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submitted 5 months ago* (last edited 5 months ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

I rarely play anything from the past 5 years but when I do there's a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there's a lot of rasterisation that looks like it's being rendered on the Sega Saturn. Then there's tons of odd shimmering going on everywhere, and I'm not sure if it's due to dynamic resolution scaling, ambient occlusion or dynamic reflections

Overall games don't look quite as sharp and defined as older games though they simultaneously have lots more detail. It's weird

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[-] Beaver@hexbear.net 40 points 5 months ago

The ascendancy of Temporal Anti Aliasing is one major culprit. But it's also an aesthetic choice that the developers are leaning into.

this post was submitted on 22 Jul 2024
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