventure goes on. He can then bring these to you at the end of the session, and you two can work it out retroactively. Or alternatively, you can set aside designated time in-game for him to negotiate this with you (maybe once an hour instead of every 3 minutes).

I'm impressed with how patient and understanding you've been about this. You recognize that he is embracing the free-form nature of the game, and you don't want to smother that. It's a hard thing to balance with the rest of the table, especially when his parents aren't present. Good luck!

[-] plethora@lemmy.world 4 points 1 year ago

I didn't want to invest in figurines, as there's always some new monster I want to use and would be frustrated not to have a figurine for. So, what I picked tools that lean on everyone's imagination:

Hope this helps!

[-] plethora@lemmy.world 3 points 1 year ago

As a DM, are you tracking PC spell slots? That seems like a lot of extra work! Or maybe you just mean NPCs...

[-] plethora@lemmy.world 6 points 1 year ago

I believe !dnd on Lemmy.world existed prior to ttrpg.network. Sometimes you just make stuff where the people already are.

2

If the name Thuradim Breakbones means anything to you, stop reading now! 🙈

I'm a first time DM running LMoP for a mix of old and new players. We play short sessions every couple of weeks, so I wanted to introduce fun magic items early in the campaign. As such, our level 2 fighter picked up a Berserker Axe at Cragmaw Hideout. However, he hasn't yet discovered that it's cursed:

Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the axe. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.

What I'm realizing is that he may not take damage and learn about the curse for the first time until they head into Tresendar Manor, where it will be impossible for the party to get 60 feet away from him without splitting into different rooms, or even fleeing the manor.

As I've read other posts about this item, there seems to be a consensus that it can be unfun, since it takes away player agency during combat. Between these two issues, I'm wondering if I should introduce some changes to the berserk status.

A few ideas I'm toying with:

  • Once the party realizes the axe is cursed, I'd like for them to be able to get help from Sister Garaele. It could be part of her quest reward that she can either (a) help the fighter unattune the axe, or (b) help the fighter gain some resistance to the axe's curse (lowering the saving throw DC, for example). However, I don't want this to be a blocker for dealing with the Redbrands.
  • In the meantime, I was thinking about allowing the following:
    • Once berserk, allow fighter to reroll the Wisdom saving throw if he is somehow prevented from using his action to attack on his turn (for example, if the party grapples him).
    • Allow other party members to use their action to roll Persuasion to snap him out of the berserk status.

Any suggestions? Alternatively, if the item is actually fine the way it is, any tips on how to run encounters in a fun way while it's in their possession? Thanks!

[-] plethora@lemmy.world 3 points 1 year ago

This is such a great idea! I guess your party already knew about portable holes from previous campaigns and were just assuming that's what it was? A tricky instance of characters acting according to player experience! Sounds like it worked out really well though.

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plethora

joined 1 year ago