tiramichu

joined 1 week ago
[–] tiramichu@sh.itjust.works 11 points 9 hours ago

Is it really worth it?

[–] tiramichu@sh.itjust.works 3 points 10 hours ago

I hope they drown the entire thing in ads, absolutely stuff it to the gills, because then I might be able to convince my extended family to finally move to something better.

[–] tiramichu@sh.itjust.works 5 points 17 hours ago* (last edited 17 hours ago) (3 children)

Wow yeah. That must have been a really infuriating gameplay issue, no wonder players were upset with it.

A shame the game was so rushed or I'm sure the dev would have fixed that in code.

[–] tiramichu@sh.itjust.works 1 points 18 hours ago (1 children)

Reading your comment I got worried about disk writes, so I'm glad this info is on the website:

Replay data is stored in RAM by default but there is an option to store it on disk instead.

Sensible design decision, because writing video to your SSD 24/7 wouldn't do anything good for the lifespan of the drive.

[–] tiramichu@sh.itjust.works 6 points 18 hours ago (5 children)

What was the bug and workaround? :)

[–] tiramichu@sh.itjust.works 47 points 1 day ago* (last edited 1 day ago)

Matrix org isn't obligated to run a public instance at all - they could stick to developing the spec, and let other people run instances.

And honestly maybe they should, because then we wouldn't have this huge consolidation problem on matrix.org in the first place.

[–] tiramichu@sh.itjust.works 42 points 1 day ago* (last edited 1 day ago) (3 children)

To me, the unspoken premise of the game is that you're a kid in 1986 with a parent or cool uncle who went on a business trip to Japan and brought you home a Famicom and a copy of the original Zelda - months before the console even launched outside Japan.

The whole game is about replicating that sense of childish fascination and wonder.

The 'Alien Language' game manual is supposed to mimic the feeling of trying to read the Japanese manual that came with the game, muddling through as best you can with the pictures, and a few random English words they included just because English is 'cool' in a gaming context.

It's a very fun mechanic, and my favourite thing about the game.

[–] tiramichu@sh.itjust.works 2 points 1 day ago

They are incentivised because showing accurate results for what you asked for isn't necessarily the best way to keep people on the platform.

By pushing certain types of videos, such as opinionated content or loud shouty videos for low attention spans, YouTube hopes to keep you engaged for longer than they would by being accurate.

There's also a direct advertising reason to funnel certain types of video. YouTube creators earn different amounts of money for the same number of views depeding on what category (e.g. financial, gaming, writing advice, cookery etc) YT has auto-categorised your video as. We can infer from this that advertisers are willing to pay more money for ads in some categories than others, and therefore YT is directly incentivised to push those more lucrative categories in search results, even if they aren't what you wanted.

Plenty of reasons why they want to mess with results.

[–] tiramichu@sh.itjust.works 15 points 1 day ago (1 children)

Congrats on the new service.

I'm a UK user and unlike lemmy.zip, piefed.zip appears to be accessible to me.

I assume this is simply because you haven't got around to geoblocking it yet?

[–] tiramichu@sh.itjust.works 22 points 2 days ago (3 children)

Promoting that the nunber exists as a actual thing people should use is good, yeah. :)

The actual number isn't so important, though. If ever needed to call the non-emergency number I'd search it up, which fortunately I can do given I've got loads of time because it's not an emergency.

[–] tiramichu@sh.itjust.works 76 points 2 days ago* (last edited 2 days ago) (11 children)

For sure.

If they've got a problem with non-emergency callers dialing 911, surely it would be best to try and reduce that problem through other means (such as fining persistent inappropriate use of 911)

I don't want to talk to a robot when I'm on the floor dying.

[–] tiramichu@sh.itjust.works 5 points 2 days ago* (last edited 2 days ago)

Sorry yes, that's what I meant really. They could be straight. My poor description.

 

I saw this Lemmy post, but a huge list of games with no discussion isn't very interesting! Let's talk about why the games that influenced us had such a big impact - how they affected us as people.

For me, it was the PC game Creatures. It's a life simulation game featuring cute little beings called 'Norns' which you raise and teach.

You can almost think of it like a much cuter predecessor to The Sims, but which claimed to actually "simulate" their brains.

As a thirteen-year-old it was the first game that made me want to go online and seek out more info. What I discovered was a community of similar-interest nerds hanging out on IRC chat, and it felt like for the first time in my life I had "found my people" - others who weren't just friends, but whom I really resonated with.

I learned web development (PHP at the time!) so I could make a site for the game, which became the foundation for my job in software engineering.

And through that group I also discovered the Furry community, which was a wild ride in itself.

So yeah, Creatures. Without that game, I think I'd have become quite a different person.

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