19

PC and monster weaknesses are very easy to look up and apply, but finding out what the actual people at the table will fall for is a lot harder, so what have you noticed your players always get pulled in by?

you are viewing a single comment's thread
view the rest of the comments
[-] ProfessorOwl_PhD@hexbear.net 2 points 4 months ago

I'm familiar with the issue, I call it Skyrim Syndrome after a player who took a while to get that NPCs wouldn't just forget she ever existed if she crouched behind a barrel. I think it's a result of people having very gamified experiences with rpgs, and expecting the same limits on simulation as a videogame. Things that aren't mentioned in detail are just flat background, or things that are mentioned in detail are the "interactable object" of the scene, the only thing they "see" to do something with.
It is somewhat on the GM to be aware of those players, giving extra hints, suggesting courses of action and telling them when their character would think something is a bad plan, but it's actually solved by the players themselves grasping the endless possibilities of TTRPGs.

this post was submitted on 01 Apr 2024
19 points (100.0% liked)

ttrpg

529 readers
2 users here now

Tabletop Rpg posts, content, and recruitment posts.

Recruitment posts should contain what system is being played, CW for any adult/serious themes players need to be aware of and whether a game is beginner friendly.

An obvious reminder of no racism, sexism, ableism, homophobia and transphobia.

Emphasis on small independent rpgs like the ones in the TTRPGs for Trans Rights in Texas but not against dnd stuff.

founded 2 years ago
MODERATORS