Micro-maps

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I love the idea of modular micro maps that can connect together, so I've been working on a solo RPG that uses that mechanic. This is a map of floor 13 of the dungeon I'm exploring, constructed from 6 basic room shapes (with a little flexibility to make them join up in some places).

The shapes I use with 1d6 are:

  1. Straight hallway
  2. L shaped hallway
  3. T shaped intersection
  4. Four way intersection
  5. S shaped hallway
  6. Open rectangular room
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I tried (and failed) to write a decent pun for a title.

Mostly because I was worried my well wouldn't look like a well. Same for the staircase, actually.

So I abandonded the attempt. Sorry, dad!

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I've long thought that portraying elevation in top-down maps is extremely hard.

This is sort of a test.

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They should be useful to connect other micro-maps as geomorphs.

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In the end I'm happy to have ditched the cobblestone in my streets. This works better to build a larger map from several mini tiles.

Another good choice (at least for tiling) was to have each mini map surrounded by streets, or paths.

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doodled this today on a letter i'm sending to a friend. thought it turned out pretty okay.

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It's about time, isn't it?

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Mushroom forest [cave] (ttrpg.network)
submitted 9 months ago* (last edited 9 months ago) by roflo1@ttrpg.network to c/micro_maps@ttrpg.network
 
 

Yet another time I draw inspiration from Dyson Logos (if you have Mastodon, I highly recommend following: @dysonlogos@chirp.enworld.org).

After drawing so many tiny caves, I started to feel like I didn't know what to place inside the walls. And the form factor doesn't help, because there's so much I can fit into the paper, and therefore can't rely on an interesting layout.

I eventually landed on this map: https://dysonlogos.blog/2022/01/06/heart-of-darkling-the-mushroom-caves/

Of course! Mushrooms!

Edit: Whoops. Forgot to add the image. Fixed.

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