53
submitted 2 months ago* (last edited 2 months ago) by doublepepperoni@hexbear.net to c/games@hexbear.net

I rarely play anything from the past 5 years but when I do there's a noticeable difference in how the games are rendered compared to up until the early PS4 era. Transparent voluminous materials like hair or foliage have this fuzzy pixelated look to them, and there's a lot of rasterisation that looks like it's being rendered on the Sega Saturn. Then there's tons of odd shimmering going on everywhere, and I'm not sure if it's due to dynamic resolution scaling, ambient occlusion or dynamic reflections

Overall games don't look quite as sharp and defined as older games though they simultaneously have lots more detail. It's weird

you are viewing a single comment's thread
view the rest of the comments
[-] ChaosMaterialist@hexbear.net 12 points 2 months ago

How could I forget the key feature of the 2000s? It's almost like I ~~Yellow Filter'd~~ blocked it from my mind!

soypoint-1 Bloom soypoint-2

Publishers :mystery-emote: Reviewers

[-] doublepepperoni@hexbear.net 11 points 2 months ago* (last edited 2 months ago)

To be fair, that was also my reaction watching Halo 2's opening cutscene in 2004

https://youtu.be/XFKoLeOXEDc?si=BO5rMVPrbfkj3eDS&t=106

So much bloom

load more comments (2 replies)
this post was submitted on 22 Jul 2024
53 points (100.0% liked)

games

20450 readers
476 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS