Games

1756 readers
1 users here now

█▓▒░📀☭ g a m e s 💾⚧░▒▓█

Tag game recommendations with [rec]. Tag your critique or commentary threads with [discussion]. Both table-top and video game content is welcome! Original content or indie/DRM free material is encouraged!

Not a place for gamer gate talk or other reactionary behavior. TERFs and incels get the wall.

founded 6 years ago
MODERATORS
1
 
 

Pinging those that were here before.

Discussion questions:

What video games have you played recently?

and

What are your favorite video game genres?

Questions of the week:

What games have you finished or "completed" in 2025 so far?

as well as

What do you think of the Switch 2?

and lastly

What would you like to see from video games going forward?

Enjoy the discussion!

2
 
 

I'm afraid the game will be anti-communist.

What do you think?

3
28
Minecraft map art (lemmygrad.ml)
submitted 9 months ago* (last edited 9 months ago) by BigSpoon1924@lemmygrad.ml to c/games@lemmygrad.ml
 
 

This map art was built over the course of approximately a month, featuring the Five Heads of Communism. It required around 15½ double chests of building blocks.

4
5
 
 

This is more of a rant than anything, but I've been playing Elden Ring lately and just ragequit today, not because of a boss but because the game locked me out of multiple quests because I progressed too far.

(Edit:This isn't to say I don't like Elden Ring. It's great I can see why people like it so much, just that this one part really irked me)

I don't mind missing things that happen because I obviously do something to impact them. For example in Fallout NV, you can fail and miss multiple quests by destroying the brotherhood of steel. Obviously that would do that. But here the action I performed didn't change anything about the map or prevented these quests from progressing in some way, it's just that the game said "oops you progressed too far now you can't go back and do these quests." And since Elden Ring doesn't have an independent-multiple save system (and since I play on console), I can't just reload a save like in other games. I know it's partially my fault, but simultaneously this would've been avoided if I knew where the quests were.

[I dont know how to do spoilers on Lemmy, so these paragraphs will be more in depth but contain spoilers, but the rest of the post should be spoiler free]

Obviously burning the Erdtree is a big world altering decision, but why would that fail, say, Nephali Loux's quest? She's nowhere near that and you can keep doing her quest if you completed the portion in the Albinauric village before doing so.

[Side note:Hey writers, I have an idea, have Gideon say "go to the Albinauric village in lineria" so I actually know where it is. I assumed it was in some area accessed after continuing the main story, because I didn't search one single area half a game ago. Also what's with these lift medallions being continents apart?]

There's brother Coryn too. I get that he is a lot closer to the Erdtree both literally and figuratively, but there are other quests that just skip portions depending on your progress. But that's not my main issue.

[Spoilers over]

My main issue is not that these quests can be failed, it's that I didnt know they existed until I was told about them. There's literally no way to know where a charecter is at a given moment unless you've already encountered them at the location. So sometimes you're trying to find a needle in a country sized haystack in order to experience the game. And if Elden Ring was shorter, sure. But one run missing all of this is over 100 hours already. I have a life. As much as I want to, I don't want to play through another 100 hours just to experience a couple quests.

There's another game that I have a similar issue with, which is Knights of the Old Republic 2. It says you can visit the planets in any order, but you really, REALLY shouldn't.

A.Theres obviously an intended path, where you start at either Dantooine or the crime planet (I forgot the names of a lot of these sorry), then go to the planet in a civil war (like I said forgot the names), get kicked out, go to the shortest planet of Korriban, and then go back to the third planet mentioned then finish the game.

B.Crime planet has three whole crew members you can miss, which all have questlines that take a while and you can't enjoy them if you do that planet last, it fucks up the progression.

Obviously I can just play the game through again, but again, it's more than a little stint there. And also it makes the first playthrough where you're exploring a lot less satisfying.

However, there is the alternative mentioned in the title. Where game devs are so scared of you missing things that they'll actively prevent you from not doing it or mark everything and the kitchen sink.

Cyberpunk 2077 does the latter, where every quest and job (with the exception of a few minor ones) is marked on your map from the very beginning. Of course you are being contracted for a lot of these so I'll cut them some slack. But only a bit, because otherwise all the ones where you should find them randomly are all marked (again with a few very small exceptions). If I know to find content and stuff, I just need to click on the little yellow icon and follow the line, then I wont explore. And guess what, I didn't. Maybe id look around a few corners or climb some places looking for weapons and such, but never did I look around specifically to find a quest. Because I didn't have too.

Skyrim does the former. It doesn't mark literally everything, but it'll force you down certain things because they want you to experience stuff. Take Riften for example. You try to get in, the guards try to make you bribe them. You walk in and three conversations you overhear, in a row, are about the theives guild. Then when you get to the market, a member of the theives guild just walks up to you and asks you to participate in a scheme. And to literally progress the main quest you have to do this one thing. I don't mind being forced to commit a crime or whatever, but its very obvious the devs want you to play the thieves guild quest and do not want you to miss it. Hell, you can try and mess it up over and over and the game will go "wow, you're really bad at thieving. Anyway go steal this thing now." They do a similar thing with the mages guild, where to access the college for the main quest you have to join the college. You don't have to do the questline in full in either case, but you have to interact with it in a very heavy handed manner instead of joining naturally, unless you visit these locations before. But that's the thing. If you want to join these guilds, then you actively search for them when you hear the rumors of a theives guild or talk about the mages college. But if you dont want to do that, then you're forced into it anyway, leaving a very half done feeling.

But why are these the two systems? Why can't the game help you find things without explicitly giving you the address and wiki article for the quest?

The example that comes to mind for me is the original Baldurs Gate. This isn't some "err durr old game gooder" thing, but it's just the first example I can think of. In that game you have a quest log and sets of notes, but there's no markers or explicit instructions. It'll be like "x person said there was y at z." Z can be a large city or town, and that can be simply a way to guide you to something that sounds interesting. Or there is an npc in a place called Gullykin that says "hey, on your way to Durlags tower?" Usually you're not at that stage of the game, but it does mark a note in your brain that there's this tower people adventure too. But at the same time you can just ignore it. If you dont want to you don't have to do the best dungeon in the game. Obviously it's not perfect, but if I had to choose a system i would much rather then rather than being led on a leash or blindfolded.

Obviously you can't just copy and paste this in a games mentioned, but something in the same vain would be nice.

So for Elden Ring, a simple system of notes saying where each character said they were going after your last interaction, or a note on the ground where you last found them. Elden ring even does this at one point. There's a charecter right at the beginning of the game who moves if you exhaust his dialog. When he does he puts a note down saying "hey I'm off to the church in Linuria." And you go and find him there. This would be nice instead of blindly searching for these people or not even knowing if their quests continue.

Cyberpunk 2077 is harder, but maybe it could work with a mixed system, where you find jobs on the map, but the side quests are found through exploration (assuming it's not given to you by someone calling or texting you, obviously)

Not sure about KOTOR 2. But just a nudge in a specific direction, or even just making enemies in places you shouldn't be yet a lot more difficult, so that you're courted in going to the easier and more manageable planets first. Considering this is how most other RPGs work, including Fallout NV, it shouldn't be a shock.

Sorry for the long post. Thus Just keeps bugging me and I really wish I didn't feel inclined to look up guides for games I play so I don't keep missing things because I didn't check under every single rock or go in the exact order the game wanted me to

6
 
 

During my summer break after completing my spring classes I decided to try to do a few activities: learning Russian, dog training, housesitting, and finally finishing Rise of the Tomb Raider. This game is the second of the survivor trilogy and it left an odd taste in my mouth.

The first of this trilogy, just called Tomb Raider, came out in 2013 and it as the first Tomb Raider game I had ever played, although I knew of the series already from the movies and just the games existing. I played it religiously on my Xbox and was practically in love with this version of Lara Croft. I was a young teen back then, and now that I am an adult I finally have my own resources to buy the rest of the survivor trilogy: Rise of the Tomb Raider and Shadow of the Tomb Raider. The reason why I am writing a post about Rise is because of its setting, plot, and tropes.

When I was sifting through the DLC I noticed an outfit called “Siberian Ranger,” this got me thinking that maybe the game would be set somewhere in Russia, obviously in Siberia. I was right. Immediately I was cautious and even a bit worried but I played through trying to keep a realistic amount of optimism that hopefully the game wouldn’t succumb to Russophobia, or god forbid any anti-Soviet sentiment if there was anything related to the USSR. Well imagine my surprise when a good chunk of the game is spent exploring and raiding old Soviet installations and even a small Gulag. I was extremely hesitant but pushed forward and once again hoped that the game would be at the very least neutral towards the Soviets. At first I thought I was right.

When I first came across the Soviet installations, a logging camp and mine, things were fairly okay. There were crests everywhere to read, increasing Russian language proficiency, and when she would read them Lara would make a comment like “Soviet propaganda,” or “more propaganda,” in which she would then read it out loud. Her tone was neutral or intrigued, but most of the crests would talk about working through nights and hunger, some even gave hope of freedom through work (sound familiar?). The only one that was fine was a crest saying “Lenin Lived, Lenin Lives, Lenin will live forever.” If you want to see what all the crests said in detail then just search up “Rise of the Tomb Raider soviet crests” and there will be a fandom wiki where it lists all of them including Lara’s comments.

With these crests and as you proceed through the Soviet areas things get worse pretty quickly. The Soviets are depicted as having been brutal invaders who treated their prisoners incredibly poorly. They would enslave innocent Natives, including women and children, entire families, for the purpose of building their railway, digging in the mines, and competing with the West. As you explore the logging camp there are sleeping areas for the prisoners in which every bed is caged in. I do not mean prison cells, I mean every bunk had caged walls, so prisoners would be essentially entombed in their bed until released to work their lives away. Again, the Natives are described as innocent, they committed no real crimes yet the Soviets imprisoned them anyway.

Not all prisoners were Natives and this is talked about in documents left by the Soviets and Natives. It builds a narrative of a growing resistance movement to overthrow the oppressive Reds, and this rebellion was successful as proven by the corpses of soviet soldiers strewn around, all skeletons in uniforms. When you enter the area with train cars and a large building you have to scale, fighting a million enemies as it burns to the ground, the entrance gate has Soviet skeletons hanging on it as a grim form of decoration or message, most likely strung up by the prisoners.

The gulag is small and not nearly as terrible as Lara narrates it as. This sounds horrible for me to say but it was mainly just a bunch of wooden buildings encased in barbed wire fence. Lara is captured by the main bad guys, Trinity, and is imprisoned there with a Native named Jacob. Lara and Jacob manage to escape together and while making their way through the gulag Jacob will narrate how his people were treated so poorly by the invading Soviets and now by Trinity, making parallels between the two. While he talks you can turn on a slide show that shows a bunch of photos taken at the gulag, in which Jacob will continue on about the horrors his people faced. They really push this idea of the Soviets being ruthless colonizers. Just like Trinity.

Trinity is a weird cult/organization that has existed since ancient times. They are hyper religious and were hunting down a prophet, an immortal man that defied the rules of their God. The Natives talked about and encountered through the game are followers of this immortal prophet. The prophet is immortal due to this thing called the Divine Source, something the Natives, also called the Remnant, will protect fiercely. The Soviets were not privy to this Divine Source until later and by that point the Remnant wiped them out. Trinity is also after the Source and Lara has to stop them. I explain Trinity’s whole deal to show who the game is comparing the Soviets to. It’s not great.

Like its predecessor, Rise has optional challenges that can be completed for EXP. Two of these challenges are called “Capture the Flag” and “Difference of Opinion.” The flag challenge has to do with the many USSR flags strewn around the installation. The point of the challenge is to cut down every Soviet flag found, this can only be done once finding the knife. The opinion challenge has to do with Soviet propaganda posters hanging up on walls everywhere, many depicting cosmonauts and Lenin. The challenge is completed by burning all the posters, this can be done with Molotov cocktails and/or fire arrows. These are just more forms of anticommunism that plague this game.

Now, why did I mention the noble savage trope in the title? Because the Remnant, also known as the Natives, somewhat embody this trope in the way they are framed against the technologically “superior” Trinity and Soviets. The Remnant themselves do not use any form of modern technology, except radios, and they do not wear modern clothes either except for Jacob, their leader. Now this is not an issue, I know people in real life subscribe to this, living without much of modern tech and that is fine. It is the way this is juxtaposed against the antagonists, people who the Soviets are compared to, where the trope becomes more evident. Not only that, but they are not specific at all. Notice how they are only called the Natives? They have no real resemblance to any native Siberian group at all.

The Remnant are confusing as well in their origins as they seem to be from Syria, but their documents and other collectibles are in Greek. The ancient Remnant collectibles are in Mongolian, but I do not recall any Remnant documents in Russian. The only real flaw to the Remnant is that they are initially hostile to Lara’s existence but rely on her heavily once she proves to be an ally against Trinity. It is odd to me how they are shown to be opposites of the Soviets, not being able to work together. They are opposing forces, an oppressor that must be defeated.

More can be somewhat learned about the relationship between the Soviets and remnant in the Baba Yaga DLC. This DLC follows three people: Nadia, her grandpa Ivan, and grandmother Serafima who is supposed to be dead, but spoiler alert grandma is actually Baba Yaga. Ivan is a ex-Soviet soldier who fell in love with one of the prisoners, Serafima, and runs away with her. That does not last as she is taken and killed by Baba Yaga. Ivan makes a vow to get vengeance and heads off to kill Baba Yaga, because he is missing Nadia asks Lara for help in finding him and defeating the witch. The game treats Baba Yaga as her mythological, supernatural form, as Lara suffers from hallucinations brought on by pollen from a flower.

You get to fight some pretty cool battles because of these drug trips. One of the fights you have to survive a bunch of spooky wolves while Baba Yaga commands the area with her walking house. A house that is revealed to just be a gondola. Long story short you find an antidote for the drug trips but are unable to take another dose before the final battle thus having to fight the witch in her floating cauldron. The witch is revealed to be Serafima, who was a researcher enslaved by the Soviets to conduct, well, research. Serafima details severe abuse dealt out by the Soviets against the prisoners, her included, and she decides to use the hallucinogenic pollen against them. She also attacks because she believed the Soviets killed her husband. Her diaries that can be found detail all of this and it was just more of the same “Soviets are evil” stuff. Nothing new from what the game has given thus far.

The game itself was fine in terms of mechanics and gameplay. It felt similar to the first but the story was lacklustre. Maybe my judgement is clouded by the anti-Soviet sentiment sewn through its narrative, but I do not seem to be the only one who felt the same. I was interested in the beginning, regarding the Syrian campaign (a brief flashback tomb raid, but it was fun) and the history of the prophet and ancient trinity, but it just got super boring once exploring the Soviet installation and the rest of the Siberian wilderness. The beginning was, again, interesting, especially that first bear fight and stealth killing trinity goons in the forest, but it just dragged on as the game continued.

The tropes were annoyingly obvious and decisions made by characters were frustrating, drawing out an already predictable story. The side-quests weren’t even that good either. What saved it for me was those beginning areas of gameplay, the mystery (at first), the tombs, exploration (in some areas), and the final boss fight. I actually dealt the final blow with a tin can. You are able to craft them into an explosive but instead of that I just threw it at the guy and he died in the most dramatic way possible. It was hilarious.

I still love Tomb Raider from a gameplay view and it has honestly inspired me to work out. I want to be able to shoot arrows, fight, and climb things like Lara. I know it is probably silly that a video game makes me want to get more active but it gives me a “tangible” goal to work towards which is something I need. I wanna be tomb raider without the raiding because that is unethical as hell. Also, as someone who is working towards becoming a Historian (I do not feel comfortable calling myself one just yet), the actual history that is found in these games, through the artifacts found, is really nice.

In conclusion, I am glad I finished this game and I look forward to Shadow of the Tomb Raider, the final instalment of the survivor trilogy.

7
 
 

I started playing this game two days ago. In terms of mechanics it is a classic point-and-click mystery game but with some polish. The story is okay so far but I am enjoying the fact that it is fully voice acted. The voice acting is great too. It's a bit over the top at times but it works well with the rest of the game. The pixel art and animations are beautiful and so are the sound effects. It works brilliantly with a controller. It's a bit cliched but the game has a lot of character. If you like point-and-click mystery games I strongly recommend it.

You can download the game here:

8
 
 

At a time where video game productions are getting more outrageously expansive every year, Dishonored 1 and even the more recent Deathloop (2021, also Arkane) remind us that games are meant to be FUN.

I recently played through deathloop for the second time and am now approaching the end of dishonored 1 for the third time, and at every step I've been thinking, it's just a fun game. It doesn't try to punch above its weight and do stuff it can't manage, it's just a solid gameplay experience that doesn't hate the player, which is a rarity these days.

When talking about fun in video games, I am always reminded of David Sirlin's philosophy to approaching Super Street Fighter II Turbo HD Remix. Yes, that's what the game was called lol. Instead of trying to put on a grandiose show or wowing audiences with graphics, he focused on making solid gameplay, and he did this through balance. His idea was that if the game was balanced, people would ultimately find their fun (considering it's a 2-player versus game). He made the controls easier so that skill came not from knowing the weird and hard combos like quarter-circles, but from the strategic gameplay, i.e. Yomi. Good players were still good, but newer players reached the intermediate level much faster. Ultimately, this is good for everyone: less frustration to new players, and more opponents to experienced players.

My fellow co-admin was asking about Death Stranding a few days ago which got me to boot the game up again and, let's be honest, it's a movie that pretends to be a game. You may disagree and that's fine haha. Kojima doesn't hide his affection for cinema, but playing DS just got me asking... why not make a movie at that point? The gameplay of DS is often reduced to being a 'walking sim' but I didn't find it boring like the name walking sim implies. Rather, I felt like the gameplay was only a glorified countdown until I could unlock the next cutscene. And sorry but that's just not what I'm looking for in a game, nor what I think games ought to be, because they don't have to compete with movies!

In Dishonored, the story is only a pretext for more gameplay (it's basically the count of monte cristo with extra steps), the characters are one-dimensional and it's not a super long game. Because of that, themes don't have time to develop and the story has no real climactic or impactful moments.

BUT... it works. It's fun, it's a solid experience, and it's one of the few games that can catch my attention for hours at a time.

Its level system, which was getting outdated by 2013 standards already, basically drops you into a self-contained sandbox with an objective: kill your target. How you get to your target and how you take them out is up to you. A nonlethal option is always possible, if you find it. And that's all you get. Once you're in a level, it's basically you and the objective. There's no new cutscenes or exposition or people endlessly yapping in your ear about how to complete your objective. The game leaves you to it and doesn't try to shoehorn you into doing one thing or another.

There's some collectible stuff but nowhere near the level of what you see in modern games, e.g. having to dismount from your horse every 15 meters so you can pick up a brightly glowing plant that you'll use to make some potion in a menu. I think one thing that makes the levels work is that you also can't go in a straight line; they are crafted to make every method to your objective viable. In contrast, in open world games you usually end up walking in a straight line to the next objective marker because you just want to get to the game. Nobody takes the train just for the sake of taking the train: you travel to go place. In Dishonored, the level is the objective so it doesn't feel like you're traveling so much as you're completing an objective.

In other words, it doesn't sidetrack you with bullshit every 10 seconds trying to get you to do something different. I think this is something games are sorely missing nowadays; in an industry that has so much competition, a lot of the overall effort is put into the graphics and into retaining the player's attention. This is a mistake, as Dishonored shows the player will invest their attention in a game naturally; it doesn't need to keep yelling "hey! hey! do this! do that! go get this! upgrade that!" all the time.

The pacing is sometimes very fast, but it's fine because the game keeps moving forward to the next set piece. It's level after level and you keep asking for more.

There's more I could say but this is getting long lol. In closing I would like to say please make games that are fun, not tedious. The purpose of a game - video or not - is to be fun, and fun comes from different places. A story can be told through a variety of mediums, but only a game is interactive.

9
 
 

I’m looking for a (probably modern) Hearts of Iron IV mod that isn’t full of liberal BS. The one I was playing, Novum Vexillum, calls the DPRK under Kim-Jong Il “fascist”. It also has a habit of shoving unavoidable events that should be tied to a focus down your throat that lead to a war or something. Even if the mod isn’t, “Socialist” per se, it should at least be neutral when it comes to things like this. Thanks!

10
 
 

Yeah, I'm at the point where I don't want things to END.

11
 
 

early game spoilersSo early on after completing a few key deliveries we finally get a bike at distribution centre. We aren't able to use it the first time but the next mission gives us a generator that makes the bike usable.

The problem I have is that I can't take it anywhere. Once the game allowed me to use the bike, I was supposed to go to Capital Knot City but there's a mountain in the way that the bike can't traverse. How should I use the bike properly? Should I just leave it before the mountain/hill, traverse on foot from there, then hop on the bike again on the way back? I didn't do this because I thought the bike would disappear (stolen by MULEs or other porters maybe).

(I feel so stupid. I painstakingly managed to take the bike to Capital Knot City somehow by hopping and jumping at whatnot. But I can't bring it back from there because of the adverse terrain. So I stuffed it into the Capital garage and am now walking around like a jabronj.)

12
 
 

Modded Minecraft Java 1.21.5 server, at thecomm.apexmc.co. discord.gg/89UuZtZEpx to get the mods installed. Supports cracked clients and has instructions. Not my own server

13
14
 
 

cross-posted from: https://lemmygrad.ml/post/8395650

cross-posted from: https://lemmygrad.ml/post/8395649

cross-posted from: https://lemmygrad.ml/post/8395648

cross-posted from: https://lemmygrad.ml/post/8395647

I don't particularly care about the cost or the hoops I have to jump through, I primarily want the best and most effective VPN's.

I'm also a heavy gamer, so the ones that are most excellent and allow for the least minimal delay when playing online multiplayer/live-service games, would be what I'm looking for.

And while this last one is optional, I would prefer if the recommend VPN's are also usable in the U.S., so I could set them up before I move to Chengdu.

I'm aware I could likely change VPN's, but that could be a headache or a hassle, so I'd rather stick with one. Unless I would have to compromise on quality/ VPN effectiveness.

Also, the more cost efficient for the value, the better. But I primarily care about quality rather than cost effectiveness.

15
 
 
16
17
 
 

Just showing vidya games to help lighten the mood in what is normally a political forum.

Goes on to show horror games.

¯_(ツ)_/¯

18
19
 
 

I have played and enjoyed Persona 3, 4 and 5. While I don't like the themes and stories as such, the games are fun. I am giving Shin Megami Tensei V Vengeance right now and it feels bleak and unfun. I haven't reached Tokyo Tower yet but should get there soon. Does it get better or should I consider dropping it?

20
 
 

Is the new Legendary Edition a marked improvement over the original version? I want to play it on a weaker computer so I don't care for graphics and stuff. But I might consider it has significant quality of life improvements like better controller support etc.

21
 
 

I have $50 that I can spend on Steam through a gift card, but I’m trying to wait for a sale for the games I want.

Currently, I might get Warno or Helldivers 2 or RuneScape Dragonwilds.

RuneScape 3 is an MMO that I grew up with and love, though I played OSRS originally and still do occasionally.

Warno might be interesting, but maybe too anti-Soviet or anti-communist? I have a friend playing it though and it seems like a milsim or tactical shooter of some sort.

And Helldivers 2 has several of my friends playing it.

I'm willing to play any of these games with someone since they're all multiplayer in one way or another.

I have other money that I'm saving up on so I likely won't dip into that.

I have a Steam Deck, a good laptop (but not good enough, I should say, and not as good as my Steam Deck) and a PS5, which I won't use in this case.

I also have Fallout 76 but I might rest on that before going back to it. In the meantime, I want one more multiplayer game that "everyone else" is playing. Fallout 76 just isn't that right now. But if you all want, we can play it; same with the other three games mentioned before.

22
 
 

I know I complain a lot but I really can't grasp my head around sandbox games. If you find these things fun idk you need a better personality (said affectionately if you're on lemmygrad and enjoy these games lol)

Stormworks is a game where you build intricate vehicles in land sea and air and then take them out for a spin. My problem is not with the creative aspect, but with the "gameplay" they tried to put around that. I love trying out these super complicated sim games, e.g. kerbal space program or stationeers, and usually I play them for a few hours, realize it goes way over my head, and leave it to the pros. That's not what I have a problem with.

Stormworks was underwhelming. It's not the building aspect that's a problem either, it's literally everything else they put on top of it.

The game gives you a starter boat. This starter boat will float away if you don't take the time to rope it every time you park it in your dock. Having a dock with a closable door is not something they thought of apparently (the land portion of the dock is closable, but not the sea part). Ask me how I know that happened? It happened to me. I had to restart the game because I didn't have enough money to order a new boat. I wouldn't mind the boat floating away but this game has no failsafes in place to prevent a complete and total defeat.

Then I go to a mission to make sea repairs on a stranded boat. I get on top of it to inspect the damage (at night, because missions like spawning at night) and... it immediately sinks at the bottom of the sea. To be honest that was more funny than anything else, even though I wasted a very boring trip.

I finally get a mission to go get 3 stranded capsize victims to a hospital, great. That'll pull in some money. I make my way there and because of a DLC some helicopters start shooting at me. Like bruh I just started the game lol. I try turning off the lights, reducing my footprint, but it doesn't seem to prevent them from shooting at me. Thankfully they don't have great aim and I make my way to the victims, putting them into my boat (you have to manually carry each one, they will not help you in any way getting into your boat). I get them in and realize a hospital boat is closer than the hospital I originally was aiming for, so I turn to the huge ship. Hey, it's more interesting than just driving in a straight line for 10 minutes. I get side by side with the hospital ship and try to go get my rope to tie my boat to it when I fall into the sea - because the starter boat is not wide enough and so you need to jump in a weird spot to get from the back (where the helm is) to the front where the rope is.

Guess what? I can't catch up with my boat that is still moving forward. The capsize victims in the meanwhile just sit there on my boat, not doing anything to help. As I desperately and futilely swim behind my boat, never catching up to it, I realize the hospital boat is slower than I am. So I aim for the right moment and grab its ladder. Then, I pull myself up on the bridge, running towards the front - it's faster than swimming. Just as I catch up with my boat... it capsizes too, because it got caught in front of the hospital ship and did a weird turn or something.

Well, at least I caught up to it. I jump back in the sea, fail to catch the boat (I think that's a physics thing in how the speed of the hospital ship was transferred to me), and then realize I'm missing one injured. Their head was underwater too long and instead of being automatically ejected from their seat, they instead decided to drown. I catch up to the helm, frantically get in place so I can try to salvage this shitshow, and... nothing. I knew that was going to happen, but eh. You gotta try anyway. Obviously my motors are underwater and can't get oxygen, so the boat is just lost.

So anyway that's when I quit the game lol. Trying to save my mission and boat for 5 minutes only to end in absolute failure state, no chance of saving. Looking it up online, the only solution when you capsize is to drown yourself so you spawn back at base, and then build a towing boat. Or, and I had a good chuckle at this, swim back to your starter island. Sure, I'll just waste 40 minutes of my real life pressing W in one direction. That seems like a great time that I definitely could not spend better somewhere else (spoiler alert: just make an "I'm stuck" button and save players the waste of time). On top of which I don't have any money because half the missions the game generates are missions I can't do with my simple starter boat, so my game is just fucked for a second time and it's a campaign restart (unless I wanted to swim around to collect loot crates that give 10k$ but see my previous sentence).

And the game auto saves all the time so it's very likely that I had no save before the capsizing. I didn't feel like trying a load anyway as I figured I'd just keep running into more problems. When my boat disappeared god-knows-where I had no idea of knowing where it was (there's no map tracking) and the game had just saved as I got into the hangar.

My screed would end before it even began if these problems were reflected somewhere, but no! Everybody loves this game! from the subreddit to the steam reviews, you'd think this tech demo is the most complete game to ever grace the world. I think people who actually play more than a few hours in this are people who just play sandbox and build a fleet of vehicles. Nobody plays this for career mode.

If you enjoy the creative aspect of building complicated vehicles and seeing how they perform that's not my issue either, my issue is how these games add a career or campaign mode, and then do nothing with it. But I want them to do something with it! I would love that game if there was an actual career mode like the one they make you think is in there. The broader problem beside game-breaking bugs is that usually in these games, there's not really a reason to keep going. Make more money so you can build bigger vehicles but for what? At that point you should just play sandbox and skip the grind from the get-go.

I had the same problem with aviassembly; reviews rave about how great that game is, and then you play it and it's barely a prototype. My problem is not the arcade flight simulations (you can apparently fly a plane that's just a tube), it's that there's barely anything in there. Missions in that game are always the same repetitive go here, grab this, go there and the landscape is ugly to look at; there's no unique monuments or areas, there's just low-poly textures. Also I'm sorry but the steam video is just lying about that game. You have no reason to ever make a biplane, there is no such thing as crashed wrecks, you never get out of your plane to carry boxes into it, you don't deliver mail, and the rest of the video is conveying something that's technically in the game, but definitely not the same experience.

I have a very simple principle when it comes to game design: the player (not the character) should never be idle. If I alt tab to do something else while I wait to travel to a place, you've failed something somewhere. It was one of my issues with Kenshi too. At least aviassembly avoids that by making distances very short; you barely have time to reach cruising altitude before you have to prepare for landing.

The reason I'm so critical of stormworks is because, well, I need to tell someone lol (the capsize rescue was a whole odyssey I'll give them that), but also because I want to like these games! I love the idea behind stormworks of having different ways of making money with vehicles you build yourself, setting up automated revenue, buying up more islands, and I don't know what else they have. It's just I'll never experience it because your career mode is so punitive (whereas the creative mode is, by definition, only rewarding - go figure). If you make a game for creative builders then make that, don't slap on a half-assed 'campaign' to sell copies to unsuspecting players.

I enjoyed trailmakers recently, that game is definitely between arcade and sim. And at first I loved the setting of the campaign mode, on a planet of frogkin where you start with a shitty land vehicle, upgrade it to solve organic challenges, then move to sea vehicles... but then you realize, oh, that's all there is to it. Make one passable vehicle and just play with that the whole time. Then you move to tier 2 which is the sea area, then tier 3 which is the air area. The campaign is pretty much over before it even began - though with the DLCs I see there's also a space campaign and a third one too iirc.

23
 
 

cross-posted from: https://lemmy.ml/post/29968664

Easter egg hunt, settler edition.

24
25
 
 

With the remaster coming out I started looking into the original game since I had never played it. I found that a mod, NorthernUI, exists that adds controller support to the game. So I decided to install a GOG copy of the game on the Steam Deck.

I tried to get Mod Organizer to work but failed. But it turns out there is a native Linux mod manager called Limo Mod Manager that can work with Skyrim. The whole process of getting it work kept me up til 2AM.

So I have the original game installed now with NorthernUI and Unofficial X Patches for bugfixes.

Anyone has suggestions for more QoL mods that can smooth out the jankiness? Thanks.

view more: next ›