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submitted 1 year ago by MJBrune@beehaw.org to c/gaming@beehaw.org

I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[-] ShaggyDemiurge@lemmy.blahaj.zone 23 points 1 year ago

Open world is severely overrated

[-] Akip@feddit.de 12 points 1 year ago

I agree a handcrafted well put together tube level is superior to an empty generic generated world

[-] Zoidsberg@lemmy.ca 7 points 1 year ago

Especially when they are just a series of on-rails missions with "ride a horse through this forest for five minutes" breaks in between.

[-] bermuda@beehaw.org 4 points 1 year ago

especially when so many games like to cram anything and everything into the open world. Yahtzee Croshaw of zero punctuation called it "jiminy cockthroat." You have stealth, a crafting system, a skills system, collectibles, etc. Like, not every open world game needs stealth. Just because Far Cry 3 did it back in 2012 doesn't necessitate your character to be hiding in bushes while guards walk past every other mission

[-] Jomn@jlai.lu 4 points 1 year ago

Yes, I feel like at least 75% of games that are Open Word would be better if they weren't.

this post was submitted on 31 Jul 2023
190 points (100.0% liked)

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