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submitted 5 months ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] kindenough@kbin.earth 21 points 5 months ago* (last edited 5 months ago)

And one stll has to spend 10 euro's on the creation credits to get a 7 euro dlc. But at least when you buy 2 times 500 credits you have paid 1 eurocent less then the 1000 credits pack. Yeah...

[-] seang96@spgrn.com 35 points 5 months ago

This part is the worst part IMO. Designed a currency conversion system so you always put more money in it than you need to purchase the item this does two things and both are a win for the corporate.

  1. Always have unspent money in the account, so kind of like a bank or gift cards, they get the money earlier when it's worth more and can be utilized to get more faster.
  2. Incentivize the customer to be a repeat customer because you will "waste" your current credits if left unused, so you'll follow the lost cause fallacy when something you want hits the store, but not really need.
[-] kindenough@kbin.earth 13 points 5 months ago* (last edited 5 months ago)

Yeah, that is certainly why the DLC was positioned at 7 and not 5 euro.

I also think needing to pay for the second half of a mission is like the businessmodel of a drugsdealer giving you your first shot for free. If Bethesda really had any good intentions introducing the creation club for the modders and gamers, they would have given those missions for free.

[-] clarinet_estimator@lemm.ee 4 points 5 months ago* (last edited 5 months ago)

Wait. 1/100 of a euro is a eurocent and not a centieuro?

this post was submitted on 18 Jun 2024
217 points (97.0% liked)

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