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Implementing triggered abilities
(lemmy.world)
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We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
I patched together some version of this using nested dictionaries:
with each value being another key:value pair of
{ "ability_id": <ability-node> }
so I can keep a reference to the Ability node and use dictionary functions like .has() to check if a character has a specific ability:Then when a trigger fires, it calls this (I omitted the return code):
This seems to work, but it still gives me that tickling sensation that it could be a little cleaner.