152
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 13 Jun 2023
152 points (100.0% liked)
Gaming
30582 readers
228 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
Yeah I don't think so (see the next part however for my thoughts on the full reasoning why there is no pause) - D3 also was always online (sans console editions) and you could pause with a few exceptions.
There definitely is a shared world state component, in that you seamlessly matchmake with others who can appear near you, and engage alongside you - this also grants you some extra XP ("Nearby Player Bonus") while someone else is close. It becomes even more apparent during world events, such as world boss fights or Legion Events (which you can think of as a mini world boss fight).
I think this is where the true cost of not being able to pause comes from - since they didn't add in a private vs public mode (in D3, you couldn't pause when you had the game set to public, or when friends were in your game). If it existed, and you were to pause as it is, you'd need some sort of immunity buff or such, as another player could cause enemies to come near you, and either kill you outright, or right when you resume the game.
Yep - this is nice to have (though you cannot use it in a boss fight AFAIK) though it'd really be nice to be able to actually pause still, but I suppose it's better than nothing.