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[-] karashta@lemm.ee 94 points 2 months ago

It's hard to really describe to younger generations just what it was like.

I'm an elder millennial (1984) and the changes to games within my lifetime has been breath taking and staggering.

The first game I remember playing is River Raid on my brother's Atari. I was a vaguely plane shaped black block.

A couple years later, I find myself playing Super Mario Bros. A few more and it's SMB3 and I'm holding a gameboy in my hands on the road trips to Florida to see my grandparents.

Then the jump to SNES and Genesis. Seeing that depth and life seep into the characters... The music gaining in complexity...

I even had a Sega CD and I remember how mind blowing it was when Sonic turned and ran towards the back to go through a loop instead of just side to side.

Then for it was PS1 with Final Fantasy 7... Graphical cut scenes like moving works of art.

After this point, yes there was still obvious and sometimes bigger jumps... But this is where it all was SO different each generation. Not just seeing extra small details and polishes. Large, discrete jumps forward

I wish I could give my wonder to anyone who never got to experience it. It was an amazing time to live.

[-] The_Picard_Maneuver@lemmy.world 30 points 2 months ago

The closest I've felt to those monumental leaps in recent history was the first time I played VR. It feels similarly mind-blowing.

[-] Blackmist@feddit.uk 8 points 2 months ago

It's just a shame that only one company wants to bring it to the masses, and they're one of the worst companies I can think of.

Although the last few years have certainly given them competition on that front, if not the VR one.

[-] MonkeMischief@lemmy.today 9 points 2 months ago* (last edited 2 months ago)

I'm still mad that Microsoft is deciding to just brick WMR devices. It's such a scum move. They should require unlocking and open-sourcing the firmware at that point.

"But muh companee seecrets :(" Clearly you're done with them, M$ / HP / Samsung / Asus and friends!

I'm happy Monado is a thing but right now it just feels like a very big "if" for these devices, and I refuse to give facebook any money for any reason.

At least there's hope with possibly lightly used Vive kits or something? Idk...

[-] mayo@lemmy.world 8 points 2 months ago

Meta will brick my headset unless I tell them my birthday within 30 days, and just by using the device it links to multiple emails, my phone number, phone, and laptops. The OS feels cooked to grab data and many of the TOS agreements say it explicitly.

https://www.meta.com/help/quest/articles/accounts/account-settings-and-management/why-we-ask-for-your-birthday/

[-] Blackmist@feddit.uk 4 points 2 months ago

But at the same time it's under £300 and doesn't even need a PC or PS5 to run it.

A PSVR2 with console will set you back just under £1000. A Valve Index setup with good PC is probably going to be close to £2500.

It's not hard to see why the Quest outsells all the others by miles.

[-] InFerNo@lemmy.ml 5 points 2 months ago

You either pay with money or your data. This clearly shows the value of your data.

[-] mayo@lemmy.world 1 points 2 months ago

Very true. I'm definitely softer on Zuckerberg and his company after owning a couple oculus headsets, my misery is less, I live another day. It feels like doing something I know I shouldn't do but I can't help but enjoy it.

[-] skulblaka@sh.itjust.works 6 points 2 months ago

What? I assume you're referencing Meta, but Valve cooked their own VR solution years and years ago (Valve Index) and it's pretty much the best one out there, and the software gets an update about once a week.

[-] Blackmist@feddit.uk 5 points 2 months ago

Yes, but it's not really for the masses is it? It costs over a grand which is a big ask for hardware that few people actually make games for.

[-] skulblaka@sh.itjust.works 4 points 2 months ago

The PS5 is $750 and only plays PS4 games and people are still buying those

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this post was submitted on 11 Oct 2024
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