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[-] Lonesome_Lorakian@ttrpg.network 4 points 7 months ago

I think (some of) the hostility towards homebrew might come from the fact that PF2 plays very much "numbers first" in the sense of balancing. So I feel this is one of its greatest appeals for players of the cellar lizard game who couldn't stand the wobble of that system. When those people associate "homebrew" only with "fixing the dang game" of course they get confused when people try to "fix" a game that doesn't have any such glaring mechanical oversights.

That's of course not helpful though. As I see it, mostly people homebrew because they are going for a different experience but with a familiar game system or just 'cause it's fun to try and see what you can do with the game.

I've only been running PF2 for a short while and haven't really tried changing anything as I believe I should know how it works before messing with it. In other systems I've homebrewed quite a lot and optimizing the balancing was more of a helpful creative framework and never the sole point of it.

So yeah, I like the idea of encouraging people to share their rule variants. Wasn't this the whole point of having a better open license anyway? So everyone could share their custom stuff without worry and everyone else would have a better and richer game for it? ๐Ÿ˜

(with homebrew here I mean changes to the core rules only and not adding your own creatures/items/... That I already do because it's baked into the core rules in PF2)

[-] Kichae@lemmy.ca 4 points 7 months ago

The thing is, because it's numbers-first, it's -- theoretically, anyway -- much more easily extensible than those games with thinner, less detailed, but just-as-expensive books.

And that's just if you care about balance. Sometimes you just don't. The game's core audience to this point has very much seen the strict balancing as the core identity of the game -- and it is a core feature, with how it ties into the four degrees of success system (the true core of the game, as far as I'm concerned), but there's so much good Pathfinder content out there that one shouldn't need to worship at the alter of Thanos to be interested in the game.

The bestiary is kind of amazing, and is worth the cost of admission all by itself. The Monster Core has some really compelling creature changes, too. And the creature creation space is incredibly inspired. The Battlezoo bestiaries are so far above and beyond anything I've acquired for 5e, I don't even know how to speak to it.

If anyone wants to join in on that, they basically have to do it in secret because trying to create content for the game in public and seeking feedback turns into a recreation of the "never again" meme.

We learn through trying and failing, and there's currently no room for failure in the largest community for the game.

[-] Cosmiclive@ttrpg.network 2 points 7 months ago

The fact that it is actually somewhat balanced (not perfectly of course but much better than anything else I've seen.) means that purposely ignoring part of the balance is possible. You don't need to hail mary a change and hope it won't break the campaign. It's an informed decision instead of a blind guess.

[-] Kichae@lemmy.ca 1 points 7 months ago

Yes, exactly! Enabling informed, purposeful choices is what it's really all about!

[-] Shyfer@ttrpg.network 1 points 7 months ago

Ya I homebrew every game I play because I think it's fun. I like designing things, I like game design, and it's easier to do when you have an existing chassis. Plus I bet that numbers first, balanced games can actually make this easier.

I thought 5E was the easiest game to homebrew because classes have such few features and everything is so loosey goosey, but if you do it with a more well balanced game, you probably have an easier time finding the right numbers to use to plug into everything, because there are predictable formulas and such.

At least, that's what I think, I've still done it with 5e more than anything else, but I'd like to try with Pathfinder 2E or DnD 4e.

this post was submitted on 03 Apr 2024
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