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Why we don't have 128-bit CPUs (www.xda-developers.com)
submitted 6 months ago by jwr1@kbin.earth to c/technology@lemmy.world
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[-] AnyOldName3@lemmy.world 3 points 6 months ago

It's a silly flag to use as it only works when running 32-bit Windows applications on 64-bit Windows, and if you're compiling from source, you should also have the option to just build a 64-bit binary in the first place. It made a degree of sense years ago when people actually used 32-bit Windows sometimes (which was usually just down to OEMs installing the wrong version on prebuilt PCs could have supported 64-bit) if you really wanted to only have one binary or you consumed a precompiled third party library and had to match its architecture.

[-] wizardbeard@lemmy.dbzer0.com 3 points 6 months ago

You can also toggle it on precompiled binaries with the right tool (or a hex editor if you're insane), which was my main use case. Lots of old games that never got 64-bit releases that benefit from having access to the extra RAM, especially if you're modding them. It's a great way to avoid out of memory crashes.

this post was submitted on 23 Jun 2024
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