57
Roll20 Data Breach (lemmy.world)
submitted 4 days ago by Jozzo@lemmy.world to c/dnd@lemmy.world

On June 29, 2024, at 6:30 P.M. Pacific Time, Roll20 learned that an administrative account was compromised. By 7:30 P.M. Pacific Time, we acted to ensure that all unauthorized access was blocked, and we began the process of investigating the incident to determine the scope.

Following our investigation, we learned that the unauthorized third-party had access to administrative tools, which may have resulted in the exposure of personal information, such as your: first and last name, email address, last known IP address, and the last 4 digits of your credit card (solely if you had a stored payment with us).

Notably, the compromised administrative tooling did not expose your password or your full payment information, such as your address or credit card number.

While we have no reason to believe that your personal information has been misused, we are notifying you out of an abundance of caution.

We take your privacy and security very seriously, and we deeply regret that this incident occurred. We will be implementing an action plan to further enhance the security of our administrative tools going forward.

If you have questions, or if you would like to view a copy of your account data that the third party may have had access to, please reach out to us at https://help.roll20.net and create a support ticket with the subject line “Incident Data Request” and we will be happy to assist you.

Here are some resources containing good best practices for protecting your information online which we recommend: https://consumer.ftc.gov/online-security

[-] Jozzo@lemmy.world 6 points 1 week ago

It depends entirely on the company you work for. Even then, I wouldn't exactly describe the work as "chill"

31
submitted 3 weeks ago by Jozzo@lemmy.world to c/godot@programming.dev

For character abilities that have a certain trigger condition, eg. "OnAttack", "OnJump", "OnDamaged" etc..

Currently each of these triggers is a signal. When a signal fires, the character loops through all of its abilities and activates each one with that specific condition, so it just runs an if statement for every ability, regardless of whether it has that condition or not:

if ability.trigger_condition == Triggers.OnAttack:
  ability.activate()

My issue is that this could get a little unscalable with many characters on-screen each having many abilities of their own. A character could have 1 OnDamaged ability and 19 OnAttack abilities, but when an "OnDamaged" signal is received, it will still loop through all 19 OnAttack abilities.

Any advice on this is appreciated, thank you all.

25
submitted 3 weeks ago by Jozzo@lemmy.world to c/warframe@dormi.zone
[-] Jozzo@lemmy.world 5 points 2 months ago

Wow that answers none of the actual concerns regarding Vanguard. At least they openly confirmed that they dont care about their Linux players.

[-] Jozzo@lemmy.world 5 points 3 months ago

Here's an absolute banger build I cooked up:

Basically spin around the tileset vacuuming up as many enemies as you can. After the tornado ends, cast Sickening Pulse immediately. Funny business ensues.

It actually does pretty well in steel path missions, but it does almost no damage to high armour units, even with 10 corrosive stacks. Also completely useless against Overguard units, since for some reason Elemental Sandstorm doesn't seem to apply to them.

15
submitted 3 months ago by Jozzo@lemmy.world to c/godot@programming.dev

Wanted some opinions on ways to set up triggering "on-kill" effects. In short: The player can have abilities that trigger effects whenever they shoot and kill an enemy. I'm also looking to extend abilities to enemies as well, so can't just hardcode a player reference.

Currently I'm doing it like this:

  • Enemy signals that it died -> the bullet receives this and signals that it killed Enemy -> the player's weapon receives this and signals that it's bullet killed Enemy -> the player receives this and triggers it's on-kill abilities.

It simultaneously feels like a good way to go about it but also a long mess. The other option I've considered is:

  • Each bullet has a reference to it's owner (eg. player). When an enemy dies to a bullet, it looks to the bullet's owner reference and tells it to trigger it's on-kill effects.

This way is a lot simpler to write, but is error prone eg. In cases where the bullet's owner is killed while their attack is mid-air.

Thank you all!

306
submitted 3 months ago by Jozzo@lemmy.world to c/opensource@lemmy.ml

Figured I'd share this project as I don't see many that know about it! (Only available for Windows)

57
submitted 4 months ago by Jozzo@lemmy.world to c/godot@programming.dev

A massive asset bundle by Kenney is free right now on itch.io. It's only available for 9 more hours as of posting.

All included assets can be previewed here: https://kenney.nl/data/itch/preview/

Includes 2D, 3D, and audio assets!

86
Patch #6 Now Live! (baldursgate3.game)
[-] Jozzo@lemmy.world 7 points 5 months ago

Wow that was incredibly well made, thanks for sharing!

53
submitted 5 months ago by Jozzo@lemmy.world to c/selfhosted@lemmy.world

For those that have never heard of it, PlanarAlly is an open-source self-hosted virtual tabletop (VTT) for TTRPG games. Here I've compiled the most important features/changes from their blog post. The full release notes are available on their GitHub: https://github.com/Kruptein/PlanarAlly/releases/tag/2024.1

Vision Blocking Update

A new vision blocking mode is introduced, called behind. It will accompany the existing vision mode which will be renamed to complete.

When behind mode is active, the shape marked as vision blocking will be rendered as if it’s not a vision blocking shape, but everything behind it will be fully obscured. This will for example allow you to have a tree trunk that is vision blocking, but still show the players what they are looking at (i.e. a tree trunk).

Notes Overhaul

There is no longer a difference between shape notes and campaign notes. Notes are now a single concept, can be attached to shapes and managed through a new UI element called the Note Manager.

It’s now possible to share certain notes to other users with granular access rights, eg. you can give view access to all players when they retrieve an item, or give a particular player a private note that only they can view and edit.

For a full overview of the new note system, check the notes documentation.

Asset Drop Ratio

Defines how assets should be scaled when dropped on the map. A drop ratio of 1 is the default, it means the asset will resize purely on it’s specified dimensions, eg. goblin_1x1 will take up 1 grid cell even if it represents 10ft, whereas a drop ratio of 0.5 will resize basilisk_2x2 to 1x1.

Context: Previously, assets would auto scale when dropped onto the grid if they have a dimension in their name, eg. goblin_1x1 would fit exactly 1 grid cell, dragon_3x3 would be resized to 3 by 3 grid cells. This was using a method based on the 5ft-system to automatically adjust this when a location had a bigger size (eg. 10ft maps would automatically make goblin_2x2 fit in 1 cell). This however would break anything that wasn't using the 5ft-system.

Dice History Improvements

The dice history will now show who rolled the dice (it was previously only shown on hover) and contains more details on the specific roll instead of only showing the final result.

[-] Jozzo@lemmy.world 14 points 5 months ago

Just tried this out in one of my projects, here's what happened:

  • do something works without a problem.
  • do something else never goes off.
  • the rest of the game keeps running as normal. You can even call foo() again any number of times and do something will still go off.

Having it waiting in the background didn't seem to have much of a performance impact. I started 5000+ of them and foo() only took up ~0.6% frametime with the rest of my game running alongside it.

[-] Jozzo@lemmy.world 5 points 5 months ago

You cant really compare like that, learning is an input and regurgitating is an output.

Humans learn and regurgitate much the same as an AI learns and regurgitates.

A human can only output things based on input it's received in the past. Try imagining a new color. Any color you could possibly come up with is just some combination of colors that already exist. By painting with purple are you not "regurgitating" the work of red and blue?

47
Crash Landing (lemmy.world)
submitted 9 months ago by Jozzo@lemmy.world to c/nomanssky@lemmy.world

I accidentally summoned my freighter at a weird angle, so from the ground it looked like it was crashing down to the planet. I thought it made a pretty cool shot though! Here's some other angles:

[-] Jozzo@lemmy.world 5 points 10 months ago

PlanarAlly is a pretty cool self-hosted VTT.

[-] Jozzo@lemmy.world 5 points 1 year ago

You need to delete all cookies for lemmy.world in your browser, then log in again.

[-] Jozzo@lemmy.world 5 points 1 year ago

You can use a search query to include only results with Lemmy's footer, which is consistent across all Lemmy instances. I made a post about it here: https://lemmy.world/post/342365

12
submitted 1 year ago by Jozzo@lemmy.world to c/fediverse@lemmy.world

I saw someone post about FediSearch, its very helpful but a little inconvenient to have to switch search engines just for lemmy, so I implemented their search query directly into my browser with Chrome's search shortcuts. Figured I'd write up a guide since this seems to be one thing a lot of y'all are missing from reddit, hope it's helpful :D

(This works for Chrome but not Firefox - they don't allow you to create custom search shortcuts.)

[-] Jozzo@lemmy.world 11 points 1 year ago

Mods have said the subreddit will be made read-only when the Kullervo update drops (June 21st-ish I think?)

[-] Jozzo@lemmy.world 12 points 1 year ago

Definitely not. Most of the platinum on those sites is stolen from hacked accounts / credit cards. In the case of the former the platinum will be traced back to you and your warframe account can be banned. Not trade-banned, banned-banned. In the case of the latter, the platinum will be removed from your account once the card owner gets their bank to chargeback.

Source: My brother got banned for this.

[-] Jozzo@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

At least in Google Chrome, you can add "cache:" to the beginning of the reddit URL to retrieve a cached version of the site. It's worked for most of the reddit links I've needed to access.

eg: cache:https://reddit.com/r/...

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Jozzo

joined 1 year ago