56
submitted 3 weeks ago by Gorb@hexbear.net to c/askchapo@hexbear.net

For me it was encapsulated by doom 3 for the most part. Games with strong dynamic shadows like splinter cell chaos theory and stalker with a mix of shiny specular effects is timeless for me. When I go back to these games the shadows still feel as good as they did when they came out and the lighting perfectly crafting the mood. A lot of modern games now even though their fidelity on paper is much better just always feel extremely flat to me and don't pop out of the screen like they used to. It seems like they're missing contrast and UE5 seems to make this even worse where all the games using it just look like mush

you are viewing a single comment's thread
view the rest of the comments
[-] Sulvor@hexbear.net 7 points 3 weeks ago

Oh man the little side quests in that game, mostly in the main town I think, were such a pleasure to explore.

this post was submitted on 02 Dec 2024
56 points (100.0% liked)

askchapo

22821 readers
258 users here now

Ask Hexbear is the place to ask and answer ~~thought-provoking~~ questions.

Rules:

  1. Posts must ask a question.

  2. If the question asked is serious, answer seriously.

  3. Questions where you want to learn more about socialism are allowed, but questions in bad faith are not.

  4. Try !feedback@hexbear.net if you're having questions about regarding moderation, site policy, the site itself, development, volunteering or the mod team.

founded 4 years ago
MODERATORS