20
submitted 1 year ago by last_username@lemm.ee to c/dnd@lemmy.world

For instance, I hope that they keep going with weapon properties - they have an opportunity to make combat really in depth for fighty characters. I think there's also opportunity for out of combat stuff too, like using a dagger to jam open a lock or a war hammer to bash a dungeon wall down.

I hope that we don't see the homogenization of spell lists like what happened to PF2E. Paladins get their powers from distinct sources from clerics + have a totally separate class fantasies. They should have unique spells that reflect this, like we currently have.

you are viewing a single comment's thread
view the rest of the comments
[-] btmoo@lemmy.world 2 points 1 year ago* (last edited 1 year ago)

I was hoping for some improvements to the Cleric's spell list at high levels, and some smallish nerfs to Sorcerers/Wizards.

I like the new martial features, but they're going to need a little more depth than what they're proposing to make me want to play one.

this post was submitted on 16 Jun 2023
20 points (95.5% liked)

Dungeons and Dragons

10877 readers
1 users here now

A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!

/c/DnD Network Communities

Other DnD and related Communities to follow*

DnD/RPG Podcasts

*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans

Rules (Subject to Change)

Format: [Source Name] Article Title

founded 1 year ago
MODERATORS