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submitted 2 months ago by yhvr@lemm.ee to c/webdev@programming.dev

Apologies if this is the wrong community. I spent some time searching for a good one, and this seemed to be fairly applicable.

I've owned several domains over the years, but recently I purchased another one (goat.rest) to house a little side project I was working on. For about two weeks, everything was running fine, and then out of the blue the site disappeared. After some investigation, I figured out that the domain had been suspended by the registry, with seemingly no reason or course of action to get it back. I triple-checked, and although the TLD for the domain is intended for restaurants, it should be open for other uses too. The site wasn't spammy, explicit, or in any way content that would be cause for removal. I sent an email to the company that owns the TLD, and three days later the block was removed, and hours later I got an incredibly vague and short email stating as such.

While the site was down, I did a little research and found a post where someone had a similar issue, but I haven't been able to find much else. Do registries just randomly, automatically suspend domains when they want to?

I wrote a blog post going into a little more detail about the whole situation, but mainly I'm just really curious about the question I asked in the title. Am I just super unlucky to have this happen to me, or have other people experienced a similar situation?

[-] yhvr@lemm.ee 18 points 5 months ago

While I do agree that this is bad, I'm a little confused—what does this have to do with dead internet theory? Doesn't that relate to users being bots?

[-] yhvr@lemm.ee 141 points 7 months ago* (last edited 7 months ago)

I hate to be that guy, but it doesn't seem like there's anything to this fork. At least a few links in the README don't work, and the domain for the "email" is actively for sale. The owner of the repository doesn't seem to have any real previous projects on their GitHub account.

I can understand that it's a new fork, but in my mind you'd want to at least make sure the Readme is... passable before you spread the word and make a Patreon for the project.

EDIT: The Patreon link has been removed since I made this comment. I'm still incredibly skeptical of the project though

[-] yhvr@lemm.ee 35 points 7 months ago

The brief explanation is that Nitter worked by creating "guest accounts", which were a leftover from when you used to be able to use the Twitter mobile app without an account. After creation, these accounts lasted for a month. The time since the ability to create these accounts was removed is nearing (has reached?) a month

[-] yhvr@lemm.ee 82 points 8 months ago

This guy goes by the name Skweezy Jibbs, and he's actually a comedian! Look him up if you don't know him, he's done some pretty funny stuff. https://knowyourmeme.com/memes/people/skweezy-jibbs

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I'll start, with less of a discovery and more of a full history:

I think I was around 8 years old when I first got into them, so I can't recall for certain, but it had to be a mobile game, because all I had was an iPad at the time. I remember some of my favorites from that time tended to be arbitrary mobile games like PickCrafter, Tap Tap Trillionaire (I/A), and the classic AdVenture Capitalist. It's weird to see some games I used to play so long ago still maintained to this day.

For a fair while I fixated on a game called Cookie Collector 2 (now known as Cookies Inc) (I/A), with occasional brief interest in games made on Scratch. At some point, I learned about Antimatter Dimensions, and I was irreversibly hooked on browser incrementals. I think at the time I even went as far as disowning Cookies Inc, which was a bit extreme, but I was likely 10 or 11--I guess I wasn't able to comprehend the concept of playing multiple games at the same time. :P

I stuck close to Antimatter Dimensions for a long time, and played most of the mods that had been created, but I can only recall getting deep into the community of Dilmod (potentially broken now?). I don't think Dilmod itself served as inspiration for it, but while I was active in the community I created the first iteration of Tree Game, which was heavily inspired by AD's Time Studies.

After Tree Game, I (most notably) went on to make Tree Game Rewritten, AltTPT (the first mod of The Prestige Tree, before TMT even existed), Tree Game Reloaded, CLEANSED, idle2.html, Pipegame, and most recently, galaxy.click. It seems like a lot when laid out like this, but the games tend to be very short, and I've only published roughly 8 spread out over 4 years. It's okay to not be a constant idea machine, or a master of productivity. It's still possible to make some pretty neat stuff even if you don't have a lot of time or energy.

[-] yhvr@lemm.ee 12 points 8 months ago* (last edited 8 months ago)

~~Lsen -> "Listen [,]"~~

OlsenFish -> "I'll send fish"

Edit: No, it's just the OlsenFish. The "Lsen" I thought I saw at the top was part of "Olsen", my vision failed me again >_<

[-] yhvr@lemm.ee 27 points 10 months ago

I assume the console / game store pays for the bandwidth, not them. No skin off their back

[-] yhvr@lemm.ee 84 points 10 months ago

It's not exactly the same, but I can vouch for StreetComplete being an incredibly good/similar game. You walk around the real world, and the app points out missing data in OpenStreetMap that you can fill in easily. You get the dopamine of a number going up, help dethrone proprietary map dominamce, and get some good excercise in in the process.

[-] yhvr@lemm.ee 83 points 11 months ago

I love Linux. I have it installed on 3 machines, have been using it for over 3 years, and would install it right away if I ever got a new computer.

A couple weeks ago, I was feeling pretty exhausted and just wanted to play a game thru Proton on my laptop. I got it running, but it was unplayable because it was using my integrated GPU instead of my discrete one. I spent the night switching compositors, cables, and drivers, but none of it fixed the issue.

The next day, feeling exhausted from fruitless debugging, I tried to launch another game via Proton that I knew had worked in the past, but it crashed on launch. I spent the whole day going thru the same steps I did the day before, but also consulting ProtonDB and trying software that would force usage of the dgpu.

The next day, I installed Windows 10 to an external hard drive and spent the day debloating it. Drivers got installed automatically, I downloaded both games on Steam, and they just worked. So I guess I now dual-boot Windows just for the games that don't work thru Proton. Loading game worlds and booting up take ~75% longer, but that's to be expected because it's running on a 4 year old HDD connected over a USB cable.

As mentioned earlier, I love Linux a lot, and if all games had native binaries or Proton worked 100% I'd format that god-forsaken hard drive. But when real life has got me down, I don't need Linux to get me down further. I don't like Windows, and I feel incredibly dirty whenever I press F7 on boot to get to Windows. But when my choices are "spend 8 hours on fruitless quest to get >2fps" and "press play button", I'm going to take the path of least resistance.

[-] yhvr@lemm.ee 30 points 11 months ago
[-] yhvr@lemm.ee 13 points 11 months ago

Oh wow, this is hands-down the best Minesweeper experience I've ever had, not just on mobile. Huge props to the devs

[-] yhvr@lemm.ee 20 points 1 year ago

The second link you gave is probably malware!

Vanced died after they got a cease and desist from YouTube. You might want to recommend https://revanced.app/ instead, which patches the YouTube APK directly on your phone instead of distributing an APK with modified bytecode (which is the given "reason" YouTube killed Vanced)

ReVanced also has patches to remove ads/crack features for other apps as well, which is an added bonus. They're also open-source

[-] yhvr@lemm.ee 38 points 1 year ago

USB-C worldwide? That surprises me, I thought it'd just be the EU. I wonder what the catch will be 🤔

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yhvr

joined 1 year ago