190
submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

you are viewing a single comment's thread
view the rest of the comments
[-] AnonymousLlama@kbin.social 7 points 1 year ago

Having well placed saved points and QOL features is absolutely amazing. I'm not interested in spending 10-15m running back / repeating myself just because the save progression system is rubbish. A lot more developers are more respectful of your time in that regard so it's a great improvement

[-] Addfwyn@lemmy.ml 6 points 1 year ago

I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.

[-] ampersandrew@kbin.social 3 points 1 year ago

It's going to depend on the game. If you're making a game like Resident Evil, half of that game's brilliance is in where it puts its save points.

[-] Addfwyn@lemmy.ml 3 points 1 year ago

Totally fair. Particularly in survival horror where saves are explicitly limited to highten tension, that makes sense.

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

Gaming

30582 readers
165 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS