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this post was submitted on 08 Sep 2024
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Rain World has this but for ecosystems. There is a whole dynamic predation hierarchy that changes according to how dangerous you are known to be or how much you have tamed certain creatures, there are tribes of intelligent creatures that you can trade with or fight with or be attacked by depending on the reputation you develop with them over the game, there are food sources that cannot be repeatedly visited but must be rotated through to give them time to regrow.
Finally it's the ecosystem simulation every open world game bragged about, for real! I've been eyeing this game for a long time.
Just know that it's hard to get into. There isn't really any strong narrative pushing you along, and it's a lot more about learning how to exist in the specific ecosystems you encounter as you progress through the game. There are a few linear difficult stealth & platforming sections around the midpoint but the early game is very open.
I have seen people get filtered by it, wonder how bad it'll be...
I bounced off twice. Just don't try to play it like Hollow Knight.
Hollow knight sucks lfg