Worldbuilding

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Rules of !Worldbuilding:

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Choosing the right village name can make a medieval world feel much more authentic. Whether you're writing a fantasy novel, creating a Dungeons & Dragons campaign, or building a game world, the name of a settlement often hints at its history, culture, and surroundings.

Many memorable medieval village names are inspired by forests, rivers, hills, local trades, or old languages. Even a simple name can give readers a strong sense of place and make a fictional world feel more believable.

If you're looking for ideas, this medieval village name tool offers a collection of unique names that can spark inspiration for your next project.

What are your favorite methods for creating medieval settlement names? Do you build them from historical influences, or do you prefer using name generators as a starting point?

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I won't take credit for this idea. It was posted on r/worldbuilding but was nuked by the mods for "asking for content", as usual only after lots of interesting discussion. Anyway...

Unbeatable aliens show up and blow up half the moon as a show of strength. They say that they'll be back in six months to annihilate the Earth. For the next six months humanity lives in the shadow of their inevitable destruction, with all that mindset entails.

Then when the time finally comes, nothing. No earth shattering kaboom, no heroic last stand, the aliens just never show. What happens next? How do you rebuild?

It's like your boss coming to you on 4:45 on Friday afternoon and telling you in a super serious tone "I need you in my office first thing Monday morning." and then completely forgetting about it on Monday.

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The large orange structure is a Flanar balloon. The ring and cabling hanging from the underside are part of the extraction rig mining gases deeper in the atmosphere. The weight of the extraction infrastructure helps keep the city stable.

Though the city is open to the air, the individual buildings must be airtight. The gases deeper down are poisonous. Cyclonic storms sometimes cause them to upwell into the layer of breathable air where the cities float, and residents must shelter inside until the storm passes.

Because Welkinstead is a hot Neptune at the same orbital distance as Yih, the cities enjoy the same amount of sunlight that the homeworld receives.

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One of the three islands nestled in the outer seas of Tanzanite. Zeogard is a mysterious island nestled further south of the continent.

The environment is a large, bioluminescent mushroom land where it's more or less permanently nighttime. You'll know your close when it suddenly shifts to the dark. Best be careful wandering around carelessly if you can't handle shrooms.

Species include Spore Spiders and the Kiwisee; which are giant Kiwi Birds that roam the land. Not many major factions originate from here but there's some native life like crabs that blend in with the shroom caps and anthropormorphic flightless birds.

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My world doesn't have many mountain ranges in a way that's easy to draw. Rather, the whole center of the continent is raised like one big mountain island.^1^

I'm drawing a map of an area about 200x219 km, to give an idea of the scale i'm working with, ranging in height from sea level to about 50km above that.

Single mountains or mountain ranges like the ones in the maps in The Lord of the Rings aren't too hard, but when one side of a mountain covers the entire map i don't know how to show that.

A map of Oz on Wikipedia has little hair-like lines to show elevation at Happy Valley (bottom left). Is there any other strategy for showing height differences on this scale?


^1^ This is because instead of tectonic plates, it has something like geophysical cooling that forms mountains. I won't get into that just now.

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Part of the reason the Allied Worlds is so successful is the arrangement of the planets with respect to one another.

Welkinstead is a hot Neptune. Yih and Newhome are Welkinstead trojans. Sweetwater is at the 3rd Lagrange point of the Focus-Welkinstead system.

The planets of the alliance are at fixed distances from one another, making logistics easier. They're also a celestial extension of a "wide" empire. The theory goes that empires that are "wide", bigger from east to west compared to north to south, are more stable because they consist of a similar range of climates, resulting in similar cultures that are easier to keep together. "Tall" empires, that are bigger north to south, span a wider range of climates, have a less cohesive range of cultures, and are harder to keep together.

Similarly, the four planets in the alliance are all the same distance from Focus, receive the same amount of sunlight, and have the same year length. The two non life-bearing terrestrial planets, Newhome and Sweetwater, can be terraformed using similar techniques.

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Mermaid.live doesn't let you download your diagrams without making an account, so I just NFT'ed it.

Here's an update to the YAP frame format. Ansible links are extremely low-bandwidth. No quantitative data rate yet, but let's just say you're limited to text if you want real time communication.

If two ansibles are to communicate, they must have wafers shaved from the same crystal of tailstone, and any ansible with a wafer sourced from the same crystal can listen in. Encryption is handled out of band, with a one time pad shared between the operators of the endpoints before turning the ansible on for the first time. The OTP is used to exchange a symmetric key used to encrypt future frames.

After turning on and establishing a secure connection, other negotiations take place, including frame length and time slot. YAP uses Time division multiple access, so the sender can be known from the time slot when a frame is received. I'd expect a K2 civilization to have sufficiently accurate clocks.

ARF (Aggregation and Reassembly of Frames) handles things like bundling links together for more bandwidth as well as allowing simultaneous transmitting and receiving (full duplex). If you want full duplex, both ansibles need two wafers, one for receive and the other for transmit, and the ARF tag helps keep track of that. It also aids in resuming a communication from an interruption. Data transfers can take a long time, on the order of days to weeks for large files like fabricator schematics, so you want the link to be failure tolerant.

The biggest chunk of the header is the handoff tag. This tells the ansible what the higher layer protocol is. Monkey foxes have been computing for 95 thousand years by the time of first contact, so they have a lot of layer 3 protocols, though YIP (Yinrih Internetworking Protocol) v1 and v3 account for most of the traffic prior to first contact, with Terran IP traffic finding a place afterward.

Last comes a checksum. It's physically impossible for data to be corrupted while traversing the Underlay, but the electronics used to sense the Science™️ going on with the wafer can misread things. There's a persistent superstition that the Underlay is actually Hell, and that the yinrih have been routing their FTL comms through the realm of the damned. Garbled packets are said to be the work of damned shades desperately seeking sensation of any kind. The Bright Way (who incidentally discovered tailstone and the Underlay and originally built out the star system's interplanetary telecom infrastructure) vehemently refuses to discuss the matter and strongly discourages the faithful from bringing the topic up.

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Hopefully it's still legible.

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I've recently made a bunch of friends interested in playing Pathfinder 2e, so I'm building a custom 1hr One-Shot for 6 players to learn the game (yes I know that time is a lie). The lore is amazing! It's got roughly 8 thousand years of history to create the current world of Golarion. The history is deep and rich, and some of that is because it's based on real world cultures and histories. There's obviously fantasy too, but a lot of nations and empires mimic real history, so it's very believable.

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Nothing to do with anything I'm working on. The thought just occurred to me this morning. It could have a huge range of vocalizations.

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A shorter barrel length means portable guns would be less affective as well. They could use piercing melee weapons like swords but they'd have to be more strategic where they strike. Of course with sufficient tech or magic these limitations could be overcome.

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A sign placed on the door of an Earth apartment rented by an family of expectant monkey foxes. The Outlander text at the top of the page is glossed below.

kr rcdq brrCD
kr     rcd-q   br-rCD-0
2.IMP sire-PL SUB-brood-ACT'
Warning! Brooding sires

The word written in maroon /short high strong growl, chuff/ is literally the imperative form of the 2nd person pronoun, and can be translated "hey you!" But especially when written alone, it acts as a generic warning or attention-getter, "watch out" or "beware".

There is English text (in Comic Sans) below the Outlander:

WARNING: BROODING SIRES

Great news, we're expecting! Please do not come near our nest. Humans this includes YOU!

Hatching day is August 13th. Come by after and say hello to the new kits!

There is a blood splatter in the lower right corner.

It takes about 144 days for yinrih kits to hatch. Because yinrih only get one shot at parenthood, expecting fathers are compelled by instinct to guard their nest, and will attack other males who get close. This is one of the reasons why the medical profession is mostly women, as females do not trigger the paternal defense response.

Yinrih can smell the pheromones produced by expecting sires and know to stay away. Humans can't, so yinrih living on Earth or near large human population centers usually put up signs like this on their door to warn salesmen, delivery drivers, and neighbors.

Usually a dam (mother) will politely shoo away any hapless humans before they can get within mauling distance, but sometimes things just line up and a human gets seriously hurt.

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The national symbol and motto of Partisan Territory.

qBF khj Gkq pan sgsf Gkq
qBF khj   Gkq-∅     pan sgsf  Gkq-∅
sky empty stand-ACT 1pl alone stand-ACT
The skies are empty, we are alone.
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Y'all seemed to like the genre of in-universe notices hastily thrown together in a word processor, so here's another one.

While the yinrih's nonsapient ancestors were social, they did not engage in social grooming. Yinrih pups give and receive gestures of physical affection such as kisses (from sires and dams) and tail thumps (from litter mates), but as they mature they begin rejecting these gestures. Deliberate physical contact between adults, including between sires and dams in a childermoot, is vanishingly rare. Of course medical exams are an exception, and there is a gesture similar to an embrace, where one person presses the top of his head against the chest or side of another, that indicates deep gratitude or relief, but we're talking "you literally saved my life" levels of gratitude.

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Not gonna lie, some of this is me craving the attention. I'm only human. But I also genuinely want feedback, and the more attention a post gets the more feedback I'm likely to receive. Seeking critique, I've posted a bunch of my Lonely Galaxy artwork (if you want to call it that) over on /r/worldbuilding over the last few weeks, all stuff I've already posted here, stuff I've spent days or even weeks on, Blender renders, pixel art, and so on. But somehow this thing I threw together in minutes in OnlyOffice while waiting to go to work this morning has garnered the most upvotes I've ever received across any of my Reddit accounts since 2012.

Link to original reddit post. I was asking about quadrupedal sophonts and hygiene, and got a mountain of excellent feedback, and I'm happy to say I also given others ideas who are working on similar projects.

Regulars here may recognize this as the poster hanging in the waiting room in Everybody Poops Together.

My usual MO is to post a piece of visual art (because humans are overwhelmingly visual and art posts seem to get all the attention over there), explain what it is, and ask for feedback on whatever part of the setting the art is supposed to depict. I get a few upvotes but seldom any comments.

I've since learned from other redditors who have posted genuinely skilled art that most of the attention is just complimenting the art itself and not engaging with the worldbuilding behind it.

So yeah, not sure what this is about lol.

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Context: Diarcesia is a fictional nation project started on 2016 in the NationStates website with this premise — starting with a Greco-Roman cultural concept and deferring details until you need it/are sufficiently inspired, how far can you go?

Ten years later, as shown in this map, I still have quite a bit to go, but I have also gone far since I began. A lot of what I've canonized wouldn't have been possible if I decided to flesh concepts out at the beginning.

Lastly, ask me anything! I'm particularly interested if you're able to spot the inspirations or references in the map!

Another entry in the same universe: the Nankrai Archipelago

Co-op Credits

Andrenade - Neraserria (land of the Nerra)

Delmonte - Dionysia (island leased to Delmonte)

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Here's a monkey fox with a gun. 🔫🦊

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I have been using DokuWiki for a while to archive my worldbuilding stuff, but recently I've been playing around with Bookstack. DokuWiki is more versatile, but it looks dated and that versatility is achieved through a slew of interdependent plugins that may make future maintenance hard.

Some people have also said that it's harder to find stuff on DokuWiki. To that end, which of these two sites do you think is better?

DokuWiki: https://constructed.world/

Bookstack: https://book.constructed.world/

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One of my favorite tidbits about Oblivion is that, when Bethesda brought Patrick Stewart in to play Uriel Septim, they gave him this big 90-page booklet detailing the character’s history and background and motivations, and they were really worried that they’d gone overboard and given him too much. Meanwhile, Stewart was delighted--he’s said that it was the best character prep he’d ever been given, and he wished more people would do that.

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For these purposes "cold blooded" means having a low metabolism. Let's say we have a race of cold blooded sophonts. They have to regulate their body temperature externally by basking, and go a long time between feeding.

Between meals they only move to get in and out of the sun or artificial heat source. They're physically lethargic but mentally they're just as active as a human would be when awake. The result is a lot like when I have insomnia. Can't/don't want to move, but brain going a mile a minute.

They have grasping hands but can't use them well or at all when in this low energy state, but they can speak. Since most of their life is spent this way, they develop a strong oral culture, writing little but saying much. They spend these extended periods of torpor in groups, swapping stories and philosophizing.

Material culture is scarce, since any large structures must be built very slowly in stages during their active periods or in parallel with many many workers. They don't need to develop agriculture, since their caloric intake is much less compared to a human, and a hunter-gatherer lifestyle can support a much larger group.

I imagine them becoming a society of monks and philosophers, meditating and pondering the nature of things. They're not perfect pacifists but are less likely to engage in conflict because it wastes energy.

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Here's something I haven't done yet surprisingly enough. This is the word for the Commonthroat language in Commonthroat itself.

It's romanized rJhqjHcMr which is pronounced /chuff, late falling strengthening growl; huff, early falling strengthening growl; short low strong whine; long low strong grunt, chuff/

It's a compound word that consists of the roots rJhg meaning throat or language and qjHc, which is the adjective universal or standard. gjHc in turn consists of the adjective qjH whole and the suffix -c meaning related to or associated with (compare English -y or -ish). Etymologically it means pertaining to the whole. -Mr is the 3rd person proximal noun suffix, roughly meaning this or this thing here. The dictionary form of a word is usually the indefinite 3rd person form ending in -g, but Commonthroat is a proper noun, so it can't really be indefinite.

Commonthroat is read right to left. The blue glyphs are vowels and the red diacritics (and the red glyph at the end) are consonants. If a consonant begins a syllable it's written as a diacritic. If it ends a syllable it uses a full letter.

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This was a response I posted to a prompt on the worldbuilding subreddit.


The Partisans don't use prisons. They use oubliettes. you are placed in a capsule that fills with neurogel. The gel acts as a liquid ventilation medium and an interface between your brain and a computer system.

You can only see, touch, hear, smell, or taste what the computer shows you, and in an oubliette, the computer doesn't show you anything. You are completely devoid of sensation while remaining fully conscious, your naked mind floating in a see of oblivion. Worse, the computer can alter your time perception to make time seem to pass more slowly. Outside it was only six minutes, but inside it felt like a month of complete and total isolation.

Eventually, the neurogel drains and you collapse onto the floor, expelling gel from your lungs and stomach. After you're done coughing and vomiting, you try to get up, but you've forgotten how to walk. You're hefted onto a stretcher and unceremoniously tossed outside into the bitter cold like a sack of garbage.

The first tactile sensation you feel is the bitter cold nipping at your fingers and toes. You're only clad in a thin shirt, pants, and stockings, all still covered in a yellow patina of neurogel. You look up at the sky. The faint sun is near the zenith, but its distant feeble rays only manage to bathe the area in evening twilight.

You hear the clicking of claws on pavement.

"It's another human!" You recognize the words, but the melodic yips and growls are unutterable by the human vocal tract. More claws dig into your sides and you're flipped on your back onto a rickety furniture dolly. A thin shear blanket is draped over your entire body. It smells like it's been slept on by a thousand outdoor dogs. "This is just for show," says another alien voice, female this time. You barely have time to wonder what she means when the dolly starts moving.

In your periphery you can see the hind legs of one of your rescuers, covered in smokey gray pelage. His left rear paw seems to be missing its outer thumb. His long sinewy tail is wrapped around a handle near your side.

You hear the metallic thud of paw gauntlets on the pavement. "Halt, citizens!" barks a voice from behind a helmet. The guard lopes up to you. "State your destination and reason for travel."

"We're taking this body to the processing plant," says the male voice, loudly as though addressing an unseen observer above and off to the side.

"Processing plant?" the guard says skeptically, making an odd gesture with his tail.

"Correct," says the female. She awkwardly positions herself as though trying to avoid the gaze of the unseen observer. She rummages through a pocketed band around her right foreleg and produces a few plastic coins and palms them off to the guard.

"Processing plant," the guard repeats, rubbing the coins together and discreetly pocketing them. "Good and dead then, this one?" He walks up beside you, balls his rear paw into a fist, and donkey kick-punches you in the ribs. You bite your tongue to stop from wheezing. He rears up on his hind feet and lifts the blanket. Your eyes meet. His head is obscured by a bulky powered armor helmet but you know he's staring right into your slimy goo-filled human eyes. He grabs your head in his forepaw and slams it down onto the dolly. "Yup, only good two-legs is a dead two-legs," he's still projecting his voice to the same unseen observer. "Go about your business, citizens." The metallic thud of his paw gauntlets fade into the distance.

You continue along for several minutes. Your rescuers smell your confusion at what transpired back there. "Oh he knew you're alive," says the male under his breath, "but they don't get paid enough to care. But we gotta give him some plausible deniability, hence the blanket. Vid sensors are everywhere." He gestures with his muzzle up at what looks like a matte-black square flush with the dull gray concrete wall to your right.

A few more minutes pass, the only sound the rickety wheels of the dolly and the clicking of all eight of your benefactors' paws on the pavement. "We're here," yips the female. She throws the blanket off you and you get a good look at her for the first time. She's completely furless save for her whiskers, like someone grafted the head of a Xoloitzcuintle onto the body of a baboon with alopecia. Her back and shoulders are dense with musculature, a physique befitting a species built for swinging through the trees.

"Healer?" you manage to mutter. She tilts her muzzle upward in silent affirmation.

"Can you walk?" she asks. You try to move your legs, but can't.

"ugh," she growls. "We'll have to carry you down the ladder." She wraps her tail around your left shoulder and the male does the same to your right.

"Sorry in advance," says the male, "This is gonna suck for all of us." They pull you off the dolly and kick it down a shaft next to you. It clatters on the concrete a story below.

Their tails are gripping your shoulders so tightly your arms are losing circulation. Despite your feeble grunts of protest they drag you like a sack of potatoes to the edge and position your feet toward the hole. "Yeah yeah I know," says the healer, lifting a rear paw and making a grasping motion with her digits. "This place isn't easy for tailless bipeds on the best of days."

They heave you over the edge. There's a ladder leading down to the floor below. They begin climbing down, their rear paws a second set of hands gripping the rungs. They manage to clamber down and lower you onto the cold concrete floor.

Their tails uncoil from around your shoulders and for the first time you can move your arms. you flail them feebly trying to return blood flow to your fingertips.

"Ah! Progress!" the healer yips, walking out of sight and pulling some things from an old plastic bin. She waddles up to you on her hind feet. "Take a big whiff" she says, thrusting a rag soaking in some foul-smelling liquid under your nose. "It'll help with the residual effects of the oubliette."

A sharp scent burns your nose, but your brain fog slowly begins to lift.

You still can't remember why they put you in there, but flames of vengeance are already kindling. The healer sniffs the air. "Don't even think about it," she growls. "We don't know what you did to be shoved in an oubliette, but just be thankful you got out with your sanity. Anyone going on two legs here in the Outlands already has a target on their back. For all we know you sneezed in the direction of the wrong person. Trying to settle the score will just get you in more trouble."

"If you want my advice," says the male, "you catch the first ferry back to Moonlitter then take the mass router to Hearthside. It's much more human-friendly than the Outlands. Why any human would willingly live in this Light-forsaken pit in the first place I'll never know."

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