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submitted 1 year ago by GreenCrush@lemmy.world to c/zelda@lemmy.ml

I'm not going to deny that they are good games, they definitely are. However, there are some design choices made with BOTW and TOTK that really make me separate them from the rest of the series.

The item degradation, the voice acting, the open worldness, all these things aren't what I want from a Zelda, and because of that, I doubt I'll ever replay those games again. Again, not bad games at all, and if anyone said they were their favorite games, I'd totally understand that.

But does anyone else wish that we would get a more traditional Zelda game again?

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[-] beechgurly@lemmy.world 5 points 1 year ago

On that note, I love Breath of the Wild. I thought it was a great game. While I do also very much enjoy Tears of the Kingdom, I am endlessly frustrated with the unclimbable walls in the depths. I get so frustrated that I have to put down the game.

[-] Xariphon@kbin.social 8 points 1 year ago

Oh those can fuck right off. Especially because you absolutely can climb them. You can waste lots of time and stamina and resources climbing them. You just can't fucking get anywhere because the ceiling is an invisible wall.

Oh yeah. Those can also fuck right off.

[-] morphballganon@lemmy.world 0 points 1 year ago

Why don't you just look at the map and go around?

[-] beechgurly@lemmy.world 1 points 1 year ago

I haven't gotten enough of the lightroots to see much of anything as far as the underground map goes. I'm trying but it's hard to get around with all the walls. Not being able to get around the walls is the main thing preventing me from getting more lightroots.

[-] morphballganon@lemmy.world 1 points 1 year ago

You can predict where the walls are going to be if you compare the depths map with the surface map and look for patterns.

this post was submitted on 21 Jul 2023
41 points (84.7% liked)

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