776
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 30 Mar 2024
776 points (97.9% liked)
Games
32736 readers
1102 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
20 years ago, they sold every Street Fighter three times with more characters in each new iteration. Microtransactions suck, but simple DLC is a less shitty than what used to be normal.
What? You didn't like buying SUPER Street Fighter II TURBO Championship Edition?
I actually did, because once I bought it they couldn't shut down the dlc servers on me when they released the next one.
This was more a way for them to keep people putting in quarters at the arcades and selling machines to arcade ops.
It translated to some home games, but wasn't the focus of putting out all these new versions. It made some sense at the time.
Yep
Street Fighter II: The World Warrior - (1991)
Street Fighter II': Champion Edition - (1992)
Street Fighter II': Hyper Fighting - (1992)
Super Street Fighter II: The New Challengers - (1993)
Super Street Fighter II Turbo - (1994)
All $40-60 games at the time.
You are mistaken about the price. Street Fighter II: The World Warrior had a retail price of $69.99 at launch.
They did milk the fuck out of that, I'll grant you.
But at the same time you couldn't take them online and end up playing somebody who'd got the latest one and have to fight new characters you'd have no access to.