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It's time (lemmygrad.ml)
submitted 5 hours ago by lorty@lemmygrad.ml to c/games@lemmygrad.ml

And we are not stopping at Berlin comrades.

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submitted 23 hours ago by lelkins@lemmygrad.ml to c/games@lemmygrad.ml

ay mates lelkins here. today i will make a proper post for once about something i like. free and open source software, more notably the games in there. i am not good at this lemmy stuff so please let me know if this is fine or not!

i do not know how to name this thing but it's going to be about foss* games.

asterisk was added because of one thing: some of the games i will mention are not free for distribution, as they either require paid asset files or contain assets based on copyrighted material. so stuff like openmw, openra, openrct2 are considered foss for me due to the skull and crossbones flag that my country loves oh so much, along with the fact that those engines are licensed under the gpl or something similar. sonic robo blast 2, while it's based on a franchise owned by a company, is still considered foss to me (gpl licensed).

okay, time to talk about the thing in the picture. what the fuck is that little guy doing there in "elementary"? what the fuck is this game called? i forgot what the title was-

the ballad of chip

this is chip's challenge, a real-time sokoban-style puzzle game made by chuck sommerville in 1989 for the atari lynx, and published by epyx. you play as a nerd named chip mccallahan and you have to beat like 141 levels to join a nerdy nerd nerd club i don't fucking care just give me the puzzlers

first level of cc1 running on the atari lynx. obtained from the chip's challenge wiki.

i didn't exist that time, how the fuck do i know about this game? from a tf2 gmod video where the heavy gets a nasty virus based on sam and max and had to remove the virus malwere. he played it on a windows 95 machine.

speaking of windows (ew), a more known port for windows 3.1 showed up much later in the "best of windows entertainment pack", without the lynx version's smooth movement and animated tiles. i am using the 3.1 tileset btw. for simplicity sake, it'll be called "mscc", like how the community calls it.

the first level of cc1 running on the original windows 3.1 release. classic!

here's mscc in all its different-looking glory. i find it charming honestly

the game was so good that chuck's at-the-time girlfriend kept playing it to the point of consuming every single battery in the house. it was the only reason one would have that portable console.

people who poked in the game files found out about level creation by editing "chips.dat", and ended up making levels and even their own level editor at some point..

the game was so good to the point of showing up in the microsoft game hall of fame. one would ask: if chip is so challenging, why is there no chip's challenge 2?

chuck DID work on a sequel for two whole years, but epyx fell off and a christian company named bridgestone multimedia (now known as alpha omega productions) bought the rights to the company for some bible software and kept all the rights to chip's challenge in a 1 million dollar (or "six figures" as he said in a "3 facts about chip's challenge" video made by him) license agreement. now where can we go after this? oh yea, the...

tile world

in the year 2000, a programmer named brian raiter found out about the game and thought "cool, i want to play this on linux. time to reverse engineer the game! especially with the whole level dat file thing!". and after 2 years, the first version of tile world just dropped, linux only. chuck sommerville asked for a windows version so that there'd be a legal way to play his game on modern systems, supporting brian's project.

original tile world's page

first level of cc1 running on tile world. obtained from the chip's challenge wiki.

here is how tile world 1 looked like. the one i have in the image tab is the newer "tile world 2" version maintained by madhav shanbhag and many others. that will be linked again for ease of access dw

it supports the lynx ruleset and the mscc ruleset and is very accurate. the fact that it is open source also allows developers to port it anywhere, the one i know is a psp port which is very neat.

can't get chips.dat? no problem, most of the "cclp" (chip's challenge level pack) community packs are available in tile world!

the community calls software like tile world "emulators", similar to how you can play mario using an nes rom and an nes emulator, you play chippy with a dat file on specific software that knows how to translate that into levels and specific rules.

the last version at the time was made in 2006. at least until the events of chip change... chip's challenge 2 was released on steam in 2015. new players showed up with great interest towards a sokoban-like puzzler, with new tricks and everything, along with a re-release of the original chip's challenge, with the mscc assets being added later on by fans requesting it. even got an official level editor!

and before cc2's official existence, chuck tried making an open source recreation known as "puzzle studio". not much is known about it except that it was worked on by the community too like any good ol' foss project. it was also 3d and stuff, wow. lasers too?

one of the two surviving videos showing puzzle studio gameplay. listen to that midi. woahh...

apparently the code is still around in some google site but i am too lazy to look into it, but you can find it in the wiki of course!

all was cool, and we finally got a 2 year project. but can you run it on linux? can you make levels? used to work on wine, but an update screwed everything up for level creation. that would piss me off too, but someone did that for me, and did more than i could. fuck i got lost in th-

the labyrinth. how the fuck do i do transitions or something

some girl known as "eevee" on the internet took notice of that and ended up making a clone of chip's challenge that works on your web browser known as "lexy's labyrinth". as i said, it used to work on wine.

[...] The game was Windows-only, but it was old Windows-only, so Wine handled it perfectly well. I played through a few dozen levels. Passwords were gone, so you were free to skip over levels you just didn’t feel like playing.

And then they patched a level editor into the game, and it completely broke under Wine. Completely. Like, would not even run. It’s only in recent years that it even tries to run, and now it can’t draw the window and crashes if you attempt to do anything.

The funny thing is, apparently it doesn’t draw for some people on Windows, either. It doesn’t for me in a Windows VM. The official sanctioned solution is to… install… wined3d, a Windows port of the Wine implementation of Direct3D.

I don’t know. I don’t know! I don’t know what the hell anything. This situation is utterly baffling. What even are computers.

-eevee. link to the blog she wrote all that (she even made an older port of cc2 using qbasic!)

first level of the "lexy's lessons" pack in lexy's labyrinth, running on my laptop in firefox.

this not only allows you to run cc2 level packs, but also cc1 levels, which means you can play the original levels on your phone or device of choice!. even add your own tilesets if you are not into the "play as a fox and sometimes a goop bunny" thing, along with controller support. it even works on mobile, and that was eevee's intention too! here's me playing a level from the original cc1 on my phone, with the graphics to boot!

the first level of cc1 running on lexy's labyrinth, using a mscc tileset, played on cromite due to weird artifacting on mobile firefox.

link to the actual game.

lexy's labyrinth couldn't be done without the existence of tile world and the fans of cc1 and cc2 making level packs together. and without tile world, not many people would have access to chip's challenge as a whole, making it more obscure than it already is.

half assed ending

with all that babbling about, a question might be on your heads.

is it a good game? yea! it pretty much is!

i enjoy it, easy to pick up, simple-ish to understand but wow is it hard. very good puzzle game. the reason why i can actually play this on modern devices is because of these developers and fans that are passionate about a little game that was made in 10 weeks with the reasoning of "i want to make a game i want to play, not a game based on what marketing wants to play". that mentality oozed into the fans as well, making these "emulators" exist, forever immortalizing this "chip's challenge".

most old games can't be played without heavy tweaking or using a specific old operating system, but with the help of open source software, you can play this little puzzle game on almost anything, even a wii (link is for the open shop channel btw). even on the psp. even on haiku. even on fucking haiku, you can get it through the package manager and have a fun time pushing blocks and running from teeth.

links of the main foss games mentioned:

https://www.muppetlabs.com/~breadbox/software/tworld/ (tile world 1. available on the aur as tile-world, consider this more as a stable version i guess? also tile world 2 is still worked on!)

https://tw2.bitbusters.club/ (tile world 2. mac port below) https://github.com/mjfwalsh/tworld (tile world 2 but compatible with macs for the mac users out there. looks different too. think of this as an extra.)

https://c.eev.ee/lexys-labyrinth/ (lexy's labyrinth for mobile and other devices)

as i said sometimes...

foss sweep.

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submitted 3 days ago by lelkins@lemmygrad.ml to c/games@lemmygrad.ml

cross-posted from: https://lemmygrad.ml/post/6408732

i can't fucking believe this

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submitted 1 week ago by ksynwa@lemmygrad.ml to c/games@lemmygrad.ml

I'm playing right now and overall while I think the game is fine I'm having difficulty wrapping my head around the combat. Finding it a bit too hard atm. I did the weakest version of the Titan simulation fight at level 21 with all three divine shrines discovered and it took me 10-20 attempts.

It's tough to see enemy attack telegraphs and when there are more than one non-trivial enemies to fight it feels like a pandemonium.

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submitted 2 weeks ago* (last edited 2 weeks ago) by CriticalResist8@lemmygrad.ml to c/games@lemmygrad.ml

I can't explain how much I like this game. And I'm a notorious hater so when I say I like something you can be sure it's worth it lol.

Peaks of Yore is a free-climbing sim game that takes place in 1887. All levels are self-contained, and involve climbing a summit from ground to top. They start off easy, teaching you the core mechanics by climbing big boulders, and eventually you take on huge summits in subzero temperatures.

This level for example happens in a crevice that you have to climb down into and then back up the other end.

I love this game. It's definitely more of a skill game, in that the climb is a bit arcady and solely involves moving from holding point to holding point. I.e. there won't be points where you have to walk along a trail or anything. You can balance yourself with one arm indefinitely and build momentum to jump up to the next point.

Left mouse button basically reaches out with the left arm, right mouse button with the right arm, and you grab hold of holds like that and make your way from one to the next until you reach the summit.

What I really like is that the player skill definitely improves while the game changes very little. You do get upgrades which introduce new mechanics but it's not a cheat code (except the ropes maybe so you don't fall down) or really making things easier, it's just introducing new things you can use during a climb. You start off on trivial boulders and even those, at the beginning, make you go "how the fuck am I going to climb that". By the end of the 'fundamental' levels you're zooming around the map and taking jumps without any care in the world.

The second level (though you can play in any order) is an actual mill and you have to dangle from the blades to climb up it. It was nerve-wracking the first time I did it because you know so little about the game. But when you come back to it later after having done harder climbs, you don't even break a sweat. And I think that's what I really like, is that the game is fair. It's not one of those super hard games like Getting Over It or Alt+F4 which are meant to make you lose and rage. Peaks of Yore is consistent and fair, and you can tell was made by someone who cares about the topic -- I don't, but I appreciate that they do.

It feels great when you conquer a summit, and I can't overstate how much I enjoy opening up the level book and picking my next challenge. I like also that the climbs aren't usually overly long.

If you fall, you just start over at the beginning of the climb and make your way back up. You can secure dangling ropes during your climb to help you bypass areas you've already done. You can collect more on some summits by going out of your way to go get them.

All summits are graded in the handbook (the one above is 'very severe') but the highest grade is actually 'ungraded'. I haven't seen those summits yet but I can't wait to get to them.

All in all, highly recommend this game. You know where to get it.

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submitted 3 weeks ago by yogthos@lemmygrad.ml to c/games@lemmygrad.ml
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submitted 3 weeks ago by lorty@lemmygrad.ml to c/games@lemmygrad.ml

Specially if it doesn't use imperialist language to contextualize my communist actions :)

I did take a look into the Cold War mod for HoI IV but the reactionary language in every focus and events for the DPRK is tiring after a while.

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submitted 4 weeks ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

Talk about games, any game.

Discussion questions:

What video games have you played recently?

What are your favorite video game genres?

Question of the week:

What are you anticipating for the TGA this year?

and

What are you anticipating for 2025?

Okay, cheers I'm sure a lot of you have had a hard week, but take heart, and just enjoy yourselves here!

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submitted 4 weeks ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

I should play this game.

...Should I?

Seems like a time-sink... but a good one.

Can you play with your friends?

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submitted 1 month ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

I'm just now starting this game.

Any tips and tricks y'all have to give me?

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submitted 1 month ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

Disney has a good video game this time.

Psyche!

No, but really, I like the Disney look to this video game.

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submitted 1 month ago* (last edited 1 month ago) by yogthos@lemmygrad.ml to c/games@lemmygrad.ml
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submitted 1 month ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

Hello?

Is this the... based department?

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submitted 1 month ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

What NES games can still hold up today, in your book?

Any obscure ones or hidden gems?

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submitted 1 month ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

I always recruit Loghain.

There, I said it.

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submitted 1 month ago* (last edited 1 month ago) by EmDash@lemmygrad.ml to c/games@lemmygrad.ml

In places where there are rules and order, and these things are valued, only important people are allowed to capture Sharpedo.

Even when captured, Sharpedo are treated with care, brought back to land, their fins cut and sold at a high price, and every part of the fish is eaten.

Even the bones are treated carefully, respectfully, and with love.

In such places, the lives of many Sharpedo are not lost unnecessarily, and valuable things are treated as valuable.

In the current capitalist world, which lacks rules and order, people on massive ships capture more Sharpedo than needed, cutting off their fins and throwing them back into the sea while still alive.

This way, they procure them in large quantities and sell them cheaply.

This is meritocracy.

What's wrong with the strong killing the weak?

The former represents many places and values in the Pokémon world.

This time, however, Team Galactic holds the latter worldview.

In other words, they represent the excessive and extreme aspects of the real world.

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submitted 1 month ago by yogthos@lemmygrad.ml to c/games@lemmygrad.ml
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submitted 2 months ago by ksynwa@lemmygrad.ml to c/games@lemmygrad.ml

Use this to bypass Pixeldrain download limits: https://pixeldrain-bypass.cybar.xyz

File name Link
ZER.FR-GameDrive.Org.part1.rar https://pixeldrain.com/u/qZWVxYeQ
ZER.FR-GameDrive.Org.part2.rar https://pixeldrain.com/u/rCaWKXwo
ZER.FR-GameDrive.Org.part3.rar https://pixeldrain.com/u/FUfHmKiN
ZER.FR-GameDrive.Org.part4.rar https://pixeldrain.com/u/eni89fbL
ZER.FR-GameDrive.Org.part5.rar https://pixeldrain.com/u/4ftsFwid
fg-optional-4K-credits.bin https://pixeldrain.com/u/pPmVzWZk
fg-optional-japanese-vo.bin https://pixeldrain.com/u/DR8KuRYo

Courtesy of

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submitted 2 months ago by yogthos@lemmygrad.ml to c/games@lemmygrad.ml
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submitted 2 months ago* (last edited 2 months ago) by ksynwa@lemmygrad.ml to c/games@lemmygrad.ml

Anyone tried it? Thoughts?

spoilerLooks like it is gonna be your typical Persona type game with element based turn based combat and social links. Don't mind that though. Always welcome fresh Persona slop.

There are some mechanic changes which seem nice.

The game kinda turns the concept of fantasy around where the protag holds dear a fantasy book, but the fantasy is essentially a story of our (human) world. And the powerful boss monsters in the game are called humans. Personally I don't like this. I find it a bit immersion breaking. But maybe it will grow on me.

And yeah the performance on my laptop feels a bit lacking. Only a gtx 1650 and i5 processor but the game cannot consistently maintain 60 on low or intermediate graphics. I will try it on PS5 later and see if it runs well.

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submitted 2 months ago by ksynwa@lemmygrad.ml to c/games@lemmygrad.ml

I downloaded it a few days ago. My first impression is good so far. I don't like strategy games because of monke brain but with this one I've been having fun.

The battle system is novel as far as I know. At first I was a bit disappointed that you don't get to control individual characters but I've grown to like the system since then. I am playing on "tactical" difficulty and I retried the first battle three times to get it "right".

It has the usual JRPG (a little bit nauseating) pro-monarchy premise which TBH I don't mind in fantasy settings, but it feels tired and uncreative. But I have been able to look past that because the rest of the game is fine. The animations look really nice without needing much sophistication. The English voice acting was a bit cringe so I switched to the Japanese one.

I don't know if the game will be able to grab me till the end (unlikely because of commitment issues) but it is a nice surprise to be sure.

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submitted 2 months ago by yogthos@lemmygrad.ml to c/games@lemmygrad.ml
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submitted 2 months ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

Aaaaarrrgh

Avast! ye mateys

Get yer doubloons here, scallywags

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submitted 2 months ago by Makan@lemmygrad.ml to c/games@lemmygrad.ml

Dayum

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