170
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 30 Nov 2024
170 points (98.9% liked)
Games
32963 readers
1415 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
This feels like complaints over asset flips bleeding over into first-party asset reuse, because the people complaining don't understand why the former is objectionable. It's not that seeing existing art get repurposed is inherently bad (especially environmental art... nobody needs to be remaking every rock and bush for every game) but asset flips tend to be low effort, lightly-reskinned game templates with no original content. Gamers just started taking the term at face value and assumed the use of asset packs was the problem, rather than just a symptom of a complete lack of effort or care on the developers' part
Do asset flips even happen anymore? I feel like they were a problem that Stephanie Sterling brought to light a decade ago when Steam opened its floodgates to anyone who wanted to sell a game, but it seems to me as though standard market forces made them nonviable in just a few years' time.
They are all over the place, they just don't get promoted much and get buried in steam releases.
Right. I feel like they were a self correcting problem all along. They get buried in Sturgeon's Law and that's the end of it.
Except for that one guy who tried to copyright claim Steph's channel. That guy needs something more. Like any kind of consequences at all for false copyright claims.