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submitted 2 months ago by Cowbee@hexbear.net to c/ttrpg@hexbear.net

I'll be running a Mothership RPG campaign soon, and will start off with a Session 0. Anything I should be sure to include? Might do a oneshot as well if there's a bunch of time, this is our first time with this system and my first time as a GM. Thanks!

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[-] JohnBrownsBussy2@hexbear.net 17 points 2 months ago

I like to use the CATS method:

C - Content. What is the game/campaign going to be about (in general). What are the themes that you want to touch on?

A - Aim. What are the players trying to accomplish? How will you know when you've reached a satisfactory conclusion?

T - Tone. What is the overall tone of the game? Is it serious or light-hearted? Gritty or gonzo?

S - Safety. How will you make sure that everyone has a good time, and that you avoid re-traumatizing content? What topics should be avoided altogether or treated gingerly (Lines and Veils). How will players signal that you need to stop the game and resolve an issue if they feel uncomfortable to express that verbally (X-Card/Script Change.)

The goal is to have a consensus on all these topics.

[-] Cowbee@hexbear.net 7 points 2 months ago

Thanks, that's a great idea! One of my players is a very supportive and very experienced GM, and specifically mentioned Lines and Veils (especially due to the system being Mothership, though it's useful everywhere). Thanks! Will keep that in mind.

this post was submitted on 23 Oct 2024
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