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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] Sonotsugipaa@lemmy.dbzer0.com 6 points 1 year ago

I absolutely loathe double tap to dodge mechanics.
Terraria does this, everyone who played it with me thinks it's reasonable to fear accidentally dodging into an enemy when trying to walk slowly with a keyboard.
This is 10 times worse on controllers, because dodging just becomes irritating and janky as fuck - if I need to dodge a bullet, I don't want to fight the kinetic energy of my finger for an entire fourth of a second and hope I am fast enough.

[-] bermuda@beehaw.org 5 points 1 year ago

this genuinely made me ragequit cyberpunk 2077 more than once. The game has a double tap to dodge mechanic that you cannot turn off (last I checked, at least) and is active even when crouching, and you dodge like 2 meters forward or a meter in any other direction. This means that stealth is borderline impossible if you're on keyboard and are not very deliberate with your button presses. One accidental double tap and oops now the ENTIRE warehouse knows where you are (another major flaw with cyberpunk's stealth system)

[-] Coelacanth@feddit.nu 1 points 1 year ago

There is a way to change this via mods, if you're still interested in Cyberpunk. I just finished my first playthrough and one of the first things I did was figure out how to rebind Dodge to Alt.

The Silent Silencers mod and Stealthrunnner also makes stealth much more enjoyable.

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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